Cited by 1Impact of Technology on AdolescentsEducational Games and GamificationEducational Methods and Impacts

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Pengaruh Game Online Terhadap Prestasi Dan Hasil Belajar Pada Siswa Di Sekolah Menengah Pertama

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Annaba, Toriq Lurie, Efendi, Rissal·2023·Jurnal Pendidikan

Abstract

Game online dapat diartikan sebagai program permainan yang tersambung melalui jaringan internet yang dapat dimainkan kapan saja, dimana saja, game onine bisa dimainkan bersamaan dan dapat dimainkan oleh siapaun termasuk siswa. Penelitian ini bertujuan untuk mengetahui pengaruh game online terhadap prestasi dan hasil belajar pada siswa. Penelitian ini mengunakan metode kuantitatif dan dianalisa menggunakan Solutions Statistical Product and Service. Responden pada penelitian ini sebanyak satu kelas yaitu kelas tujuh (VII) di SMP Negeri 9 Salatiga. Hasil penelitian menunjukan bahwa frekuensi intensitas bermain game online oleh siswa kelas VII SMP Negeri 9 Salatiga cenderung rendah yaitu sebanyak 16 responden dan frekuensi dampak bermain game online sebanyak 12 responden serta analisa hasil belajar tergolong rendah, yakni sebanyak 17 responden. Berdasarkan hasil kuisioner dan hasil nilai raport, disimpulkan bahwa siswa kelas VII SMP Negeri 9 Salatiga dapat dikatakan bahwa tidak memiliki ketergantungan pada game online . Kata-kata Kunci : pengaruh, intensitas, game online, prestasi, hasil belajar.

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Cited by 1

Metadata

Authors
Annaba, T. L., & Efendi, R.
Affiliations
Satya Wacana Christian University (ID)
Venue
Jurnal Pendidikan
Published
2023-07-01
Volume
32
Issue
2
Pages
251-262
ISSN
  • 2686-5041 (ISSN-L)
  • 2715-095X
OpenAlex
W4395113943
Cited by
1
References
0
Citations by year
2023: 1
FWCI
0.43
Type
journal article
Language
id
Open access
Licence
cc-by-sa
Locations
JURNAL PENDIDIKAN (publishedVersion, cc-by-sa)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Educational Methods and Impacts
Keywords
online games, academic performance, learning outcomes, junior high school students, match intensity, gaming addiction

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CoChat. (2026). Citation check: Pengaruh Game Online Terhadap Prestasi Dan Hasil Belajar Pada Siswa Di Sekolah Menengah Pertama. https://app.cochat.ai/papers/10.32585/jp.v32i2.3970
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Annaba, T. L., & Efendi, R. (2023). Pengaruh Game Online Terhadap Prestasi Dan Hasil Belajar Pada Siswa Di Sekolah Menengah Pertama. Jurnal Pendidikan. https://doi.org/10.32585/jp.v32i2.3970