AI-Driven Usability Testing: Integrating Eye-Tracking Data and Agentic Systems for Automated UI Evaluation
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Despite the benefits of user interface/experience (UI/UX) design, traditional usability testing remains resource-intensive and repetitive. This study proposes a novel system that integrates real-time browser-based eye-tracking with a multimodal agentic framework to automate UI evaluation. Participants interacted with task-specific interfaces while their gaze data was captured and analysed by a multi-agent system to generate structured usability reports grounded in heuristic principles. Precision metrics were used to quantify qualitative insights, enabling measurable evaluation. To enhance accessibility, a comparative analysis was conducted between proprietary and open-source Large Language Models (LLMs). Results showed that proprietary models consistently delivered accurate insights, whereas smaller local models struggled with reliability — highlighting future directions for offline deployment. The findings contribute to the advancement of AI-driven solutions in usability evaluation, showcasing how agentic systems integrated with browser-based eye-tracking tools can overcome traditional limitations.
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Collapsing perception, interpretation, and evaluation into a single step constrains an AI system's ability to reason in a grounded, context-sensitive manner, often yielding generic, weakly anchored feedback that is difficult to adapt to task or context.
“For the AI, collapsing perception, interpretation, and evaluation into a single step constrains its ability to reason in a grounded, context-sensitive manner, often yielding feedback that is generic, weakly anchored in the concrete screen, and difficult to adapt to task or context [17, 48].”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [48]
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Experimental — accuracy not yet measuredPrior work reports frequent misrecognition of UI structure, limited sensitivity to design intent, and weakly actionable critiques in current AI UI evaluation systems.
“Prior work reports frequent misrecognition of UI structure [34, 94], limited sensitivity to design intent [17, 57], and weakly actionable critiques [48].”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [48]
These limitations echo prior observations that LLM-based critique cannot fully replace human judgment.
“These limitations echo prior observations that LLMbased critique cannot fully replace human judgment [17, 48].”
From Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation (2026) · cites this paper as [48]
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Criticmate: Stagewise Human–AI Co-Critique in Single-Screen UI Evaluation
Ko, J., Choi, J., Morales, C., Kim, D., & Ko, M. (2026) · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790929 · Cited by 1 · see citing works
- Authors
- Kadegaonkar, M., & Karim, K.
- Affiliations
- Heriot-Watt University (GB)
- ORCID
- Karim, Kayvan
- Venue
- Proceedings of the AAAI Symposium Series
- Published
- 2025-08-01
- Volume
- 6
- Issue
- 1
- Pages
- 244-254
- ISSN
- 2994-4317 (ISSN-L)
- OpenAlex
- W4412841062
- Cited by
- 3
- References
- 0
- Citations by year
- 2026: 3
- FWCI
- 3.07
- Type
- conference paper
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- Proceedings of the AAAI Symposium Series (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
- Social Sciences › Psychology › Social Psychology › Human-Automation Interaction and Safety
- Keywords
- usability testing, eye tracking, agentic systems, multi-agent systems, user interface evaluation, heuristic evaluation, large language models, gaze analysis
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