Cited by 12Intelligent Tutoring Systems and Adaptive LearningArtificial Intelligence in GamesEducational Games and Gamification

The DOI matches its Crossref record; 6 of the 9 references it cites were found in a registry or an index.

Intelligent Tutoring Systems for Commercial Games: The Virtual Combat Training Center Tutor and Simulation

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Murray, William·2006·Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Abstract

Game manuals and tutorial scenarios are insufficient for new players to learn games of deep complexity such as highly realistic tactical simulations of modern battlefields. Adding post-game after-action reviews improves the situation, but these typically do not provide guidance during the mission and tend to focus on quantitative feedback, rather than specifics about what the player did wrong and how to improve. Intelligent tutoring system (ITS) technology provides a higher level of interactivity and a more specific qualitative analysis to guide players during game play. This use of an AI technology is demonstrated with the integration of an ITS component with the tactical simulation Armored Task Force (ATF) resulting in a combined system called the the Virtual Combat Training Center (V-CTC). V-CTC simulates the Army's combat training center at Fort Irwin and its instructors, called observer / controllers. The ATF game itself was modified to send an event stream over TCP-IP sockets to the ITS component, which interprets the events and acts accordingly. V-CTC was originally intended for a military context: either classroom use, field instruction, or embedded deployment. However, in non-military games, tutors (or non-player characters acting in that role) may well enhance the gaming experience of players. Such players might otherwise become frustrated with learning very challenging games, or simply fail to appreciate the tactical possibilities and depth of strategy possible in a well-designed game.

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Research works printed but not linked: 2

  1. Murray, W. R. and Sams, M. (2004). Virtual Combat Training Center (V-CTC): An Intelligent Tutoring System + Tactical Simulation. In Interservice / Industry Training, Simulation and Education Conference. 2004 Proceedings.
  2. Murray, W.R., Pease, A., and Sams, M. (2003). Applying formal methods and representations in a natural language tutor to teach tactical reasoning. Proceedings of the 11th International Conference on Artificial Intelligence in Education. Brighton, UK: International Artificial Intelligence in Education Society.

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Metadata

Authors
Murray, W.
Corresponding author
Murray, William
Venue
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Published
2006-06-20
Volume
2
Issue
1
Pages
66-71
ISSN
  • 2326-909X (ISSN-L)
  • 2334-0924
OpenAlex
W197232185
Cited by
12
References
9
Citations by year
2025: 1 · 2024: 2 · 2023: 1 · 2022: 1 · 2021: 1 · 2020: 1 · 2016: 1 · 2014: 1
FWCI
0.24
Type
conference paper
Language
en
Open access
Licence
public-domain
Locations
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (publishedVersion, public-domain)
Funders
Defense Advanced Research Projects Agency
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
intelligent tutoring systems, commercial video games, game tutorials, tactical simulation, military training simulation, Fort Irwin, non-player characters, player guidance

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