Cited by 61Art, Technology, and CultureMusic Technology and Sound StudiesDigital Media and Visual Art

The DOI matches its Crossref record; 19 of the 19 references it cites were found in a registry or an index.

The creative turn: new challenges for computing

Open access
Hugill, Andrew, Yang, Hongji·2013·International Journal of Creative Computing

Abstract

This is a call to action.The time is ripe for a creative turn in computing.This article sets out a vision of what Creative Computing is and what it might become.It distinguishes between Creative Computing and computational creativity, and then lays out a theoretical framework.It proposes that Creative Computing is mainly happening in software.It compares the process of software development with the process of artistic creation and looks at ways in which the two might productively overlap or merge.It considers the levels of abstraction required in both and interrogates both their semantics and underlying principles from a philosophical and practical point of view.Finally, it sets three types of new challenges for Creative Computing in terms of software.

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Crossref · 10.1504/ijcrc.2013.056934

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Citations

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Show all 19 references

Research works printed but not linked: 2

  1. Clarke, L.A., Osterweil, L.J., Perry, D. and Taylor, R. (1999) 'Software engineering research: challenges, successes, and opportunities', NFS Software Strategies Workshop, University of Southern California, August.
  2. Finkelstein, A. (2011) 10 Open Challenges in Software Engineering: The Strachey Lectures in Computing Science, February, Computer Science Department, Oxford University.

Cited by

Sorted by citations

  • Generative AI in Game Development: A Qualitative Research Synthesis

    Ternar, D.-A., Denisova, A., Cunha, J. M., Kultima, A., & Guckelsberger, C. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791206 · Cited by 6

    “Across settings, uncertainty about originality and attribution function as a gate on asset inclusion, with adoption dependent on whether provenance and credit can be formalised ( C7.”
  • Generative AI in Game Development: A Qualitative Research Synthesis

    Ternar, A., Denisova, A., Cunha, J. M., Kultima, A., & Guckelsberger, C. (2025) · arXiv

    “Across settings, uncertainty about originality and attribution function as a gate on asset inclusion, with adoption dependent on whether provenance and credit can be formalised ( C7.”

See all 61

Metadata

Authors
Hugill, A., & Yang, H.
Affiliations
De Montfort University (GB)
Venue
International Journal of Creative Computing
Published
2013
Volume
1
Issue
1
Pages
4
ISSN
  • 2043-8346 (ISSN-L)
  • 2043-8354
OpenAlex
W1978172705
Cited by
61
References
19
Citations by year
2026: 2 · 2025: 3 · 2024: 1 · 2022: 4 · 2021: 5 · 2020: 4 · 2019: 10 · 2018: 6 · 2017: 7 · 2016: 11 · 2015: 5 · 2014: 3
FWCI
150.31
Type
journal article
Language
en
Open access
Locations
  • International Journal of Creative Computing (publishedVersion)
  • Research Space (submittedVersion)
Funders
Times Higher Education
Topics
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
  • Social Sciences › Arts and Humanities › Music › Music Technology and Sound Studies
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
Keywords
creative computing, computational creativity, software development, artistic creation, levels of abstraction, philosophy of computing

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