Cited by 4Computer Graphics and Visualization Techniques3D Shape Modeling and AnalysisErosion and Abrasive Machining

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Fast Hydraulic and Thermal Erosion on GPU

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Jákó, Balázs, Tóth, Balázs·2011·The Eurographics Association

Abstract

Computer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic virtual terrains by simulation of hydraulic and thermal erosion on a predefined heightfield. The model is designed to be executed interactively on parallel architectures like graphics processors.

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References 10 · Cited by 4

Metadata

Authors
Jákó, B., & Tóth, B.
Affiliations
Budapest University of Technology and Economics (HU)
Venue
The Eurographics Association
Publisher
The Eurographics Association
Published
2011
Pages
57-60
OpenAlex
W2260316491
Cited by
4
References
10
Citations by year
2024: 1 · 2020: 1 · 2019: 1 · 2015: 1
FWCI
0.00
Type
journal article
Language
en
Open access
Locations
Eurographics
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
  • Physical Sciences › Engineering › Mechanical Engineering › Erosion and Abrasive Machining
Keywords
water erosion, thermal erosion, GPU simulation, parallel computing, interactive simulation

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CoChat. (2026). Citation check: Fast Hydraulic and Thermal Erosion on GPU. https://app.cochat.ai/papers/10.2312/eg2011/short/057-060
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Jákó, B., & Tóth, B. (2011). Fast Hydraulic and Thermal Erosion on GPU. The Eurographics Association. https://doi.org/10.2312/eg2011/short/057-060