The DOI matches its Crossref record; 95 of the 95 references it cites were found in a registry or an index.
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis
Open accessAbstract
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine the impact of content. User factors associated with VR sickness were also examined. A systematic search was conducted according to PRISMA guidelines. Fifty-five articles met inclusion criteria, representing 3,016 participants (mean age range 19.5-80; 41% female). Findings show gaming content recorded the highest total SSQ mean 34.26 (95%CI 29.57-38.95). VR sickness profiles were also influenced by visual stimulation, locomotion and exposure times. Older samples (mean age ≥35 years) scored significantly lower total SSQ means than younger samples, however, these findings are based on a small evidence base as a limited number of studies included older users. No sex differences were found. Across all types of content, the pooled total SSQ mean was relatively high 28.00 (95%CI 24.66-31.35) compared with recommended SSQ cut-off scores. These findings are of relevance for informing future research and the application of VR in different contexts.
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Proceedings of the Human Factors and Ergonomics Society 2019 Annual Meeting
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A discussion of cybersickness in virtual environments
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Review on cybersickness in applications and visual displays
Rebenitsch, L., & Owen, C. (2016) · Virtual Reality · doi:10.1007/s10055-016-0285-9 · Cited by 971
A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training
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Cited by
Dincelli, E., & Yayla, A. (2022) · The Journal of Strategic Information Systems · doi:10.1016/j.jsis.2022.101717 · Cited by 490
Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy
Lindner, P. (2021) · International Journal of Cognitive Therapy · doi:10.1007/s41811-020-00090-7 · Cited by 120
“…prone to induce so-called cybersickness (Rebenitsch and Owen 2016): symptoms resembling motion sickness believed to be caused primarily by sensory conflict between the visual and vestibular/proprioceptor systems, although display properties in themselves also play a role (Saredakis et al. 2020).”
BackgroundKwan, R. Y. C., Liu, J. Y. W., Fong, K. N. K., Qin, J., Leung, P. K.-Y., Sin, O. S. K., Hon, P. Y., Suen, L. W., Tse, M.-K., & Lai, C. K. (2021) · JMIR Serious Games · doi:10.2196/28400 · Cited by 101
Chow, H., Hon, J., Chua, W., & Chuan, A. (2021) · Journal of Pain and Symptom Management · doi:10.1016/j.jpainsymman.2020.08.016 · Cited by 98
The simulator sickness questionnaire, and the erroneous zero baseline assumption
Brown, P., Spronck, P., & Powell, W. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.945800 · Cited by 84
Metadata
- Authors
- Saredakis, D., Szpak, A., Birckhead, B., Keage, H. A. D., Rizzo, A., & Loetscher, T.
- Venue
- Frontiers in Human Neuroscience
- Publisher
- Frontiers Media SA
- Published
- 2020-03-31
- Volume
- 14
- Pages
- 96-96
- ISSN
- 1662-5161 (ISSN-L)
- OpenAlex
- W3014138823
- Cited by
- 730
- References
- 95
- FWCI
- 9.41
- Type
- journal article
- Language
- en
- Open access
- gold
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- Saredakis, D., Szpak, A., Birckhead, B., Keage, H. A. D., Rizzo, A., & Loetscher, T. (2020). Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis. Frontiers in Human Neuroscience. https://doi.org/10.3389/fnhum.2020.00096
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