Commercial video games as therapy: a new research agenda to unlock the potential of a global pastime

Colder Carras, Michelle, Van Rooij, Antonius J., Spruijt-Metz, Donna, Kvedar, Joseph, Griffiths, Mark D., Carabas, Yorghos, Labrique, Alain·2018·Frontiers in Psychiatry

Cited by (147)

Items 101–147 of 147

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  2. „Odmienne przestrzenie uzdrawiania” – psychologiczne terapie VR w perspektywie krytycznych i definicyjnych aspektów pojęcia rzeczywistości wirtualnej
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  3. Social Media Ethics Section 1: Facebook, Twitter, and Google – Oh My!
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  4. Neuroethics and the Future of Cyberpsychology
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  5. Cyberpsychology, Aging, and Gerontechnology
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  6. Digital and Extended Selves in Cyberspace
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  7. Social Media Ethics Section 3: Digital Citizenship
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  8. Desenvolvimento participativo de um exergame para a melhora da capacidade funcional em pessoas idosas
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  9. Virtual Reality Applications in Medicine During the COVID-19 Pandemic: PRISMA Systematic Review (Preprint)
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  10. Natural User Interfaces for Meditative Health Games
    Ifeoluwapo Fashoro, Sithembile Ncube · 2022 · Advances in business strategy and competitive advantage book series
  11. References
    2019 · Cambridge University Press eBooks
  12. Author Index
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  13. Subject Index
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  14. Preface
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  15. Problematic Internet Use, Online Gambling, Smartphones, and Video Games
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  16. Cyberlearning and Ethical Considerations for Using Technology with Children
    Thomas D. Parsons · 2019 · Cambridge University Press eBooks
  17. Digital Game Development: Shaping the Storyline by Solving Time Paradoxes
    Игорь Владимирович Евченко, Thomas N. Viator · 2022 · International Siberian workshops and tutorials on electron devices and materials
  18. El juego como terapia. Parte I: uso de videojuegos en neurología clínica
    David de Noreña, David Ezpeleta, Germán Latorre · 2022 · Kranion
  19. Health Promotion in Popular Web-Based Community Games Among Young People: Proposals, Recommendations, and Applications
    Philippe Martin, Boris Chapoton, Aurélie Bourmaud, Agnès Dumas, Joëlle Kivits, Clara Eyraud, Capucine Dubois, Corinne Alberti, Énora Le Roux · 2022 · JMIR Serious Games
  20. Intervención cognitiva mediante videojuegos en adulto mayor con Alzheimer: Estudio de caso.
    Christopher Hernández Landa, Patricia Cruz Bello, Angel E. Bárcenas-García, Diana Jiménez Vargas · 2023 · Dilemas contemporáneos Educación Política y Valores
  21. Software para rehabilitación motriz basado en juegos
    Óscar Andrés Vivas Albán, Ayxa Natalie Caicedo Rosero, Jerónimo Londoño Prieto · 2023 · Entre ciencia e ingeniería
  22. Database of Video Games and Their Therapeutic Properties
    Tyler Brinkman · 2023
  23. EEMOTIONAL INTELLIGENCE IN GAME ELEMENTS FOR FORMING HIGHER FEELINGS IN ACTIVE AND DEEPER LEARNING
    Tetiana A. Luhova · 2024 · OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY
  24. Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study
    М. А. Ассанович, Oleg Skugarevsky, Mikhail Kaspartov, Andrew Sokol · 2024 · Games for Health Journal
  25. Copyright Page
    Aggie Hirst · 2024
  26. Introduction
    Aggie Hirst · 2024 · Oxford University Press eBooks
  27. Play as Pedagogy
    Aggie Hirst · 2024 · Oxford University Press eBooks
  28. A Genealogy of Play
    Aggie Hirst · 2024 · Oxford University Press eBooks
  29. Playing the Player
    Aggie Hirst · 2024 · Oxford University Press eBooks
  30. Abbreviations
    Aggie Hirst · 2024
  31. Conceptualizing Wargaming
    Aggie Hirst · 2024 · Oxford University Press eBooks
  32. For the Win
    Aggie Hirst · 2024 · Oxford University Press eBooks
  33. The Play of Postmodernity
    Aggie Hirst · 2024 · Oxford University Press eBooks
  34. Conclusion
    Aggie Hirst · 2024 · Oxford University Press eBooks
  35. The State of Play
    Aggie Hirst · 2024 · Oxford University Press eBooks
  36. The Politics of Immersion
    Aggie Hirst · 2024 · Oxford University Press eBooks
  37. Epigraph
    Aggie Hirst · 2024
  38. The Factors Influencing User Loyalty in Virtual Green Games: An Empirical Study Based on Ant Forest
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  39. The mediating role of cultural capital between internet use and happiness among Chinese adults
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  40. Looking through the Lens: Contextualizing and Operationalizing Design Recommendations for Rehabilitation Games for Young People
    Maria Aufheimer, Kathrin Gerling, T.C. Nicholas Graham, André Rodrigues, Zeynep Yıldız · 2025 · Proceedings of the ACM on Human-Computer Interaction
  41. User-Avatar Bond and psychological distress profiling: longitudinal impacts on Internet Gaming Disorder
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    Mehmet Kosa, Julian Frommel, Kathrin Gerling, Daniel M. Johnson, Regan Lee Mandryk · 2025 · Annual Symposium on Computer-Human Interaction in Play
  43. Towards digital balance. A data-driven scoping review of the research landscape at the intersection of digital media use and health
    Antonius J. van Rooij, Vincent G. van der Rijst, Mayank Date, Anouk Tuijnman, Kris P. J. Oostenbach, Michelle Colder Carras, Johannes Thrul · 2026 · Royal Society Open Science
  44. Video Games and Mental Health
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  45. Gaming and mental health among Ukraine university students in wartime conditions
    Alexander Reznik, Valentyna Pavlenko, Anton Kurapov, Alexander Drozdov, Iuliia Pavlova, Наталія Корчакова, Richard Isralowitz · 2026 · Journal of Human Behavior in the Social Environment
  46. Reading Interventions in the Modern Era: Reconceptualizing the Utility of Video Games
    Senaida Mehmedovic · 2025
  47. The Rhetoric of Contagion in Digital Games: Depiction, Symptomatology, and Social Measures Across 16 Games
    Liliana Vale Costa, Nelson Zagalo · 2026 · Communications in computer and information science