Gamification in apps and Technologies for Improving Mental Health and Well-Being: systematic review
Cheng, Vanessa Wan Sze, Davenport, Tracey, Johnson, Daniel, Vella, Kellie, Hickie, Ian B·2019·JMIR Mental Health
DOI 10.2196/13717
Cited by (279)
Items 101–200 of 279
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- Gamification Implementation in Health Service Website in 5.0 Society EraDepartemen Ilmu Komunikasi, Universitas Komputer Indonesia, Indonesia, Ricky Muhammad Ramdhani, Aditya Dwi Nurrahman, Departemen Ilmu Komunikasi, Universitas Komputer Indonesia, Indonesia, Prayogi Haris Affendi, Departemen Ilmu Komunikasi, Universitas Komputer Indonesia, Indonesia, Leonardi Paris Hasugian, Departemen Sistem Informasi, Universitas Komputer Indonesia, Indonesia, Agis Abhi Rafdhi, Departemen Sistem Informasi, Universitas Komputer Indonesia, Indonesia · 2021 · International Journal of Research and Applied Technology
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