Playmancer project: a serious videogame as an additional therapy tool for eating and impulse control disorders
Open accessAbstract
Reviews and few non-controlled studies showed the effectiveness of several specific designed computer video-games as an additional form of treatment in several areas. However, there is a lack in the literature of specially designed serious-games for treating mental disorders. Playmancer (ICT European initiative) aims to develop and assess a serious videogame that may help to treat underlying processes (e.g. lack of self-control strategies) in Eating and Impulse control disorders. Preliminary data will be shown.
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Some examples of gamification include gamifying the development of cognitive skills and emotional regulation by rewarding the completion of relevant tasks within complex video games in order to promote mental health.
“Some examples of gamification include gamifying the development of cognitive skills and emotional regulation by rewarding the completion of relevant tasks within complex video games10–13 in order to promote mental health.”
From A novel ACT-based video game to support mental health through embedded learning: A mixed-methods feasibility study protocol (2020) · cites this paper as [11]
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References 15 · Cited by 43
- Authors
- Susana, J.-M., Fernando, F.-A., Elias, K., Dimitri, K., Todor, G., Otilia, K., Tony, L., Santamaría Juan, J., Thierry, R., Christian, B., Hannes, K., & Costas, D.
- Venue
- Studies in Health Technology and Informatics
- Publisher
- IOS Press
- Published
- 2009
- Volume
- 144
- Pages
- 163-6
- ISSN
- 0926-9630 (ISSN-L)
- OpenAlex
- W276861969
- Cited by
- 43
- References
- 15
- Citations by year
- 2025: 1 · 2024: 1 · 2023: 5 · 2022: 3 · 2021: 2 · 2020: 5 · 2019: 1 · 2017: 3 · 2016: 3 · 2015: 5 · 2014: 2 · 2013: 5 · 2012: 4
- FWCI
- 8.73
- Type
- book chapter
- Language
- en
- Open access
- Licence
- cc-by
- Locations
- Studies in health technology and informatics (publishedVersion)
- PubMed (publishedVersion)
- Archive ouverte UNIGE (University of Geneva) (submittedVersion, cc-by)
- Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona) (submittedVersion, public-domain)
- PubMed
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Clinical Psychology › Eating Disorders and Behaviors
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Keywords
- serious games, video games, eating disorders, impulse control disorders, self-control, game-based therapy, digital mental health interventions
- MeSH terms
- Humans, Disruptive, Impulse Control, and Conduct Disorders, Video Games
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