PreprintCited by 0Intellectual Property LawIntellectual Property Rights and MediaDigital Games and Media

Video Game Modding between Discretionary Enforcement, Copyright Control and Co-Creation

Open access
Bonadio, Enrico, Gursharan Kaur, Gursharan Kaur·2026·SSRN Electronic Journal

Abstract

The modern video gaming industry is a multi-billion-dollar powerhouse globally. Yet, such success also thrives on a paradox: publishers often reap the rewards of community-made mods while keeping them in a legal grey zone, forcing modders to build on 'borrowed land'. This chapter explores the tension between the community-driven creativity that is an extension of existing product lifecycles and the legal copyright framework that favours publisher control. Through an analysis of industry giants and targeted case studies, we make the point that the boundary between copyright infringement and follow-on creativity is frequently drawn by a publisher's perceived "bottom line". The chapter further evaluates the legal frameworks governing modding in the US and EU, with a focus on End User License Agreements as a primary mechanism of controlling the market where modders continue to operate in a state of "tolerated infringement", as highlighted by the existing literature. The chapter concludes by exploring scholarly proposals and seeking a way to reconcile the proprietary rights of videogame publishers with the cultural and economic necessity of user-led innovation.

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Authors
Bonadio, E., & Gursharan Kaur, G. K.
Affiliations
City, University of London (GB)
Corresponding author
Bonadio, Enrico
Venue
SSRN Electronic Journal
Publisher
Elsevier BV
Published
2026
ISSN
1556-5068 (ISSN-L)
OpenAlex
W7169665359
Cited by
0
References
0
Type
posted content
Language
en
Open access
Locations
SSRN Electronic Journal (acceptedVersion)
Topics
  • Social Sciences › Law › Intellectual Property Law
  • Social Sciences › Political Science and International Relations › Intellectual Property Rights and Media
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
game modding, copyright infringement, end-user license agreements, co-creation, user-generated content, video game industry, user innovation, proprietary rights

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