The effect of social support features and gamification on a Web-based intervention for rheumatoid arthritis patients: randomized controlled trial
Allam, Ahmed, Kostova, Zlatina, Nakamoto, Kent, Schulz, Peter Johannes·2015·Journal of Medical Internet Research
Cited by (273)
Items 101–200 of 273
- Changing Behavior Using the Reflective-Impulsive ModelRoland Deutsch, Fritz Strack · 2020 · Cambridge University Press eBooks
- Comparing the Effects of Gamification and Teach-Back Training Methods on Adherence to a Therapeutic Regimen in Patients After Coronary Artery Bypass Graft Surgery: Randomized Clinical TrialBanafsheh Ghorbani, Alun Conrad Jackson, Mohammad Noorchenarboo, Mohammad Hossein Mandegar, Farshad Sharifi, Zohrehsadat Mirmoghtadaie, Fatemeh Bahramnezhad · 2021 · Journal of Medical Internet Research
- Impact of Patient-centered eHealth Applications on Patient Outcomes: A Review on the Mediating Influence of Human Factor IssuesGaby Anne Wildenbos, Linda Peute, Monique Jaspers · 2016 · Yearbook of Medical Informatics
- Altered reward anticipation: Potential explanation for weight gain in schizophrenia?Oliver Grimm, Stefan Kaiser, Michael M. Plichta, Philippe N. Tobler · 2017 · Neuroscience & Biobehavioral Reviews
- Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility StudyMaritta Anneli Valimaki, Kaisa E. Mishina, Johanna K. Kaakinen, Suvi K. Holm, Jukka Vahlo, Markus Kirjonen, Virve Pekurinen, Olli S. Tenovuo, Jyrki A. Korkeila, Heikki Hämäläinen et al. · 2018 · Journal of Medical Internet Research
- Empowering Senior Cochlear Implant Users at Home via a Tablet Computer ApplicationBirgit Philips, Cas Smits, Paul Govaerts, Inge Doorn, Filiep J. Vanpoucke · 2018 · American Journal of Audiology
- Dyadic Behavior Change InterventionsUrte Scholz, Corina Berli, Janina Lüscher, Nina Knoll · 2020 · Cambridge University Press eBooks
- Community attachment and emotional well-being: an empirical study of an online community for people with diabetesPhilip Fei Wu, Roberta Bernardi · 2020 · Information Technology and People
- Gameful Learning for a More Sustainable WorldGreta Hoffmann, Jella Pfeiffer · 2021 · Business & Information Systems Engineering
- Engagement With Gamification Elements in a Smoking Cessation App and Short-term Smoking Abstinence: Quantitative AssessmentNikita B Rajani, Luz Adriana Bustamante Perez, Dominik Weth, Lucía Romo, Nikolaos Mastellos, Filippos T Filippidis · 2023 · JMIR Serious Games
- Personalized support for chronic conditionsPierluigi D’Antrassi, Miloš Ajčević, Kira Stellato, Andrea Di Lenarda, Sara Renata Francesca Marceglia, Agostino Accardo, Irene Lasorsa · 2016 · Applied Clinical Informatics
- Guidelines for the Gamification of Self-Management of Chronic illnesses: Multimethod StudyAlaa AlMarshedi, Gary Brian Wills, Ashok Ranchhod · 2017 · JMIR Serious Games
- Developing Behavior Change InterventionsNelli E. Hankonen, Wendy Hardeman · 2020 · Cambridge University Press eBooks
- Gamified crowdsourcing in higher education: A theoretical framework and a case studyLuis R. Murillo‐Zamorano, José Ángel López Sánchez, Carmen Bueno Muñoz · 2020 · Thinking Skills and Creativity
- Use of a gamified website to increase pain neurophysiology knowledge and improve satisfaction and motivation among students studying for a degree in physiotherapy: a quasi-experimental studyFran Valenzuela‐Pascual, Judith Pàmies-Fabra, Ester García‐Martínez, Oriol Martínez-Navarro, Carolina Climent‐Sanz, Montserrat Gea‐Sánchez, Jordi Virgili‐Gomà, Francesc Rubí‐Carnacea, María Garcia-Escudero, Joan Blanco‐Blanco · 2022 · BMC Medical Education
