Cited by 77Pediatric Pain Management TechniquesVirtual Reality Applications and ImpactsDigital Mental Health Interventions

Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review

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Ahmadpour, Naseem, Keep, Melanie, Janssen, Anna, Rouf, Anika Saiyara, Marthick, Michael·2020·JMIR Serious Games

Published version of a preprint

Abstract

BACKGROUND: Virtual reality (VR) technology has been explored in the health sector as a novel tool for supporting treatment side effects, including managing pain and anxiety. VR has recently become more available with the launch of low-cost devices and apps. OBJECTIVE: This study aimed to provide an updated review of the research into VR use for pain and anxiety in pediatric patients undergoing medical procedures. Specifically, we wanted to gain an understanding of the techniques and goals used in selecting or designing VR apps in this context. METHODS: We performed a scoping review. To identify relevant studies, we searched three electronic databases. Two authors screened the titles and abstracts for relevance and eligibility criteria. RESULTS: Overall, 1386 articles published between 2013 and 2018 were identified. In total 18 articles were included in the review, with 7 reporting significant reduction in pediatric pain or anxiety, 3 testing but finding no significant impact of the VR apps employed, and the rest not conducting any test of significance. We identified 9 articles that were based on VR apps specifically designed and tailored for pediatric patients. The findings were analyzed to develop a holistic model and describe the product, experience, and intervention aspects that need to be considered in designing such medical VR apps. CONCLUSIONS: VR has been demonstrated to be a viable choice for managing pain and anxiety in a range of medical treatments. However, commercial products lack diversity and meaningful design strategies are limited beyond distraction techniques. We propose future VR interventions to explore skill-building goals in apps characterized by dynamic feedback to the patient and experiential and product qualities that enable them to be an active participant in managing their own care. To achieve this, design must be part of the development.

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  • Colocation issues, such as when the user's limbs are not aligned with the virtual ones depicted by controllers, can reduce the immersive benefit of VR, which is especially concerning for clinical pain management.

    “Colocation issues, such as when the user’s limbs are not aligned with the virtual ones depicted by controllers, can reduce the immersive benefit of VR, which is especially concerning for clinical pain management [110].”

    From SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia (2024) · cites this paper as [110]

    The Results (Summary of Findings; page unavailable) recommend improving immersion in VR interventions for children’s pain or anxiety management. But the paper does not address colocation, misaligned virtual limbs, or whether such misalignment reduces immersion or clinical benefit. (LLM, conf=0.82)

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References 41 · Cited by 77

Authors
Ahmadpour, N., Keep, M., Janssen, A., Rouf, A. S., & Marthick, M.
Affiliations
The University of Sydney (AU)
Corresponding author
Ahmadpour, Naseem
Venue
JMIR Serious Games
Published
2020-01-27
Volume
8
Issue
1
Pages
e14565
ISSN
2291-9279 (ISSN-L)
OpenAlex
W2995532400
Cited by
77
References
41
Citations by year
2026: 9 · 2025: 13 · 2024: 11 · 2023: 12 · 2022: 9 · 2021: 15 · 2020: 8
FWCI
1.69
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • JMIR Serious Games (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
Funders
University of Sydney
Topics
  • Health Sciences › Medicine › Pediatrics, Perinatology and Child Health › Pediatric Pain Management Techniques
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
virtual reality, pediatric pain, childhood anxiety, medical procedures, distraction techniques, children and adolescents, dynamic feedback, patient participation, treatment side effects

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