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Cited by 266

The DOI matches its Crossref record; 76 of the 76 references it cites were found in a registry or an index.

Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering

Open access
Sepasgozar, Samad M.E.·2020·Applied Sciences

Abstract

Mixed reality is advancing exponentially in some innovative industries, including manufacturing and aerospace. However, advanced applications of these technologies in architecture, engineering, and construction (AEC) businesses remain nascent. While it is in demand, the use of these technologies in developing the AEC digital pedagogy and for improving professional competence have received little attention. This paper presents a set of five novel digital technologies utilising virtual and augmented reality and digital twin, which adds value to the literature by showing their usefulness in the delivery of construction courses. The project involved designing, developing, and implementing a construction augmented reality (AR), including Piling AR (PAR) and a virtual tunnel boring machine (VTBM) module. The PAR is a smartphone module that presents different elements of a building structure, the footing system, and required equipment for footing construction. VTBM is developed as a multiplayer and avatar-included module for experiencing mechanisms of a tunnel boring machine. The novelty of this project is that it developed innovative immersive construction modules, practices of implementing digital pedagogy, and presenting the capacity of virtual technologies for education. This paper is also highly valuable to educators since it shows how a set of simple to complex technologies can be used for teaching various courses from a distance, either in emergencies such as corona virus disease (COVID-19) or as a part of regular teaching. This paper is a step forward to designing future practices full of virtual education appropriate to the new generation of digitally savvy students.

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Metadata

Authors
Sepasgozar, S. M. E.
Venue
Applied Sciences
Publisher
MDPI AG
Published
2020-07-07
Volume
10
Issue
13
Pages
4678
ISSN
2076-3417 (ISSN-L)
OpenAlex
W3041166419
Cited by
266
References
76
FWCI
13.53
Type
journal article
Language
en
Open access
gold

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CoChat. (2026). Citation check: Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering. https://app.cochat.ai/papers/10.3390/app10134678
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Sepasgozar, S. M. E. (2020). Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering. Applied Sciences. https://doi.org/10.3390/app10134678

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.