- Theory-informed interventions to promote physical activity and reduce sedentary behaviour in rheumatoid arthritis: a critical review of the literatureSally A. M. Fenton, J. Duda, Jet Veldhuijzen van Zanten, G. Metsios, G. Kitas · 2020 · Mediterranean Journal of Rheumatology
- Moving from Theoretical Principles to Intervention Strategies: Applying the Experimental Medicine ApproachAlexander J. Rothman, William M. P. Klein, Paschal Sheeran · 2020 · Cambridge University Press eBooks
- Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion servicesPei‐Hsuan Tsai · 2023 · Journal of Retailing and Consumer Services
- Toward Gamified Pain Management Apps: Mobile Application Rating Scale–Based Quality Assessment of Pain-Mentor’s First Prototype Through an Expert StudyAlexandra Hoffmann, Corinna A. Christmann, Gregor Zolynski, Gabriele Bleser · 2020 · JMIR Formative Research
- Imagery, Visualization, and Mental Simulation InterventionsMartin S. Hagger, Dominic Conroy · 2020 · Cambridge University Press eBooks
- Changing Behavior Using the Common-Sense Model of Self-RegulationLinda D. Cameron, Sara E. Fleszar‐Pavlović, Tenie Khachikian · 2020 · Cambridge University Press eBooks
- Gamification and Behavioral ChangePanagiotis D. Bamidis, Elia Gabarrón, Santiago Hors-Fraile, Evdokimos I. Konstantinidis, Stathis Th Konstantinidis, O. Rivera · 2016 · Elsevier eBooks
- Factors driving continued use of online health promotion competitionsXiaolong Song, Yi-Hung Liu, Jiahua Jin, Jianguo Zhao · 2018 · Online Information Review
- Implications of Wearables, Fitness Tracking Services, and Quantified Self on HealthcareKatherine Chen, Mary Zdorova, Dan Nathan-Roberts · 2017 · Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- The influence of a biopsychosocial educational internet-based intervention on pain, dysfunction, quality of life, and pain cognition in chronic low back pain patients in primary care: a mixed methods approachFran Valenzuela‐Pascual, Fidel Molina‐Luque, Francisco Corbi, Joan Blanco‐Blanco, Rosa Gil, Jorge Soler-González · 2015 · BMC Medical Informatics and Decision Making
- Engagement of Stakeholders in the Design, Evaluation, and Implementation of Complex InterventionsJoanna L. Hudson, Zoe Moon, Lyndsay Dawn Hughes, Rona E Moss-Morris · 2020 · Cambridge University Press eBooks
- The e-learning persuasion through gamification: an elaboration likelihood model perspectiveNirma Sadamali Jayawardena · 2020 · Young Consumers Insight and Ideas for Responsible Marketers
- Online health communities influence people’s health behaviors in the context of COVID-19Xu Chen · 2023 · PLoS ONE
- Evaluation of a Mobile Phone–Based Intervention to Increase Parents’ Knowledge About the Measles-Mumps-Rubella Vaccination and Their Psychological Empowerment: Mixed-Method ApproachMarta Fadda, Elisa Galimberti, Maddalena Fiordelli, Peter Johannes Schulz · 2018 · JMIR mhealth and uhealth
- Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional SurveyWilliam TH Choi, Dan KS Yu, Terry Wong, Tella Lantta, Min Yang, Maritta Anneli Valimaki · 2020 · Journal of Medical Internet Research
- Incentive-Based InterventionsUri Gneezy B, Agne Kajackaite, Stephan Meier · 2020 · Cambridge University Press eBooks
- Exploring the inverted-U relationship between gamification achievement and health management performanceHualong Yang, Dan Li · 2021 · Computers in Human Behavior
- The Effectiveness of Gamification in Changing Health-related Behaviors: A Systematic Review and Meta-analysisBashar I. Alzghoul · 2024 · The Open Public Health Journal
