PreprintCited by 110Interactive and Immersive DisplaysHand Gesture Recognition SystemsVirtual Reality Applications and Impacts

The DOI matches its Crossref record.

Controller-free Hand Tracking for Grab-and-place Tasks in Immersive Virtual Reality: Design Elements and their Empirical Study

Open access

Preprint — published as 10.3390/mti4040091

Abstract

Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and user-based features, fine-tuning the former while assessing the latter can be used to increase usability. For a grab-and-place use case in immersive VR, we compared a prototype of a camera-based hand tracking interface (Leap Motion) with customized design elements to the standard Leap Motion application programming interface (API) and a traditional controller solution (Oculus Touch). Usability was tested in 32 young healthy participants, whose performance was analyzed in terms of accuracy, speed and errors as well as subjective experience. We found higher performance and overall usability as well as overall preference for the handheld controller compared to both controller-free solutions. While most measures did not differ between the two controller-free solutions, the modifications made to the Leap API to form our prototype led to a significant decrease in accidental drops. Our results do not support the assumption of higher naturalness for hand tracking but suggest design elements to improve the robustness of controller-free object interaction in a grab-and-place scenario.

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Crossref · 10.20944/preprints202010.0431.v1

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Metadata

Authors
Masurovsky, A., Chojecki, P., Runde, D., Lafci, M., Przewozny, D., & Gaebler, M.
Affiliations
  • Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute (DE)
  • Humboldt-Universität zu Berlin (DE)
Corresponding author
Masurovsky, Alexander
Venue
Multimodal Technologies and Interaction
Publisher
MDPI AG
Published
2020-10-21
Volume
4
Issue
4
Pages
91-91
ISSN
2414-4088 (ISSN-L)
OpenAlex
W3094526085
Cited by
110
References
0
Citations by year
2026: 17 · 2025: 28 · 2024: 17 · 2023: 24 · 2022: 18 · 2021: 5 · 2020: 1
FWCI
8.74
Type
journal article
Language
en
Open access
Locations
  • Multimodal Technologies and Interaction (publishedVersion, cc-by)
  • Preprints.org (acceptedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • Publikationsdatenbank der Fraunhofer-Gesellschaft (Fraunhofer-Gesellschaft) (submittedVersion, other-oa)
  • Fraunhofer-Publica (Fraunhofer-Gesellschaft) (submittedVersion)
  • MPG.PuRe (Max Planck Society) (submittedVersion, other-oa)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
  • Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
Keywords
immersive virtual reality, Leap Motion, handheld controller, usability, naturalness, object interaction, design elements

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