Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning Applications
Open accessAbstract
During the last decade, there has been a surge in research studies exploring the adoption of Augmented Reality (AR) in educational settings. Within these multiple research studies, AR's capability to extend the teaching and learning environment with augmented 3D learning objects with enhanced interactive capabilities have been demonstrated. This new technology has not been widely adopted in the mainstream but with the recent unprecedented circumstances of COVID-19, there has been an increasing societal willingness to adopt these technologies. AR has been a desirable technology due to its inherent touchless nature which facilitates social distancing at this time but AR applications crucially offer so much more. They can provide interactive functionality through augmentation of the teaching and learning environment within an immersive user experience including 3D interactions with learning objects, gestures, hand interaction, tangible and multi-modal interaction. This paper presents the results of a review of touchless interaction studies in educational applications and proposes the implementation of real-time touchless hand interaction within kinesthetic learning and utilization of machine learning agents. The architecture of two AR applications with real-time hand interaction and machine learning agents are demonstrated within this paper enabling engaged kinesthetic learning as an alternative learning interface.
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The latest AR technologies have the potential to create a more interactive play environment but are expensive and dependent on the desktop PC network connection.
“The latest AR technologies have the potential to create a more interactive play environment but are expensive and dependent on the desktop PC network connection [91].”
From Extracting Design Guidelines for Augmented Reality Serious Games for Children (2022) · cites this paper as [91]
Cites
Unity: A General Platform for Intelligent Agents
Juliani, A., Berges, V.-P., Teng, E., Cohen, A., Harper, J., Elion, C., Goy, C., Gao, Y., Henry, H., Mattar, M., et al. (2018) · arXiv · doi:10.48550/arxiv.1809.02627 · Cited by 626 · see citing works
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Extracting Design Guidelines for Augmented Reality Serious Games for Children
Li, J., Spek, E. V. D., Hu, J., & Feijs, L. (2022) · IEEE Access · doi:10.1109/access.2022.3184775 · Cited by 29 · see citing works
- Authors
- Iqbal, M. Z., Mangina, E., & Campbell, A. G.
- Affiliations
- University College Dublin (IE)
- Venue
- 2021 7th International Conference of the Immersive Learning Research Network (iLRN)
- Publisher
- IEEE
- Published
- 2021-05-17
- Pages
- 1-8
- OpenAlex
- W3176871407
- Cited by
- 19
- References
- 1
- Citations by year
- 2025: 1 · 2024: 5 · 2023: 3 · 2022: 9 · 2021: 1
- FWCI
- 1.47
- Type
- conference paper
- Language
- en
- Open access
- green
- eprints.gla.ac.uk
- Licence
- cc-by-sa
- Locations
- International Conference of the Immersive Learning Research Network (iLRN) (publishedVersion)
- ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam) (submittedVersion, cc-by-sa)
- Teesside University Research Portal (Teesside University) (submittedVersion, other-oa)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Hand Gesture Recognition Systems
- Keywords
- augmented reality, touchless interaction, hand interaction, machine learning agents, kinesthetic learning, educational software, gesture recognition, social distancing, COVID-19 pandemic, immersive learning, tangible interaction
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