- Strategies for Patient, Family, and Caregiver EngagementWendy L. Bennett, Samantha I. Pitts, Hanan J Aboumatar, Ritu Sharma, Brandon M. Smith, Asar Das, Jeff Day, Katherine Holzhauer, Eric B Bass · 2020
- Exploring the ineffectiveness of gamification health management: a U-shaped relationship between competition and technological exhaustionDan Li, Hualong Yang, Zhibin Hu · 2023 · Information Technology and People
- Changing Behavior Using Theories at the Interpersonal, Organizational, Community, and Societal LevelsRobert A. C. Ruiter, Rik Crutzen, Evelyne de Leeuw, Gerjo Kok · 2020 · Cambridge University Press eBooks
- Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training programEvan M. Forman, Stephanie M. Manasse, Diane H. Dallal, Rebecca Jane Crochiere, Michael P Berry, Meghan L. Butryn, Adrienne Sarah Juarascio · 2020 · Translational Behavioral Medicine
- Game not over: Explaining older adults’ use and intention to continue using a gamified eHealth serviceMarian Z.M. Hurmuz, Stephanie Maria Jansen-Kosterink, Hermie J Hermens, Lex van Velsen · 2022 · Health Informatics Journal
- Changing Behavior Using Social Identity ProcessesKatherine J. Reynolds, Nyla R. Branscombe, Emina Subašić, Loren Willis · 2020 · Cambridge University Press eBooks
- Identified opportunities for gamification in the elective primary fast‐track total hip and knee arthroplasty journey: Secondary analysis of healthcare professionals’ interviewsMiia Marika Jansson, Jonna Koivisto, Minna Annika Pikkarainen · 2020 · Journal of Clinical Nursing
- Effectiveness of web-based and mobile health interventions designed to enhance adherence to physical activity for people with inflammatory arthritis: a systematic reviewMandeep Sekhon, Claire Margaret White, Emma Louise Godfrey, Aliya Amirova, Åsa Revenäs, Sinéad King, Joshua Pedro, Jamaal Quailey, Lindsay Bearne · 2021 · Rheumatology Advances in Practice
- Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilotCourtney M. Monroe, Bo Cai, Sarah Martine Edney, Danielle E. Jake‐Schoffman, Keith Brazendale, Agnes Bucko, Bridget Armstrong, Chih‐Hsiang Yang, Gabrielle M. Turner‐McGrievy · 2023 · International Journal of Behavioral Nutrition and Physical Activity
- Determinants of gamification effectiveness: perspectives of technology affordances and coping responses in the context of team-based gamified trainingAsher John, Dong-Heon Kwak, Jose Benitez, Yu Zhao, Soomin Park · 2024 · European Journal of Information Systems
- Assessing Pictograph Recognition: A Comparison of Crowdsourcing and Traditional Survey ApproachesJin-Qiu Kuang, Lauren Argo, G. Stoddard, B. Bray, Q. Zeng-Treitler · 2015 · Journal of Medical Internet Research
- Prevention and adherence in Rheumatic and Musculoskeletal diseaseBente Appel Esbensen, Norelee Kennedy, Nina Brodin · 2020 · Best Practice & Research Clinical Rheumatology
- A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot StudyTessa A. Kouwenhoven-Pasmooij, Suzan JW Robroek, Sui Wai Ling, Joost van Rosmalen, Elisabeth F. C. van Rossum, Alex Burdorf, M. G. Myriam Hunink · 2017 · JMIR Serious Games
- Can social support work virtually? Evaluation of rheumatoid arthritis patients’ experiences with an interactive online toolZlatina Kostova, Maria Caiata Zufferey, Peter Johannes Schulz · 2015 · Pain Research and Management
- MyStrengths, a strengths-focused mobile health tool: participatory design and developmentJessen, Stian, Mirkovic, Jelena, Nes, Lise Solberg · 2020 · JMIR Formative Research
- Evaluation of a Smart Knee Brace for Range of Motion and Velocity Monitoring during Rehabilitation Exercises and an ExergameMichelle Riffitts, Harold A. Cook, Michael P. McClincy, Kevin M. Bell · 2022 · Sensors
