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Controller-free Hand Tracking for Grab-and-place Tasks in Immersive Virtual Reality: Design Elements and their Empirical Study
Open accessPreprint — published as 10.3390/mti4040091
Abstract
Hand tracking enables controller-free interaction with virtual environments, which can, compared to traditional handheld controllers, make virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both technological and user-based features, fine-tuning the former while assessing the latter can be used to increase usability. For a grab-and-place use case in immersive VR, we compared a prototype of a camera-based hand tracking interface (Leap Motion) with customized design elements to the standard Leap Motion application programming interface (API) and a traditional controller solution (Oculus Touch). Usability was tested in 32 young healthy participants, whose performance was analyzed in terms of accuracy, speed and errors as well as subjective experience. We found higher performance and overall usability as well as overall preference for the handheld controller compared to both controller-free solutions. While most measures did not differ between the two controller-free solutions, the modifications made to the Leap API to form our prototype led to a significant decrease in accidental drops. Our results do not support the assumption of higher naturalness for hand tracking but suggest design elements to improve the robustness of controller-free object interaction in a grab-and-place scenario.
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In most cases, hand tracking compared unfavorably against regular controllers for object manipulation tasks requiring precision.
“In most cases, hand tracking compared unfavorably against the regular controllers for object manipulation tasks [9-11,13,15,38] which require precision.”
From Trade-Off between Task Accuracy, Task Completion Time and Naturalness for Direct Object Manipulation in Virtual Reality (2022) · cites this paper as [15]
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Kangas, J., Kumar, S. K., Mehtonen, H., Järnstedt, J., & Raisamo, R. (2022) · Multimodal Technologies and Interaction · doi:10.3390/mti6010006 · Cited by 42
Metadata
- Authors
- Masurovsky, A., Chojecki, P., Runde, D., Lafci, M., Przewozny, D., & Gaebler, M.
- Affiliations
- Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute (DE)
- Humboldt-Universität zu Berlin (DE)
- Corresponding author
- Masurovsky, Alexander
- Venue
- Multimodal Technologies and Interaction
- Publisher
- MDPI AG
- Published
- 2020-10-21
- Volume
- 4
- Issue
- 4
- Pages
- 91-91
- ISSN
- 2414-4088 (ISSN-L)
- OpenAlex
- W3094526085
- Cited by
- 110
- References
- 0
- Citations by year
- 2026: 17 · 2025: 28 · 2024: 17 · 2023: 24 · 2022: 18 · 2021: 5 · 2020: 1
- FWCI
- 8.74
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Locations
- Multimodal Technologies and Interaction (publishedVersion, cc-by)
- Preprints.org (acceptedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Publikationsdatenbank der Fraunhofer-Gesellschaft (Fraunhofer-Gesellschaft) (submittedVersion, other-oa)
- Fraunhofer-Publica (Fraunhofer-Gesellschaft) (submittedVersion)
- MPG.PuRe (Max Planck Society) (submittedVersion, other-oa)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- immersive virtual reality, Leap Motion, handheld controller, usability, naturalness, object interaction, design elements
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