VR Mobile Solutions For Chronic Stress Reduction in Young Adults
Abstract
Chronic stress in young adults has become a growing problem within recent decades and many are unable to find cost-effective and accessible treatment for psychological stress in their daily lives. We analyze the market of using a mobile application, Positive Technology, as a solution. Eleven participants, aged between 18 and 24, participated in the exercise. Self-reported stress reduction was measured via an online marketing survey, while physiological measurements were monitored via peripheral devices. Secondary goals assessed the app's ease-of-use, accessibility, and cost. Results indicate that participants enjoyed the availability of the mobile solution and found the app to be fun and easy to learn. Stress levels were reduced in 73% of the participants, with higher effects in females and in participants aged 18-24. We conclude that the mobile platform is an effective means of delivering psychological stress reduction, and could provide an accessible, cost-effective solution.
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Cited by 9
- Authors
- Kenneth, G., Chelsie, B., Wiederhold Mark, D., & Wiederhold Brenda, K.
- Venue
- Studies in Health Technology and Informatics
- Publisher
- IOS Press
- Published
- 2014
- Volume
- 199
- Pages
- 88-93
- ISSN
- 0926-9630 (ISSN-L)
- OpenAlex
- W2407117484
- Cited by
- 9
- References
- 0
- Citations by year
- 2026: 2 · 2025: 1 · 2023: 2 · 2021: 3 · 2015: 1
- FWCI
- 1.29
- Type
- book chapter
- Language
- en
- Open access
- closed
- Locations
- Studies in health technology and informatics (publishedVersion)
- PubMed (publishedVersion)
- PubMed
- Topics
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Health Sciences › Health Professions › General Health Professions › Mobile Health and mHealth Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- chronic stress, stress reduction, young adults, virtual reality, mobile application, positive technology, psychological stress, physiological stress measurement, app usability, cost-effectiveness, accessibility
- MeSH terms
- Virtual Reality, Adolescent, Chronic Disease, Computer-Assisted Instruction, Female, Humans, Male, Patient Education as Topic, Self Care, Stress, Psychological, Telemedicine, Young Adult, Mobile Applications
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