- The Effectiveness of Telemedicine in Patients with Rheumatoid Arthritis: An Overview of Systematic Reviews and Meta-AnalysisBilin Wu, Mingming Zhang, Huiling Hu, Xue Wu · 2023 · Telemedicine Journal and e-Health
- The Digital Platform and Its Emerging Role in Decentralized Clinical TrialsRachel R Copland, Sten Hanke, Amy Rogers, Lampros Mpaltadoros, Ioulietta Lazarou, Alexandra Zeltsi, Spiros Nikolopoulos, Thomas MacLennan MacDonald, Isla S. Mackenzie · 2024 · Journal of Medical Internet Research
- Monitoring InterventionsThomas Llewelyn Webb, Marijn de Bruin · 2020 · Cambridge University Press eBooks
- Feasibility of Using an Artificial Intelligence-based Telephone Application for Dietary Assessment and Nudging to Improve the Quality of Food Choices of Female Adolescents in Vietnam: Evidence from a Randomized Pilot StudyBianca Curi Braga, Phuong Hong Nguyen, Lan Mai Tran, Nga Thu Hoang, Boateng Bannerman, Frank Doyle, Gloria K. Folson, Rohit Gangupantulu, Naureen Karachiwalla, Bastien Kolt et al. · 2023 · Current Developments in Nutrition
- Conceptual Modeling in Human Resource Management: A Design Research ApproachUniversität des Saarlandes, Stefan Strohmeier, Friedrich Röhrs · 2017 · AIS Transactions on Human-Computer Interaction
- The Promise of Gamification in Addressing Health Challenges of the Modern WorldTaiki W Nishihara, Yagana Parwak, Eghosa Edogun, Gia Park, Scott Lee · 2019 · Advances in medical technologies and clinical practice book series
- High-quality RMD rehabilitation and telehealth: Evidence and clinical practiceAnnette Ladefoged de Thurah, Ann Bremander, Jette Primdahl · 2020 · Best Practice & Research Clinical Rheumatology
- From Unit to Dose: A Machine Learning Approach for Precise Prediction of Hemoglobin and Iron Content in Individual Packed Red Blood Cell UnitsJeremy Epah, Ilay Gülec, Stefan Winter, Johanna Dörr, Christof Geisen, Eva Haecker, Dietmar Link, Matthias Georg Schwab, Erhard Seifried, Richard Schäfer · 2022 · Advanced Science
- Impact of Digital Interventions on the Treatment Burden of Patients With Chronic Conditions: Systematic ReviewManria Polus, Pantea Keikhosrokiani, Olli Korhonen, Woubshet Behutiye, Minna Isomursu · 2025 · Journal of Medical Internet Research
- Gamification and Its Application in the Social EnvironmentStaling Cordero-Brito, Juanjo Mena · 2020 · Journal of Information Technology Research
- Critical and Qualitative Approaches to Behavior ChangeKerry Chamberlain, Antonia C. Lyons · 2020 · Cambridge University Press eBooks
- Maximizing User Engagement with Behavior Change InterventionsLucy Yardley, Leanne G. Morrison, Ingrid Müller, Katherine J Bradbury · 2020 · Cambridge University Press eBooks
- Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental StudyDennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke · 2020 · Lecture notes in computer science
- REVIEW OF INNOVATIVE APPROACHES TO MENTAL HEALTH TELETHERAPY: ACCESS AND EFFECTIVENESSTolulope Odugbose, Bisola Oluwafadekemi Adegoke, Christiana Adeyemi · 2024 · International Medical Science Research Journal
- “Who cares about fireworks?” – A Study on Digital Coaching, Gamification and Exercise MotivationMiralem Helmefalk, Leif Marcusson, Anna Sell · 2020 · Hawaii International Conference on System Sciences (HICSS)
- ExerciseCheckElham Saraee, Yiwen Gu, Shreya Pandit, San Tran, Eugenia Shandelman, Saurabh Singh, Timothy J. Nordahl, Terry D. Ellis, Margrit Betke · 2019 · International Conference on PErvasive Technologies Related to Assistive Environments (PETRA)
