The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Temporal Difference Learning and TD-Gammon
Open accessAbstract
We provide an abstract, selectively u §ing the author's formulations: "The article presents a game-learning program called TD-GAMMON.TD-GAMMON is a neural network that trains itself to be an evaluation function for the game of backgammon by playing against itself and learning from the outcome.It was not developed to surpass all previous computer programs in backgammon; rather, its purpose was to explore some new ideas and approaches to traditional problems in reinforcement learning.The basic paradigm of reinforcement learning is as follows: the learning agent observes an input state or input pattern, it produces an output signal (most commonly thought of as an "action" or "control signal"), and then it receives a scalar "reward" or "reinforcement" feedback signal from the environment indicating how good or bad its output was.The goal of learning is to generate the optimal actions leading to maximal reward, which often is delayed (i.e., is given at the end of a long sequence of inputs and outputs).The learner then has to solve the temporal credit-assignment problem, i.e., it must figure out how to apportion credit and blarne to each of the inputs and outputs leading to the final reward signal.
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Cites
Multilayer feedforward networks are universal approximators
Hornik, K., Stinchcombe, M., & White, H. (1989) · Neural Networks · doi:10.1016/0893-6080(89)90020-8 · Cited by 21,728
Learning internal representations by error propagation
RUMELHART, D. E., HINTON, G. E., & WILLIAMS, R. J. (1988) · Readings in Cognitive Science · doi:10.1016/b978-1-4832-1446-7.50035-2 · Cited by 3,002
Cited by
Human-level control through deep reinforcement learning
Mnih, V., Kavukcuoglu, K., Silver, D., Rusu, A. A., Veness, J., Bellemare, M. G., Graves, A., Riedmiller, M., Fidjeland, A. K., Ostrovski, G., et al. (2015) · Nature · doi:10.1038/nature14236 · Cited by 30,357
A neural substrate of prediction and reward
Schultz, W., Dayan, P., & Montague, P. R. (1997) · Science · doi:10.1126/science.275.5306.1593 · Cited by 9,388
Reinforcement Learning: A Survey
Kaelbling, L. P., Littman, M. L., & Moore, A. W. (1996) · Journal of Artificial Intelligence Research · doi:10.1613/jair.301 · Cited by 8,972
Deep Reinforcement Learning: A Brief Survey
Arulkumaran, K., Deisenroth, M. P., Brundage, M., & Bharath, A. A. (2017) · IEEE Signal Processing Magazine · doi:10.1109/msp.2017.2743240 · Cited by 4,733
Deep Reinforcement Learning with Double Q-Learning
Van Hasselt, H., Guez, A., & Silver, D. (2016) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v30i1.10295 · Cited by 3,318
Metadata
- Authors
- Tesauro, G.
- Venue
- ICGA Journal
- Publisher
- SAGE Publications
- Published
- 1995-06-01
- Volume
- 18
- Issue
- 2
- Pages
- 88-88
- ISSN
- 0920-234X (ISSN-L)
- 2468-2438
- 1389-6911
- OpenAlex
- W2787259794
- Cited by
- 764
- References
- 2
- FWCI
- 11.97
- Type
- journal article
- Language
- en
- Open access
- bronze
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- Tesauro, G. (1995). Temporal Difference Learning and TD-Gammon. ICGA Journal. https://doi.org/10.3233/icg-1995-18207
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.