The Effect of Competitive, Cooperative, and Solo Play on Subjective Vitality and Negative Affect
Open accessIntegrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Participants report greater positive emotion as a result of social video gaming rather than solitary play.
“Previous literature has shown that participants report greater positive emotion as a result of social video gaming rather than solitary play [25].”
From Health Benefits of Video Games in Adolescents and Young Adults (2026) · cites this paper as [25]
Solo video games do not provide inherent opportunities for social connection or a sense of belonging.
“On the other hand, solo video games do not provide inherent opportunities for social connection or a sense of belonging [25].”
From Health Benefits of Video Games in Adolescents and Young Adults (2026) · cites this paper as [25]
Multiplayer gaming supports identity development by helping players understand their roles within teams, engage in repeated social interaction, and explore interests and self-presentation through avatars or characters.
“It also supports identity development by helping players understand their roles within teams, engage in repeated social interaction during cooperative or competitive play, and explore interests and self-presentation through avatars or characters; collectively, these experiences can strengthen or parallel social networks [25].”
From Health Benefits of Video Games in Adolescents and Young Adults (2026) · cites this paper as [25]
The citation lists haven’t been fetched yet
Cited by 3
- Authors
- Maynard, D., Mancini, L. J., & Rolón, V.
- Venue
- Psi Chi Journal of Psychological Research
- Published
- 2020
- Volume
- 25
- Issue
- 2
- Pages
- 98-109
- ISSN
- 1089-4136 (ISSN-L)
- 2325-7342
- OpenAlex
- W3033118411
- Cited by
- 3
- References
- 0
- Citations by year
- 2026: 1 · 2023: 1 · 2022: 1
- FWCI
- 0.51
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Locations
- Psi Chi Journal of Psychological Research (publishedVersion)
- Topics
- Social Sciences › Psychology › Social Psychology › Physical education and sports games research
- Social Sciences › Psychology › Social Psychology › Psychological Well-being and Life Satisfaction
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- competitive play, cooperative play, solitary play, subjective vitality, negative affect, children's play, social interaction
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review