Cited by 31Artificial Intelligence in GamesArtificial Intelligence ApplicationsDigital Games and Media

CALYPSO: LLMs as Dungeon Master's Assistants

Open access
Zhu, Andrew, Martin, Lara, Head, Andrew, Callison-Burch, Chris·2023·Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Abstract

The role of a Dungeon Master, or DM, in the game Dungeons & Dragons is to perform multiple tasks simultaneously. The DM must digest information about the game setting and monsters, synthesize scenes to present to other players, and respond to the players' interactions with the scene. Doing all of these tasks while maintaining consistency within the narrative and story world is no small feat of human cognition, making the task tiring and unapproachable to new players. Large language models (LLMs) like GPT-3 and ChatGPT have shown remarkable abilities to generate coherent natural language text. In this paper, we conduct a formative evaluation with DMs to establish the use cases of LLMs in D&D and tabletop gaming generally. We introduce CALYPSO, a system of LLM-powered interfaces that support DMs with information and inspiration specific to their own scenario. CALYPSO distills game context into bite-sized prose and helps brainstorm ideas without distracting the DM from the game. When given access to CALYPSO, DMs reported that it generated high-fidelity text suitable for direct presentation to players, and low-fidelity ideas that the DM could develop further while maintaining their creative agency. We see CALYPSO as exemplifying a paradigm of AI-augmented tools that provide synchronous creative assistance within established game worlds, and tabletop gaming more broadly.

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Crossref · 10.1609/aiide.v19i1.27534

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  • CALYPSO distills lengthy game contexts into bite-sized prose, preserving critical story state accessibility.

    “In narrative domains, CALYPSO (Zhu et al., 2023) distills lengthy game contexts into bite-sized prose, preserving critical story state accessibility.”

    From Memory in the Age of AI Agents (2025) · cites this paper as Zhu et al., 2023

    The Abstract says CALYPSO distills game context into bite-sized prose, and §4.1 describes condensing encounter details and monster lore. The Abstractive Understanding passage says a summary helps the DM refer back to CALYPSO’s ideas, aiding continuity. The paper does not establish that CALYPSO preserves critical story state more broadly or keeps it accessible across the game. (LLM, conf=0.84)

    Experimental — accuracy not yet measured

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Research works printed but not linked: 7

  1. In Si, M.; Thue, D.; André, E.; Lester, J. C.; Tanenbaum, T. J.; and Zammitto, V., eds., Interactive Storytelling, Lec- ture Notes in Computer Science, 170-181. Berlin, Heidel- berg: Springer. ISBN 978-3-642-25289-1.
  2. Calderwood, A.; Qiu, V.; Gero, K. I.; and Chilton, L. B. 2020. How Novelists Use Generative Language Models: An Exploratory User Study. In International Conference on Intelligent User Interfaces (IUI) Workshops. Cagliari, Italy: ACM.
  3. Coenen, A.; Davis, L.; Ippolito, D.; Reif, E.; and Yuan, A. 2021. Wordcraft: a Human-AI Collaborative Editor for Story Writing. In First Workshop on Bridging Human- Computer Interaction and Natural Language Processing at EACL 2021. Association for Computational Linguistics.
  4. Martin, L. J.; Sood, S.; and Riedl, M. O. 2018. Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games. In Wu, H.-Y.; Si, M.; and Jhala, A., eds., Joint Workshop on Intelligent Narra- tive Technologies and Workshop on Intelligent Cinematog- raphy and Editing (INT-WICED). Edmonton, AB, Canada: http://ceur-ws.org.
  5. Newman, P.; and Liu, Y. 2022. Generating Descriptive and Rules-Adhering Spells for Dungeons & Dragons Fifth Edition. In Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference, 54-60. Marseille, France: European Language Resources Association.
  6. Parry, W. T.; and Hacker, E. A. 1991. Aristotelian logic. Albany, NY: State University of New York Press. ISBN 9780791406892.
  7. Yang, D.; Zhou, Y.; Zhang, Z.; Jia, T.; Li, J.; and Lc, R. 2022. AI as an Active Writer: Interaction strategies with generated text in human-AI collaborative fiction writing. In Joint Pro- ceedings of the ACM IUI Workshops 2022. Helsinki, Fin- land.

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Authors
Zhu, A., Martin, L., Head, A., & Callison-Burch, C.
Affiliations
  • University of Pennsylvania (US)
  • University of Maryland, Baltimore County (US)
Venue
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Published
2023-10-06
Volume
19
Issue
1
Pages
380-390
ISSN
  • 2326-909X (ISSN-L)
  • 2334-0924
OpenAlex
W4387394580
Cited by
31
References
23
Citations by year
2026: 9 · 2025: 12 · 2024: 9 · 2023: 1
FWCI
5.49
Type
conference paper
Language
en
Open access
Locations
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (publishedVersion)
Funders
National Science Foundation (2030859)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
large language models, Dungeons & Dragons, tabletop gaming, Calypso, narrative consistency, brainstorming, creative agency

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