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Fast Hydraulic and Thermal Erosion on GPU
Open accessAbstract
Computer games, simulators and many other computer graphics applications display external scenes where a realistic looking terrain is a vital part of the view. In this paper we propose a method that generates realistic virtual terrains by simulation of hydraulic and thermal erosion on a predefined heightfield. The model is designed to be executed interactively on parallel architectures like graphics processors.
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References 10 · Cited by 4
Metadata
- Authors
- Jákó, B., & Tóth, B.
- Affiliations
- Budapest University of Technology and Economics (HU)
- ORCID
- Tóth, Balázs
- Venue
- The Eurographics Association
- Publisher
- The Eurographics Association
- Published
- 2011
- Pages
- 57-60
- OpenAlex
- W2260316491
- Cited by
- 4
- References
- 10
- Citations by year
- 2024: 1 · 2020: 1 · 2019: 1 · 2015: 1
- FWCI
- 0.00
- Type
- journal article
- Language
- en
- Open access
- green
- doi.org
- Locations
- Eurographics
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › 3D Shape Modeling and Analysis
- Physical Sciences › Engineering › Mechanical Engineering › Erosion and Abrasive Machining
- Keywords
- water erosion, thermal erosion, GPU simulation, parallel computing, interactive simulation
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- The paper
- Jákó, B., & Tóth, B. (2011). Fast Hydraulic and Thermal Erosion on GPU. The Eurographics Association. https://doi.org/10.2312/eg2011/short/057-060