- HUMAN FACTORS IN SOCIAL MEDIAQin Gao, Yue Chen · 2021 · Wiley eBooks
- Social Cognitive Theories and Electronic Health Design: Scoping ReviewPatricia Grace-Farfaglia · 2019 · JMIR Human Factors
- Understanding Fitness App Users’ Loyalty and Word of Mouth through Gameful Experience and Flow TheoryBrinda Hansraj Sampat, Abhishek Behl, MDI Gurgaon, Sahil Raj · 2023 · AIS Transactions on Human-Computer Interaction
- The Digital Way to Intercept Psoriatic ArthritisIvan Giovannini, Philipp Bösch, Christian Dejaco, Gabriele De Marco, Dennis McGonagle, Luca Quartuccio, Salvatore De Vita, Enzo Errichetti, Alen Zabotti · 2021 · Frontiers in Medicine
- The Science of Behavior Change: The Road AheadMartin S. Hagger, Linda D. Cameron, Kyra Hamilton, Nelli E. Hankonen, Taru Lintunen · 2020 · Cambridge University Press eBooks
- On Gamifying an Existing Healthcare System: Method, Conceptual Model and EvaluationAnderson Uchôa, Eduardo Fernandes, Baldoíno Fonseca, Rafael de Mello, Caio Barbosa, Gabriel Nunes, Alessandro Garcia, Leopoldo Teixeira · 2019 · IEEE/ACM International Workshop on Software Engineering for Healthcare (SEH)
- Facilitators and challenges of implementing a digital patient education programme for rheumatoid arthritis into clinical practiceLine Raunsbæk Knudsen, Kirsten Elisabeth Lomborg, Ellen‐Margrethe Hauge, Annette Ladefoged de Thurah · 2024 · BMC Health Services Research
- Physiotherapy and occupational therapy in rheumatoid arthritis: Bridging functional and comorbidity gapsNur Azizah Allameen, Yi Wye Lai, Guojie Lian, Tyrik Zhen-Yuan Lee, Saranya Selvakumaran, Rachel Yuet Teng Tan, Chuanhui Xu · 2024 · Best Practice & Research Clinical Rheumatology
- Effects and Ways of Tailored Gamification in Software-Based Training in Cognitive RehabilitationMareike Gabele, Juliane Weicker, Sebastian Wagner, Andrea Thoms, Steffi Hußlein, C. Hansen · 2021 · User Modeling, Adaptation, and Personalization
- Rehabilitation for Musculoskeletal Disorders: The Emergence of Serious Games and the Promise of Personalized Versions Using Artificial IntelligenceJulien Favre, Alexis Cantaloube, Brigitte M. Jolles · 2023 · Journal of Clinical Medicine
- Autonomy-Supportive InterventionsJohnmarshall Reeve, Sung Hyeon Cheon · 2020 · Cambridge University Press eBooks
- Decision-Making in Virtual Reality Sports Games Explained via the Lens of Extended Planned Behavior TheoryBo-Hyun Seong, Chang‐Yu Hong · 2022 · International Journal of Environmental Research and Public Health
- Implementation Science and Translation in Behavior ChangeAleksandra Łuszczyńska, Karolina Łobczowska, Karolina Horodyska · 2020 · Cambridge University Press eBooks
- Evidence for telemedicine heterogeneity in rheumatic and musculoskeletal diseases care: a scoping reviewKhadija El Aoufy, Maria Ramona Melis, Camilla Elena Magi, Silvia Bellando-Randone, Matteo Tamburini, Giulia Bandini, Alberto Moggi Pignone, Marco Matucci‐Cerinic, Stefano Bambi, Laura Rasero · 2024 · Clinical Rheumatology
- Personalizing health theories in persuasive game interventions to gamer typesRita Orji, Fidelia Anulika Orji, Kiemute Oyibo, Ifeyinwa Angela Ajah · 2018 · African Human Computer Interaction Conference (AfriCHI)
- ExerciseCheckShreya Pandit, San Tran, Yiwen Gu, Elham Saraee, Frederick Jansen, Saurabh Singh, Shirene Cao, Arezoo Sadeghi, Eugenia Shandelman, Terry D. Ellis et al. · 2019 · International Conference on PErvasive Technologies Related to Assistive Environments (PETRA)
