Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial
Bul, Kim CM, Kato, Pamela M, Van der Oord, Saskia, Danckaerts, Marina, Vreeke, Leonie J, Willems, Annik, van Oers, Helga JJ, Van Den Heuvel, Ria +4 more·2016·Journal of Medical Internet Research
Cited by (156)
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- The Effectiveness of Parent based Metacognitive Executive Functions Training on Behavioral Symptoms and Cognitive Functions of Children with Attention Deficit Hyperactivity Disorder (ADHD)Negin Motamed Yeganeh, Gholamali Afrooz, Mohsen Shokoohi–Yekta, Ali Akbar Arjmandnia, Rachel C. Weber · 2020 · Quarterly Journal of Child Mental Health
- Therapeutic Video Games and the Simulation of Executive Function Deficits in ADHDMarkus Ville Tiitto · 2019 · UKnowledge (University of Kentucky)
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- Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial (Preprint)2022
- Preschoolers with Symptoms of Hyperactivity and their Mothers: Comparing Meditation and Music InterventionsSamta P. Pandya · 2024 · Child & Family Behavior Therapy
- Effects of video game intervention on attention deficit in children with ADHD: A systematic review and meta-analysisPengwei Ma, Zhuolin Xue, Kun Yuan, Peiyun Zheng, Junfeng Li, Jindong Chang · 2025 · Psychiatry Research
- Promoting social and emotional learning in K-12 students through digital-based interventions: a systematic review and meta-analysisLetian Cai, Deli Wu, Huiyong Fan, Shengli Guo · 2026 · BMC Psychology
- Effect of Video Games or Virtual Reality in Reducing Symptoms of Cognitive Deficits in Children and Adolescents with ADHD: A Systematic ReviewLuca Ambrosio, Sibin Marian, Rodrigo Rosa Gameiro, Tajudeen Olakunle Mohammed, Ana Paula Couto Moreira, André Ricardo Mateus, Brendha Cação Coimbra, Bruna Fornazieri Piotto, Associação Beneficente Síria Hcor, São Paulo, Brazil, Claudia Sheyla Alvarez Huaman et al. · 2023 · Principles and Practice of Clinical Research Journal
- Development and Usability Testing of TurbeLab Serious Game: A Game for Executive Functions DevelopmentAlice Couto Bagdzius, Pedro Henrique Pomar Soares, João Pedro Cyrillo, Elthon Douglas Silva Bicudo, Silvana Maria Blascovi‐Assis, Bruno da Silva Rodrigues, Ana Grasielle Dionísio Corrêa · 2023 · Journal on Interactive Systems
- Buddy sebagai Digital Psychological Intervention berbasis token ekonomi bagi individu dengan ADHDRosyta Nur Azizah, Eli Anjarwati, Krisna Mukti Prabowo, Hamidah Hamidah · 2024 · PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
- Social Media Interventions for Individuals with ADHD: A Scoping ReviewAnnette Bergsland, Elia Gabarrón · 2025 · Studies in health technology and informatics
- Αξιοποίηση καινοτόμων εργαλείων στην Εξ Αποστάσεως Διδασκαλία των Φυσικών Επιστημών στην Ειδική Αγωγή την περίοδο του Covid-19Παναγιώτης Τσιαβός, Anna Kogiami, Αικατερίνη Φλάγκου · 2021 · 1ο Διεθνές Διαδικτυακό Εκπαιδευτικό Συνέδριο Από τον 20ο στον 21ο αιώνα μέσα σε 15 ημέρες
- Evidence-Based Treatments for Attention-Deficit/Hyperactivity Disorder (ADHD)Caroline P. Martin, Betsy Hoza · 2020 · Issues in clinical child psychology
- Intervenção neuropsicológica com o uso de jogos sérios em disfunção executiva em crianças com transtornos do desenvolvimentoFabiana Coimbra Noronha, Janaína Aparecida de Oliveira Augusto, Cibelle Albuquerque de la Higuera Amato · 2021
- The effectiveness of training of hot and cool executive functions at both parent and child levels on executive functions in children with attention deficit hyperactivity disorder (ADHD)Seyyedeh Zahra Seyyed Noori, Abbas Ali Hosseinkhanzadeh, Abbas Abolghasemi, Iraj Shakerinia · 2022 · The Journal Of Psychological Science
- The Effectiveness of Web-Based Interventions Delivered to Children and Young People With Neurodevelopmental Disorders: Systematic Review and Meta-Analysis (Preprint)Kareem Khan, Charlotte Lucy Hall, E Bethan Davies · 2019
- The Potential for Using Video Games to Teach Geoscience: Learning About the Geology and Geomorphology of Hokkaido (Japan) from Playing Pokémon Legends: ArceusEdward George McGowan, Lewis Alcott · 2022
- Effectiveness of Serious Games as Digital Therapeutics for Enhancing the Abilities of Children With Attention-Deficit/Hyperactivity Disorder (ADHD): Systematic Literature Review (Preprint)Jing Lin, Woo-Rin Chang · 2024
- Game-Based and Gamified learning within the Elementary classroomNicholas Faune · 2021 · UVic’s Research and Learning Repository (University of Victoria)
- Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation (Preprint)2018
- Assistive Technology for Children With ADHDAbeer Arafa Eldib, Maria Efstratopoulou, Hala Elhoweris · 2022 · Advances in educational technologies and instructional design book series
- Comment on gc-2022-10Edward G. McGowan, Lewis Alcott · 2022
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- New Research in Children with Neurodevelopmental DisordersDulce María Romero Ayuso · 2022 · MDPI eBooks
- Reply on RC1Edward George McGowan · 2022
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- Video Game Therapy for ADHD ManagmentWilhelm Alec Beroncal · 2023
- Effects in Cyber BehaviorXue Yukang, Lin Zhu · 2023 · Cambridge University Press eBooks
- Serious Games in Mental Health TreatmentJessica H Huss, Christiane Eichenberg · 2023 · Cambridge University Press eBooks
- GAMIFICAÇÃO NA EDUCAÇÃO: EFEITOS PSICOSSOCIAIS EM CRIANÇAS E ADOLESCENTES EM AMBIENTES ESCOLARES GAMIFICADOSGuilherme Campos do Amaral, Ramon Fraga de Souza Lima, João Luiz Mendonça do Amaral · 2025
- Digital Therapeutics for Attention-deficit/Hyperactivity Disorder: Literature Review of Current Evidence, Target Population, and Implementation ChallengesSujin Hwang · 2025 · Journal of Korean Academy of Psychiatric and Mental Health Nursing
- Methodology for the design and development of serious games as a tool for the treatment of ADHD-related symptoms in childrenCristina Rebollo, Rosa García Castellar, Inmaculada Remolar, Veronica Rossano · 2026 · Entertainment Computing
- Les algorithmes et la robotique permettent de décrire comment nous apprenons l'écriture manuscrite, et comment mieux aider les enfants avec des difficultés dans ce domaineThomas Gargot · 2021
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- Delivering Health Education to Children With Chronic Conditions: A Scoping Review and Evidence and Gap MapMeredith Grace Smith, Nicole Pope, Nadine L. Smith, Georgina Henry, Ingrid Honan, Kiara Corso, Grace Evans, Caitlin Doyle, Adrienne R. Harvey · 2026 · Child Care Health and Development
- “The incredible adventures of Apollo and Rosetta in space”: Training executive functions in children with attention-deficit/hyperactivity disorderMartina Tramoni, Lucrezia Giudici, Susanna Mancini, Eduardo Luan Scheffler, Bernardo Benites de Cerqueira, João Batista Mossmann, DÉBORA NICE FERRARI BARBOSA, Sara Trabattoni, Valentina Mauri, Maria Nobile et al. · 2026 · Applied Neuropsychology Child
- Effect of Digital Technology-Based Interventions on Core Symptoms and Cognitive Function in Children with Attention-Deficit/Hyperactivity Disorder: A Systematic Review and Meta-Analysis (Preprint)Aiwei Wang, Weijie Qin, Lu Chen, Wei Tuo · 2026
- The Effects of Digital Technology-Based Interventions on Executive Functions in Children with Attention Deficit Hyperactivity Disorder: A Systematic Review and Meta-Analysis (Preprint)Aiwei Wang, Liang Li, Tiantian Zhang, Poyong Yan, Yagang Song · 2026
- Effectiveness of different digital interventions on symptoms for children and adolescents with attention-deficit/hyperactivity disorder: a network meta-analysisJingqi Mei, Wenhua Zhang, Jie Bin · 2026 · Frontiers in Psychiatry
- Multimodal Digital Therapeutics Enhanced by Task Design and AI for Attention-Deficit/Hyperactivity Disorder Core Symptoms and Executive Functions in Children and Adolescents: Systematic Review and Network Meta-Analysis of Randomized Controlled TrialsZhixiang Hao, Hongli Xu, Chen Wang, Bingjie Wang, Zhengang Qiu · 2026 · Journal of Medical Internet Research
- Personalized Serious Games for ADHD: A Systematic Review and Evidence SynthesisMohammad Cheraghi, Milad Hassani, Niloofar Mirzaei Chahardeh · 2026 · International Interdisciplinary Conference on Artificial Intelligence: Engineering, Health, Finance and Humanities (IICAI)
- Reading Interventions in the Modern Era: Reconceptualizing the Utility of Video GamesSenaida Mehmedovic · 2025
- Effect of a perioperative digital serious game (PeroPap) on pain and anxiety in children: A randomized controlled trialDilek Küçük Alemdar, Onur Yalçın, Sevil İnal, Mıne Nur Temuçin, Taşkın KILIÇ · 2026 · Patient Education and Counseling
- Effect of Digital Technology–Based Interventions on Core Symptoms and Cognitive Function in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-AnalysisAiwei Wang, Weijie Qin, Lu Chen, Wei Tuo · 2026 · Journal of Medical Internet Research