Augmented reality technologies to promote STEM learning
Abstract
This paper aims to present a preliminary study about the design and implementation of an augmented reality astronomy mobile game in an informal learning context. With a qualitative methodology and an interpretative approach, we conclude that this strategy is efficient to capture children's attention and promotes learning of interdisciplinary subject matters such as astronomy.
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MAR has proven to captivate learners and facilitate cross-disciplinary education, making it particularly valuable for teaching complex STEM concepts.
“MAR has proven to captivate learners and facilitate cross-disciplinary education, making it particularly valuable for teaching complex STEM concepts [46]”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [46]
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Gardeli, A., & Vosinakis, S. (2025) · Discover Education · doi:10.1007/s44217-025-00899-4 · Cited by 3 · see citing works
- Authors
- Costa, M. C., Patricio, J. M., Carranca, J. A., & Farropo, B.
- Affiliations
- Universidade Politécnica de Tomar (PT)
- ORCID
- Costa, M. C.
- Venue
- 2018 13th Iberian Conference on Information Systems and Technologies (CISTI)
- Publisher
- IEEE
- Published
- 2018-06
- Pages
- 1-4
- OpenAlex
- W2809901336
- Cited by
- 25
- References
- 0
- Citations by year
- 2025: 3 · 2024: 2 · 2023: 6 · 2022: 1 · 2021: 6 · 2020: 4 · 2019: 3
- FWCI
- 0.98
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Iberian Conference on Information Systems and Technologies (CISTI) (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- augmented reality, STEM learning, astronomy education, mobile games, informal learning, children's attention, interdisciplinary learning
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