Cited by 16Bone fractures and treatmentsElbow and Forearm Trauma TreatmentEducational Games and Gamification

The use of video games combined with conventional physical therapy in children with upper limb fractures: An exploratory study

Arrebola, Lucas Simões, Yi, Liu Chiao, de Oliveira, Vanessa Gonçalves Coutinho·2019·Journal of Pediatric Rehabilitation Medicine

Abstract

PURPOSE: To determine the effect of rehabilitation using video games combined with conventional therapy in children with loss of range of motion (ROM) after conservative or surgical treatment of upper limb fractures. METHODS: This retrospective observational study included 12 children (9 boys, 3 girls; mean age: 6.75 ± 2.83 y) treated with combined video game and conventional physical therapy following upper limb fracture. Children completed 60 minutes of combined therapy (20 minutes of game therapy and 40 minutes of physical therapy) two times per week until therapy was no longer warranted. The flexion and extension ROM of the elbow and wrist, pronation and supination of the forearm, and pain during rest and effort were measured at the beginning and end of treatment. RESULTS: Children experienced significantly increased extension (p< 0.001) and flexion (p< 0.01) ROM of the elbow, increased flexion ROM of the wrist (p< 0.05), and reduced pain during effort (p< 0.05) after an average of 6 weeks of combined treatment. CONCLUSION: The use of video games with conventional therapy was effective in reducing pain and recovering ROM in children with upper limb fractures.

Integrity signals

Registry

Crossref · 10.3233/prm-170529

Cites

Statistics

Recomputing p-values needs the paper’s full text.

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • AVGs combined with conventional therapy in adolescents with upper limb fractures produced significant improvements in range of motion and reduction of pain.

    “In another study observing the effects of AVGs combined with conventional therapy on adolescents with upper limb fractures, significant improvements in range of motion and a reduction of pain were observed [80]”
  • AVGs combined with conventional therapy may have potential applications for injury prevention and recovery.

    “suggesting potential applications for injury prevention and recovery.”

The citation lists haven’t been fetched yet

References 25 · Cited by 16

Authors
Arrebola, L. S., Yi, L. C., & de Oliveira, V. G. C.
Affiliations
  • Universidade Federal de São Paulo (BR)
  • Human Movement Sciences Department, Universidade Federal de São Paulo, Baixada Santista Campus, Santos, São Paulo, Brazil
Corresponding author
Arrebola, Lucas Simões
Venue
Journal of Pediatric Rehabilitation Medicine
Published
2019-04-10
Volume
12
Issue
1
Pages
65-70
ISSN
  • 1874-5393 (ISSN-L)
  • 1875-8894
OpenAlex
W2921177343
Cited by
16
References
25
Citations by year
2026: 2 · 2025: 1 · 2024: 2 · 2023: 3 · 2022: 5 · 2021: 3
FWCI
1.52
Type
journal article
Language
en
Open access
closed
Locations
  • Journal of Pediatric Rehabilitation Medicine (publishedVersion)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
Topics
  • Health Sciences › Medicine › Epidemiology › Bone fractures and treatments
  • Health Sciences › Medicine › Rehabilitation › Elbow and Forearm Trauma Treatment
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
video game therapy, game-based rehabilitation, upper extremity fractures, pediatric fractures, physiotherapy, range of motion, elbow, wrist, forearm rotation, children
MeSH terms
Conservative Treatment, Child, Child, Preschool, Combined Modality Therapy, Disability Evaluation, Exercise Therapy, Female, Fracture Fixation, Humans, Male, Range of Motion, Articular, Treatment Outcome, Video Games, Children with Disabilities, Recovery of Function, Upper Extremity, Fractures, Bone

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review