Cited by 2Educational Games and GamificationSecond Language Acquisition and LearningEnglish Language Learning and Teaching

The Role of Digital-Game Based Language Learning in EFL Vocabulary Learning and Retention: A Case Study at a Higher Educational Institute in Oman

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Bouzaiane, Bachra, Youzbashi, Alaa·2024·Journal of Language Teaching and Research

Abstract

This study investigates the role of Digital-Game Based Language Learning (DGBLL) in helping students learn and retain English vocabulary items in a foreign language context. Using a quantitative approach, data was collected from 80 students enrolled in four different levels of the General Foundation Program at the University of Technology and Applied Sciences, Ibra, Oman. The students were exposed to practice learning the meaning of ten vocabulary items per level using Kahoot and Wordwall games. Three tests were administered: a pre-test in week 1, a post-test after practicing the vocabulary items using the previously mentioned digital games in week 4, and a retention test in week 6. In addition, students’ perceptions regarding the efficacy of DGBLL in the vocabulary learning process were measured via a questionnaire following the post-test. The findings indicated the students’ positive attitudes in terms of utilizing DGBLL as a learning approach to mastering vocabulary regardless of gender or class level. Additionally, the findings demonstrated the effectiveness of DGBLL in vocabulary learning and retention. Hence, the study recommends using digital games to promote vocabulary learning and retention, resulting in a more engaging foreign language educational environment.

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Crossref · 10.17507/jltr.1505.27

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Authors
Bouzaiane, B., & Youzbashi, A.
Affiliations
University of Tasmania (AU)
Venue
Journal of Language Teaching and Research
Published
2024-09-01
Volume
15
Issue
5
Pages
1660-1669
ISSN
  • 1798-4769 (ISSN-L)
  • 2053-0684
OpenAlex
W4402100872
Cited by
2
References
5
Citations by year
2026: 1 · 2025: 1
FWCI
1.57
Type
journal article
Language
en
Open access
Locations
Journal of Language Teaching and Research (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
  • Physical Sciences › Computer Science › Information Systems › English Language Learning and Teaching
Keywords
digital game-based language learning, EFL vocabulary learning, vocabulary retention, Kahoot, Wordwall, student perceptions, university students, English as a foreign language

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