Distributional Reinforcement Learning With Quantile Regression
Open accessAbstract
In reinforcement learning (RL), an agent interacts with the environment by taking actions and observing the next state and reward. When sampled probabilistically, these state transitions, rewards, and actions can all induce randomness in the observed long-term return. Traditionally, reinforcement learning algorithms average over this randomness to estimate the value function. In this paper, we build on recent work advocating a distributional approach to reinforcement learning in which the distribution over returns is modeled explicitly instead of only estimating the mean. That is, we examine methods of learning the value distribution instead of the value function. We give results that close a number of gaps between the theoretical and algorithmic results given by Bellemare, Dabney, and Munos (2017). First, we extend existing results to the approximate distribution setting. Second, we present a novel distributional reinforcement learning algorithm consistent with our theoretical formulation. Finally, we evaluate this new algorithm on the Atari 2600 games, observing that it significantly outperforms many of the recent improvements on DQN, including the related distributional algorithm C51.
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Dreamer outperforms Rainbow and IQN on Atari.
“Dreamer also outperforms the widely used expert algorithms Rainbow36 and IQN37.”
From Mastering diverse control tasks through world models (2025) · cites this paper as [37]
The Evaluation on Atari 2600 (pp. 6–7) compares QR-DQN with earlier agents, not Dreamer with Rainbow or IQN. Searches for Dreamer, Rainbow, and IQN found no passage in our copy addressing the claimed comparison. (LLM, conf=0.76)
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- Authors
- Dabney, W., Rowland, M., Bellemare, M., & Munos, R.
- Affiliations
- Google DeepMind (United Kingdom) (GB)
- University of Cambridge (GB)
- Google (United States) (US)
- Venue
- Proceedings of the AAAI Conference on Artificial Intelligence
- Published
- 2018-04-29
- Volume
- 32
- Issue
- 1
- ISSN
- 2159-5399 (ISSN-L)
- 2374-3468
- OpenAlex
- W2765302304
- Cited by
- 612
- References
- 6
- Citations by year
- 2026: 91 · 2025: 106 · 2024: 99 · 2023: 100 · 2022: 78 · 2021: 54 · 2020: 50 · 2019: 26 · 2018: 8
- FWCI
- 13.91
- Type
- conference paper
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- Proceedings of the AAAI Conference on Artificial Intelligence (publishedVersion)
- AAAI Publications (The Association for the Advancement of Artificial Intelligence (AAAI)) (submittedVersion)
- Funders
- DeepMind
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Decision Sciences › Management Science and Operations Research › Advanced Bandit Algorithms Research
- Keywords
- distributional reinforcement learning, quantile regression, approximate distribution, Atari 2600, deep Q-network, long-term returns
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