Cited by 10Digital Games and MediaVisual Culture and Art TheoryBiblical Studies and Interpretation

Games of Interpretation and a Graphophiliac God of War

Ciccoricco, David·2010·Intermediality and Storytelling

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Crossref · 10.1515/9783110237740.232

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  • Scripts and schemata evoke contexts that elicit different experiences, and different kinesthetic experiences may prompt the recollection of and contextualization through different scripts and schemata.

    “Specifically talking about video games, Ciccoricco similarly suggests that scripts and schemata evoke contexts that elicit different experiences, but also that different kinesthetic experiences may prompt the recollection of-and the contextualization through-different scripts and schemata (Ciccoricco, 2010).”

    From Interactive Digital Narratives as Complex Expressive Means (2022) · cites this paper as Ciccoricco, 2010

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Authors
Ciccoricco, D.
Corresponding author
Ciccoricco, David
Venue
Intermediality and Storytelling
Publisher
De Gruyter
Published
2010-11-12
Pages
232-257
OpenAlex
W2504852100
Cited by
10
References
0
Citations by year
2023: 3 · 2022: 1 · 2021: 1 · 2019: 1 · 2016: 1 · 2015: 1 · 2014: 1 · 2012: 1
FWCI
2.22
Type
book chapter
Language
en
Open access
closed
Locations
De Gruyter eBooks (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Visual Culture and Art Theory
  • Social Sciences › Arts and Humanities › Religious studies › Biblical Studies and Interpretation
Keywords
God of War, video games, interpretation, video game criticism

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