- An Electronic Health Intervention for Latina Women Undergoing Breast Cancer Treatment (My Guide for Breast Cancer Treatment): Protocol for a Randomized Controlled TrialB. Yanez, Sharon H. Baik, L. Oswald, D. Buitrago, J. Buscemi, Francisco Iacobelli, Alejandra Perez-Tamayo, Precilla Fajardo, Gabriela Serrano, Judy Guitelman et al. · 2019 · JMIR Research Protocols
- Self-Control InterventionsDenise T. D. de Ridder, Marleen Gillebaart, Malte Friese · 2020 · Cambridge University Press eBooks
- Goal Setting InterventionsTracy Epton, Christopher J. Armitage · 2020 · Cambridge University Press eBooks
- Jogos sérios e gamificação: um novo modelo para educação em saúdeThiago Alves Hungaro, Ana Carolina Zanin Sacoman Kurihara, Alexia Scavassa Pereira, Kalebi Saraiva · 2021 · Revista Eletrônica Acervo Saúde
- Selection of Gamification Elements for Demand Side Energy Management: An Application Using Hesitant Fuzzy AHPBaşar Öztayşi, Onur Doğan, Hakan Gul · 2019 · Innovation, technology and knowledge management
- Impact of Digital Interventions on the Treatment Burden of Patients With Chronic Conditions: Protocol for a Systematic ReviewManria Polus, Pantea Keikhosrokiani, Olli Korhonen, Woubshet Behutiye, Minna Isomursu · 2024 · JMIR Research Protocols
- Barriers and Facilitators to Smoking Cessation Among University Students: A Scoping ReviewFarhan Alanazi, Walid Jumma Mohamed Mohamed, Stathis Th Konstantinidis, Holly Blake · 2025 · International Journal of Environmental Research and Public Health
- Evaluation of Behavior Change InterventionsLynsay Matthews, Sharon Anne Simpson · 2020 · Cambridge University Press eBooks
- Gamification, mHealth and user adherenceRui Carvalho, Diogo Machado, Pedro Brandão · 2020 · IEEE Symposium on Computers and Communications (ISCC)
- Gamification Smartphone Application for Leg Physical TherapyJinda Kongcharoen, Siwipa Pruitikanee, Supattra Puttinaovarat, Yanin Tubtiang, Pattarakorn Chankeaw · 2019 · International Journal of Online and Biomedical Engineering (iJOE)
- Construction of information search behavior based on data miningHong Jin, Yunting Miao, Jae-Rim Jung, Dongjin Li · 2019 · Personal and Ubiquitous Computing
- Motivational Interviewing InterventionsAnne H. Berman, Maria Beckman, Helena Lindqvist · 2020 · Cambridge University Press eBooks
- Effectiveness and feasibility of a mobile health self-management intervention in rheumatoid arthritis: study protocol for a pragmatic multicentre randomised controlled trial (AEGORA)Michaël Doumen, Elias De Meyst, Cedric Lefevre, Sofia Pazmiño, Johan Joly, Delphine Bertrand, Mieke Devinck, René Westhovens, Patrick Verschueren · 2023 · Trials
- Gamification in management: Positive and negative aspectsTomas Kačerauskas, Živilė Sederevičiūtė-Pačiauskienė, Jolita Šliogerienė · 2023 · E+M Ekonomie a Management
- MHealth Games as RewardsKevin A. Gary, Ryan D. Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Piña, Kevin Cleary, Zenaide Quezado · 2017 · International Conference on Digital Health
- Economic and Behavioral Economic Approaches to Behavior ChangePaul M. Brown, Linda D. Cameron, Martin Wilkinson, Denise Taylor · 2020 · Cambridge University Press eBooks
- Les outils numériques au service de l’éducation thérapeutique : leurre ou pertinence ? revue narrative de la littératureElisa Vitale, V. Vion Genovese, Benoît Allenet · 2021 · Education thérapeutique du patient - Therapeutic patient education
- Changing Behavior Using Integrative Self-Control TheoryWilhelm Hofmann, Simone Dohle, Kathi Diel · 2020 · Cambridge University Press eBooks
- Affect-Based InterventionsMark T. Conner, David Michael Williams, Ryan E. Rhodes · 2020 · Cambridge University Press eBooks