Cited by 2Virtual Reality Applications and ImpactsTechnology Use by Older AdultsInnovative Human-Technology Interaction

The DOI matches its DataCite record; 12 of the 12 references it cites were found in a registry or an index.

Archives of Thrill: The V-Armchair Experience

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Abstract

Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. We describe here the design, development and a user study of the V-Armchair, a virtual reality and motion platform based roller coaster experience. The V-Armchair constitutes a blueprint for the digital archiving of physical ride experiences through the simultaneous capture of 360 video, sound and motion. It gives access to thrill experiences to those who may not be able to go on real thrill rides, such as older riders, and it can be considered as a class of technology that could help to support 'active aging' as defined by the World Health Organisation. We discuss strategies for capturing and then 'toning down' motion experiences to make them accessible for older users. We present a study which explores the user experience of the V-Armchair with an older group (median age 63) using a DK2 headset, and a younger group (median age 25) using a CV1 headset, via thematic analysis of semi-structured interviews and a modified version of the Game Experience Questionnaire, and discuss emergent themes such as the role of the presenter, reminiscence, presence and immersion.

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Research works printed but not linked: 5

  1. KARIMI A., NEUSTAEDTER C.: From high connectivity to so- cial isolation: Communication practices of older adults in the digital age. In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work Companion (New York, NY, USA, 2012), CSCW '12, ACM, pp. 127-130. URL: http://doi.acm.org/10.1145/ 2141512.2141559, doi:10.1145/2141512.2141559. 1 · DOI
  2. NILSSON M., JOHANSSON S., HÅKANSSON M.: Nostalgia: An evocative tangible interface for elderly users. In CHI '03 Ex- tended Abstracts on Human Factors in Computing Systems (New York, NY, USA, 2003), CHI EA '03, ACM, pp. 964-965. URL: http: //doi.acm.org/10.1145/765891.766096, doi:10.1145/ 765891.766096. 1 · DOI
  3. RIVA G., VILLANI D., CIPRESSO P., REPETTO C., TRIB- ERTI S., DI LERNIA D., CHIRICO A., SERINO S., GAGGIOLI A.: Positive and Transformative Technologies for Active Ageing. Stud- ies in health technology and informatics 220 (2016), 308-15. URL: http://www.ncbi.nlm.nih.gov/pubmed/27046597.
  4. SATCHELL C., FOTH M., HEARN G., SCHROETER R.: Sub- urban nostalgia: The community building potential of urban screens. In Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat (New York, NY, USA, 2008), OZCHI '08, ACM, pp. 243-246. URL: http://doi.acm. org/10.1145/1517744.1517758, doi:10.1145/1517744. 1517758. · DOI
  5. SLOAN R. J. S., ROBERTSON P.: Virtua walker '87: Technos- talgia for a walking sim from an alternative past. In Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events (New York, NY, USA, 2017), ICGJ '17, ACM, pp. 44-45. URL: http://doi.acm.org/10.1145/3055116. 3055126, doi:10.1145/3055116.3055126. · DOI

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Metadata

Authors
Passmore, P. J., Tennent, P., Walker, B., Philpot, A., Le, H., Markowski, M., & Karamanoglu, M.
Venue
The Eurographics Association
Publisher
The Eurographics Association
Published
2017
Pages
125-132
OpenAlex
W2794219053
Cited by
2
References
12
Citations by year
2022: 1 · 2021: 1
FWCI
0.00
Type
conference paper
Language
en
Open access
Locations
  • Middlesex University Research Repository (Middlesex University Of London) (submittedVersion)
  • Greenwich Academic Literature Archive (University of Greenwich) (submittedVersion)
  • Repository@Nottingham (University of Nottingham) (submittedVersion, cc-by)
  • Repository@Nottingham (University of Nottingham) (submittedVersion, other-oa)
  • Eurographics
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Health Sciences › Medicine › Geriatrics and Gerontology › Technology Use by Older Adults
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
elderly users, active ageing, motion platform, 360-degree video, motion capture, accessibility, user experience, Game Experience Questionnaire, immersion and presence, reminiscence

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CoChat. (2026). Citation check: Archives of Thrill: The V-Armchair Experience. https://app.cochat.ai/papers/10.2312/egve.20171349
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Passmore, P. J., Tennent, P., Walker, B., Philpot, A., Le, H., Markowski, M., & Karamanoglu, M. (2017). Archives of Thrill: The V-Armchair Experience. The Eurographics Association. https://doi.org/10.2312/egve.20171349