Cited by 43Educational Games and GamificationEating Disorders and BehaviorsDigital Mental Health Interventions

Playmancer project: a serious videogame as an additional therapy tool for eating and impulse control disorders

Open access
Jiménez-Murcia Susana, Fernández-Aranda Fernando, Kalapanidas Elias, Konstantas Dimitri, Ganchev Todor, Kocsis Otilia, Lam Tony, Santamaría Juan J. +4 more·2009·Studies in Health Technology and Informatics

Abstract

Reviews and few non-controlled studies showed the effectiveness of several specific designed computer video-games as an additional form of treatment in several areas. However, there is a lack in the literature of specially designed serious-games for treating mental disorders. Playmancer (ICT European initiative) aims to develop and assess a serious videogame that may help to treat underlying processes (e.g. lack of self-control strategies) in Eating and Impulse control disorders. Preliminary data will be shown.

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Crossref · 10.3233/978-1-60750-017-9-163

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  • Some examples of gamification include gamifying the development of cognitive skills and emotional regulation by rewarding the completion of relevant tasks within complex video games in order to promote mental health.

    “Some examples of gamification include gamifying the development of cognitive skills and emotional regulation by rewarding the completion of relevant tasks within complex video games10–13 in order to promote mental health.”

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References 15 · Cited by 43

Authors
Susana, J.-M., Fernando, F.-A., Elias, K., Dimitri, K., Todor, G., Otilia, K., Tony, L., Santamaría Juan, J., Thierry, R., Christian, B., Hannes, K., & Costas, D.
Venue
Studies in Health Technology and Informatics
Publisher
IOS Press
Published
2009
Volume
144
Pages
163-6
ISSN
0926-9630 (ISSN-L)
OpenAlex
W276861969
Cited by
43
References
15
Citations by year
2025: 1 · 2024: 1 · 2023: 5 · 2022: 3 · 2021: 2 · 2020: 5 · 2019: 1 · 2017: 3 · 2016: 3 · 2015: 5 · 2014: 2 · 2013: 5 · 2012: 4
FWCI
8.73
Type
book chapter
Language
en
Open access
Licence
cc-by
Locations
  • Studies in health technology and informatics (publishedVersion)
  • PubMed (publishedVersion)
  • Archive ouverte UNIGE (University of Geneva) (submittedVersion, cc-by)
  • Dipòsit Digital de la Universitat de Barcelona (Universitat de Barcelona) (submittedVersion, public-domain)
  • PubMed
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Clinical Psychology › Eating Disorders and Behaviors
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
serious games, video games, eating disorders, impulse control disorders, self-control, game-based therapy, digital mental health interventions
MeSH terms
Humans, Disruptive, Impulse Control, and Conduct Disorders, Video Games

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