Video Game Modding between Discretionary Enforcement, Copyright Control and Co-Creation
Open accessAbstract
The modern video gaming industry is a multi-billion-dollar powerhouse globally. Yet, such success also thrives on a paradox: publishers often reap the rewards of community-made mods while keeping them in a legal grey zone, forcing modders to build on 'borrowed land'. This chapter explores the tension between the community-driven creativity that is an extension of existing product lifecycles and the legal copyright framework that favours publisher control. Through an analysis of industry giants and targeted case studies, we make the point that the boundary between copyright infringement and follow-on creativity is frequently drawn by a publisher's perceived "bottom line". The chapter further evaluates the legal frameworks governing modding in the US and EU, with a focus on End User License Agreements as a primary mechanism of controlling the market where modders continue to operate in a state of "tolerated infringement", as highlighted by the existing literature. The chapter concludes by exploring scholarly proposals and seeking a way to reconcile the proprietary rights of videogame publishers with the cultural and economic necessity of user-led innovation.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
- Authors
- Bonadio, E., & Gursharan Kaur, G. K.
- Affiliations
- City, University of London (GB)
- Corresponding author
- Bonadio, Enrico
- ORCID
- Bonadio, Enrico
- Venue
- SSRN Electronic Journal
- Publisher
- Elsevier BV
- Published
- 2026
- ISSN
- 1556-5068 (ISSN-L)
- OpenAlex
- W7169665359
- Cited by
- 0
- References
- 0
- Type
- posted content
- Language
- en
- Open access
- green
- doi.org
- Locations
- SSRN Electronic Journal (acceptedVersion)
- Topics
- Social Sciences › Law › Intellectual Property Law
- Social Sciences › Political Science and International Relations › Intellectual Property Rights and Media
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- game modding, copyright infringement, end-user license agreements, co-creation, user-generated content, video game industry, user innovation, proprietary rights
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review