The DOI matches its Crossref record; 66 of the 66 references it cites were found in a registry or an index.
Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review
Open accessAbstract
BACKGROUND: Over the past decade, the use of commercial video games and serious games has developed in child and adolescent psychiatry. These games may become relevant alternatives or adjuncts to traditional psychotherapy, providing that their effectiveness is properly established. The purpose of this literature review was to evaluate the effectiveness of serious games and commercial video games in the treatment or prevention of psychiatric disorders in children and adolescents. METHODS: Medline's database was used to search articles published between January 2012 and July 2019. The following keywords were used for this search: "Video games" OR "Active video game" OR "serious gaming" OR "Serious game" OR "Exergame" AND "Child mental disorder" OR "Adolescent" OR "Child" AND "Therapy" OR "Prevention". Only comparative studies which targeted interventions on children and adolescents suffering from psychiatric disorders were included. RESULTS: Twenty-two studies, focusing on a wide range of psychiatric conditions, met our inclusion criteria's: 14 evaluated serious games and 8 commercial games. All studies were randomized controlled trials but only two studies compared the intervention game to psychotherapeutic gold standard; other studies used a no-intervention control group or an alternative game as the control group. Eighteen studies reported significant improvements on the symptoms and test scores targeted. CONCLUSION: Serious games and commercially available video games can be an effective trajectory for psychotherapy in child and adolescent psychiatry. However, there is a lack of longitudinal studies which assess the sustained effects of these games, and standards for proper evaluation of their effectiveness are missing.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The cited source says what the claim attributes to it.
In the citing paper
“Another issue with many of these studies is that they often lack appropriate and rigorous methodology such as longitudinal follow-up,29 and a mixed-methodological approach that can assess the feasibility and acceptability of such interventions.”
From A novel ACT-based video game to support mental health through embedded learning: A mixed-methods feasibility study protocol (2020) · cites this paper as [29]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Preferred Reporting Items for Systematic Reviews and Meta-Analyses: the PRISMA statement
Moher, D., Liberati, A., Tetzlaff, J., Altman, D. G., & for the PRISMA Group (2009) · BMJ · doi:10.1136/bmj.b2535 · Cited by 83,823
Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement.
(2009) · PubMed Central · Cited by 44,859
Lecture Notes in Computer Science 1205
(1999) · Industrial Robot the international journal of robotics research and application · doi:10.1108/ir.1999.04926fae.001 · Cited by 39,228
Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities
Palinscar, A. S., & Brown, A. L. (1984) · Cognition and Instruction · doi:10.1207/s1532690xci0102_1 · Cited by 5,186
A systematic literature review of empirical evidence on computer games and serious games
Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.004 · Cited by 2,890
From visual simulation to virtual reality to games
Zyda, M. (2005) · Computer · doi:10.1109/mc.2005.297 · Cited by 2,077
Is working memory training effective? A meta-analytic review
Melby-Lervåg, M., & Hulme, C. (2013) · Developmental Psychology · doi:10.1037/a0028228 · Cited by 1,782
Unmet Need for Mental Health Care Among U.S. Children: Variation by Ethnicity and Insurance Status
Kataoka, S. H., Zhang, L., & Wells, K. B. (2002) · American Journal of Psychiatry · doi:10.1176/appi.ajp.159.9.1548 · Cited by 1,566
Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008) · American Journal of Preventive Medicine · doi:10.1016/j.amepre.2007.09.027 · Cited by 998
Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018) · Psychological Bulletin · doi:10.1037/bul0000130 · Cited by 807
Research works printed but not linked: 4
- Oh, 2010, Defining exergames & exergaming
- Schoneveld, 2018, Preventing childhood anxiety disorders: is an applied game as effective as a cognitive behavioral therapy-based program?, Prev Sci Off J Soc Prev Res, 19, 10.1007/s11121-017-0843-8 · DOI · Paper page
- Franceschini, 2013, Action video games make dyslexic children read better, Curr Biol CB, 23, 10.1016/j.cub.2013.01.044 · DOI
- Perry, 2017, preventing depression in final year secondary students: school-based randomized controlled trial, J Med Internet Res, 19, e369, 10.2196/jmir.8241 · DOI · Paper page
Cited by
Sorted by citations
Virtual reality in psychiatric disorders: A systematic review of reviews
Cieślik, B., Mazurek, J., Rutkowski, S., Kiper, P., Turolla, A., & Szczepańska-Gieracha, J. (2020) · Complementary Therapies in Medicine · doi:10.1016/j.ctim.2020.102480 · Cited by 240
Kowal, M., Conroy, E., Ramsbottom, N., Smithies, T. D., Toth, A. J., & Campbell, M. J. (2021) · JMIR Serious Games · doi:10.2196/26575 · Cited by 215
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
Pallavicini, F., Pepe, A., & Mantovani, F. (2021) · JMIR Mental Health · doi:10.2196/28150 · Cited by 146
The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis
Abd-Alrazaq, A. A., Alajlani, M., Alhuwail, D., Schneider, J., Akhu‐Zaheya, L., Ahmed, A., & Househ, M. S. (2021) · JMIR Serious Games · doi:10.2196/29137 · Cited by 82
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
Abd-Alrazaq, A., Al-Jafar, E., Alajlani, M., Toro, C., Alhuwail, D., Ahmed, A., Reagu, S. M., Al-Shorbaji, N., & Househ, M. (2022) · JMIR Serious Games · doi:10.2196/32331 · Cited by 68
Metadata
- Authors
- Zayeni, D., Raynaud, J.-P., & Revet, A.
- Affiliations
- Centre Hospitalier Universitaire de Toulouse (FR)
- Université Toulouse III - Paul Sabatier (FR)
- Corresponding author
- Zayeni, Darius
- Venue
- Frontiers in Psychiatry
- Publisher
- Frontiers Media SA
- Published
- 2020-02-06
- Volume
- 11
- Issue
- 36
- Pages
- 36-36
- ISSN
- 1664-0640 (ISSN-L)
- PMC
- PMC7016332
- OpenAlex
- W3004678209
- Cited by
- 124
- References
- 66
- Citations by year
- 2026: 9 · 2025: 23 · 2024: 24 · 2023: 21 · 2022: 22 · 2021: 18 · 2020: 7
- FWCI
- 3.57
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Frontiers in Psychiatry (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- HAL (submittedVersion, other-oa)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Social Sciences › Psychology › Clinical Psychology › Child Therapy and Development
- Keywords
- serious games, video games, exergames, child and adolescent psychiatry, mental illness, prevention, psychotherapy adjunct, game-based intervention
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
