Virtually Being Einstein Results in an Improvement in Cognitive Task Performance and a Decrease in Age Bias

Banakou, Domna, Kishore, Sameer, Slater, Mel·2018·Frontiers in Psychology

Cited by (305)

Items 201–300 of 305

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  5. “I just embodied you”: Psychological Ownership of Personalized Photorealistic Avatars
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  6. Considerations on user identity within metaverse environments
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  7. Preparing Users to Embody their Avatar in VR: Insights on the Effects of Priming, Mental Imagery, and Acting on Embodiment Experiences
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  8. Interpersonal Emotion Regulation
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  9. Influence on Weight Perception by Change of Self-Perception Based on Avatar's Strength
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  10. Attribution of Selfhood Based on Simple Behavioral Cues: Towards a Pars Pro Toto Account
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  11. Exploring the use of augmented reality in fitness on innovation, embodiment, and communication
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  12. A Study on Recording Conditions of Self-Video for Relaxed Talking and Giving Better Impression
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    Caglar Yildirim, Sercan Şengün, Eyup Engin Kucuk, Mehmet Akhoroz, D. Fox Harrell · 2024 · International Conference on Mobile and Ubiquitous Multimedia (MUM)
  15. Influence of Self-Avatar Impressions on Agreeableness in Virtual Reality
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  18. Investigating How to Control Virtual Spiders While Embodying Them in Virtual Reality
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  19. The Avatar as an Extension of the Self: How Personal Avatar Embodiment Influences Self-Perception
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  20. Embodying an elderly virtual avatar impairs metacontrol persistence but not flexibility in college students
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  21. EEG biomarkers of the sense of embodiment: methodological gaps and evidence-based recommendations from a systematic review
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  22. Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach
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  33. From Avatars to Hybrid Bodies: Postdualistic and Posthumanist Approach for the Anthropology of Virtual Reality
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  34. Influence of Embodying Angela Merkel's Avatar on Females’ Self-Perceived Leadership Traits: Comparing Priming vs. Proteus Effects
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  35. Transition ability to safe states reduces fear responses to height
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  36. Impact du point de vue et de la fidélité des avatars sur les sentiments de présence et d'incarnation en environnement virtuel immersif.
    Geoffrey Gorisse · 2019 · theses.fr (ABES)
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    Rebecca Fribourg · 2020 · theses.fr (ABES)
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    Jean‐Louis van Gelder · 2018 · MPG.PuRe (Max Planck Society)
  39. Design of Altered Cognition with Reshaped Bodies
    Kenichiro Shirota, Makoto Uju, Yurike Chandra, Elaine Czech, Roshan Lalintha Peiris, Kouta Minamizawa · 2020 · Augmented Humans International Conference (AHs)
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    Akihiro Yorita, Simon J. Egerton, Carina K. Y. Chan, Naoyuki Kubota · 2021 · IEEE Symposium Series on Computational Intelligence (SSCI)
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    Althea Frisanco, Michael Schepisi, Gaetano Tieri, Salvatore Maria Aglioti · 2022 · Research Square
  42. Attitude change towards aggressive behaviors in adolescents
    Yejiang Zhou · 2023 · Journal of Education Humanities and Social Sciences
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    Marina Scattolin, Maria Serena Panasiti, Jasmine Tian-He Ho, Bigna Lenggenhager, Salvatore Maria Aglioti · 2023
  44. Bilans de compétences en réalité immersive : dépasser les modalités d’accompagnement et de conseil traditionnelles pour améliorer le processus d’orientation professionnelle
    Adahé Saban, Marc-Éric Bobillier Chaumon · 2023 · L’Orientation scolaire et professionnelle
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    Karima Toumi, Fabien Girandola, Nathalie Bonnardel · 2023 · Dunod eBooks
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    Jean‐Louis van Gelder, Liza J. M. Cornet · 2023 · CrimRxiv
  47. Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality
    Caglar Yildirim, Eyup Engin Kucuk, D. Fox Harrell · 2023 · International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)
  48. Examination of Your Skin Hydration System by Observing Your Self-Virtual Avatar's Skin Hydration
    Akari Mase, Takayoshi Kitamura · 2023 · International HCI and UX Conference in Indonesia (CHIuXiD)
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    Ilaria Terrenghi, Andrea Garavaglia · 2024 · Research on Education and Media
  50. Two-Dimensional Display-Based the Proteus Effect on Muscle Activity Level
    Tomoaki Kurata, Masayoshi Kanoh · 2024 · Joint International Conference on Soft Computing and Intelligent Systems and International Symposium on Advanced Intelligent Systems (SCIS&ISIS)
  51. Activities in Cyber Behavior
    Xue Yukang, Lin Zhu · 2023 · Cambridge University Press eBooks
  52. Social Virtual Environments for Neuroscience and Mental Health
    Andrea Gaggioli, Thomas D. Parsons, Giuseppe Riva · 2023 · Cambridge University Press eBooks
  53. Investigation and quantitative evaluation of concentration improvement using the Proteus effect
    Yuto Tayama, Yoshinari Kameda · 2025 · International Workshop on Advanced Imaging Technology (IWAIT)
  54. Corps en immersion : continuité ou ruptures ?
    Olivier Nannipieri · 2025 · Revue française des sciences de l’information et de la communication
  55. Age‐Related Facilitation of Bimanual Finger Behaviors by Haptic Augmentation
    Matti Itkonen, Niko Lappalainen, Hana Vrzáková, Roman Bednarik · 2025 · European Journal of Neuroscience
  56. Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluation
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    Meng Ting Shih, Chun-Jui Chou, Tzu-Wei Mi, Liwei Chan · 2025 · CHI Conference on Human Factors in Computing Systems
  58. Transition ability to safe states reduces fear responses to height
    Misako Fujino, Masahiko Haruno · 2025 · Proceedings of the National Academy of Sciences
  59. 2. VR/AR/MR for Changing Ourselves
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  63. The Influence of Contour Thickness in 2D Avatar on the Proteus Effect
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