Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial

Bul, Kim CM, Kato, Pamela M, Van der Oord, Saskia, Danckaerts, Marina, Vreeke, Leonie J, Willems, Annik, van Oers, Helga JJ, Van Den Heuvel, Ria +4 more·2016·Journal of Medical Internet Research

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  4. A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study (Preprint)
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  10. Evaluating the effectiveness of the complementary therapy web application based on Kiddo game therapy on children with attention deficit hyperactivity disorder: a before and after study
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  14. Therapeutic Video Games and the Simulation of Executive Function Deficits in ADHD
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  16. Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial (Preprint)
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  20. Effect of Video Games or Virtual Reality in Reducing Symptoms of Cognitive Deficits in Children and Adolescents with ADHD: A Systematic Review
    Luca Ambrosio, Sibin Marian, Rodrigo Rosa Gameiro, Tajudeen Olakunle Mohammed, Ana Paula Couto Moreira, André Ricardo Mateus, Brendha Cação Coimbra, Bruna Fornazieri Piotto, Associação Beneficente Síria Hcor, São Paulo, Brazil, Claudia Sheyla Alvarez Huaman et al. · 2023 · Principles and Practice of Clinical Research Journal
  21. Development and Usability Testing of TurbeLab Serious Game: A Game for Executive Functions Development
    Alice Couto Bagdzius, Pedro Henrique Pomar Soares, João Pedro Cyrillo, Elthon Douglas Silva Bicudo, Silvana Maria Blascovi‐Assis, Bruno da Silva Rodrigues, Ana Grasielle Dionísio Corrêa · 2023 · Journal on Interactive Systems
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  24. Αξιοποίηση καινοτόμων εργαλείων στην Εξ Αποστάσεως Διδασκαλία των Φυσικών Επιστημών στην Ειδική Αγωγή την περίοδο του Covid-19
    Παναγιώτης Τσιαβός, Anna Kogiami, Αικατερίνη Φλάγκου · 2021 · 1ο Διεθνές Διαδικτυακό Εκπαιδευτικό Συνέδριο Από τον 20ο στον 21ο αιώνα μέσα σε 15 ημέρες
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    Caroline P. Martin, Betsy Hoza · 2020 · Issues in clinical child psychology
  26. Intervenção neuropsicológica com o uso de jogos sérios em disfunção executiva em crianças com transtornos do desenvolvimento
    Fabiana Coimbra Noronha, Janaína Aparecida de Oliveira Augusto, Cibelle Albuquerque de la Higuera Amato · 2021
  27. The effectiveness of training of hot and cool executive functions at both parent and child levels on executive functions in children with attention deficit hyperactivity disorder (ADHD)
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  28. The Effectiveness of Web-Based Interventions Delivered to Children and Young People With Neurodevelopmental Disorders: Systematic Review and Meta-Analysis (Preprint)
    Kareem Khan, Charlotte Lucy Hall, E Bethan Davies · 2019
  29. The Potential for Using Video Games to Teach Geoscience: Learning About the Geology and Geomorphology of Hokkaido (Japan) from Playing Pokémon Legends: Arceus
    Edward George McGowan, Lewis Alcott · 2022
  30. Effectiveness of Serious Games as Digital Therapeutics for Enhancing the Abilities of Children With Attention-Deficit/Hyperactivity Disorder (ADHD): Systematic Literature Review (Preprint)
    Jing Lin, Woo-Rin Chang · 2024
  31. Game-Based and Gamified learning within the Elementary classroom
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  32. Guideline Development for Technological Interventions for Children and Young People to Self-Manage Attention Deficit Hyperactivity Disorder: Realist Evaluation (Preprint)
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  44. Methodology for the design and development of serious games as a tool for the treatment of ADHD-related symptoms in children
    Cristina Rebollo, Rosa García Castellar, Inmaculada Remolar, Veronica Rossano · 2026 · Entertainment Computing
  45. Les algorithmes et la robotique permettent de décrire comment nous apprenons l'écriture manuscrite, et comment mieux aider les enfants avec des difficultés dans ce domaine
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  48. “The incredible adventures of Apollo and Rosetta in space”: Training executive functions in children with attention-deficit/hyperactivity disorder
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  49. Effect of Digital Technology-Based Interventions on Core Symptoms and Cognitive Function in Children with Attention-Deficit/Hyperactivity Disorder: A Systematic Review and Meta-Analysis (Preprint)
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  50. The Effects of Digital Technology-Based Interventions on Executive Functions in Children with Attention Deficit Hyperactivity Disorder: A Systematic Review and Meta-Analysis (Preprint)
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  51. Effectiveness of different digital interventions on symptoms for children and adolescents with attention-deficit/hyperactivity disorder: a network meta-analysis
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