Student or educator? Sign up with your school email and get 6 months of Pro free.
Cited by 1

The DOI matches its Crossref record; the references it cites are not checked yet.

The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal

Bai, Hua, Shakya, Dayana, Wilhelmsson, Ulf, Bankler, Jon Victor, Zhang, Ran, Taylor, Anna-Sofia Alklind, Vaidya, Abhinav, Oli, Natalia, Krettek, Alexandra, Lebram, Mikael·2025·International Journal of Serious Games

Abstract

Understanding players’ diverse visual recognition and preferences, especially in cross-cultural contexts, is critical for the creation of effective serious games. This study aimed to examine how varying levels of fidelity affect players' visual recognition, preference, and overall experience in serious gaming, using a mixed-method case study in the Bhaktapur district, Kathmandu, Nepal. Forty-four participants, aged 13 to 16 years, were enrolled in an A/B gameplay test. Fourteen students participated in in-depth interviews, thirty-six completed a questionnaire, and twenty-two provided valid telemetry data. We found that higher fidelity led to more positive affect, higher familiarity, better recognition, stronger preference, and positive emotional response from players. However, challenges were encountered regarding the identification of local food items. This highlights the key role of visual literacy, as adolescents are more influenced by familiar media than by real-life experiences. Effective visual communication in serious games should consider individual differences and the playing environment.

Overview

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Integrity signals

Registry

Crossref · 10.17083/229hsa32

Cites

Statistics

Verification

Claims the paper makes

The claims and statistics of this paper haven’t been checked yet.

Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.

A few free checks a day · papers already verified open instantly · results are public

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

The self-check needs the paper’s full text.

Citations

The citation lists haven’t been fetched yet

Cited by 1

Metadata

Authors
Bai, H., Shakya, D., Wilhelmsson, U., Bankler, J. V., Zhang, R., Taylor, A.-S. A., Vaidya, A., Oli, N., Krettek, A., & Lebram, M.
Venue
International Journal of Serious Games
Published
2025-07-29
Pages
47-68
ISSN
2384-8766
Cited by
1

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review

How to cite

Cite CoChat for the checks on this page, and the paper for its own findings.

This page
CoChat. (2026). Citation check: The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal. https://app.cochat.ai/papers/10.17083/229hsa32
The paper
Bai, H., Shakya, D., Wilhelmsson, U., Bankler, J. V., Zhang, R., Taylor, A.-S. A., Vaidya, A., Oli, N., Krettek, A., & Lebram, M. (2025). The Influence of Visual Recognition and Preference in Serious Game Development: A Mixed-Method Study in Nepal. International Journal of Serious Games. https://doi.org/10.17083/229hsa32

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.