Potential of Augmented Reality and Virtual Reality Technologies to Promote Wellbeing in Older Adults
Open accessAbstract
Older adults face significant loss and limitations in terms of mobility, cognitive ability, and socialization. By using augmented reality and virtual reality technologies they have the potential to overcome such loss and limitations, and to eventually improve their quality of life. However, this group is often excluded in augmented reality and virtual reality deployment. Further, limited studies address their challenges when using augmented reality and virtual reality. Therefore, for a critical review of augmented reality and virtual reality for older adults, we developed a framework to evaluate related factors, including physical, social, and psychological wellbeing. Through the critical review, we identified that most augmented reality and virtual reality studies focus on physical wellbeing of older adults but also make substantial efforts to increase their psychological wellbeing. Fun factors that would motivate them are also extensively considered. Further, social isolation continues to be a significant issue for older adults, but the appropriate content to increase their social wellbeing is insufficient, although many commercial products have been developed. The contribution of the present study is to provide a contextual framework and an evaluation framework for the critical review of augmented reality and virtual reality technologies to promote wellbeing in older adults. This study also suggests the augmented reality and virtual reality research direction for studies on this group by identifying the research gap through the critical review process. Lastly, this study investigates design directions of augmented reality and virtual reality for older adults by introducing challenges and design issues that emerged through the critical review.
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Research tends to focus on the innovative dimension of VR and AR, rather than on the preferences and needs of older adults using them and the utilization of VR to decrease loneliness.
“First, research tends to focus on the innovative dimension of VR and AR, rather than on the preferences and needs of older adults using them (Lee et al., 2019) and the utilization of VR to decrease loneliness.”
From Facilitators and Barriers to Using Virtual Reality and its Impact on Social Engagement in Aged Care Settings: A Scoping Review (2023) · cites this paper as Lee et al., 2019
Cites
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Hung, L., Mann, J., Wallsworth, C., Upreti, M., Kan, W., Temirova, A., Wong, K. L. Y., Ren, H., To-Miles, F., Wong, J., et al. (2023) · Gerontology and Geriatric Medicine · doi:10.1177/23337214231166355 · Cited by 48 · see citing works
“First, research tends to focus on the innovative dimension of VR and AR, rather than on the preferences and needs of older adults using them (Lee et al., 2019) and the utilization of VR to decrease loneliness.”
BackgroundUser experience of mixed reality applications for healthy ageing: A systematic review
Lim, K. J., McGuckian, T. B., Cole, M. H., Duckworth, J., & Wilson, P. H. (2023) · Cyberpsychology: Journal of Psychosocial Research on Cyberspace · doi:10.5817/cp2023-4-5 · Cited by 5 · see citing works
“Conversely, VR-based applications deliver computer-generated simulations of virtual environments with the use of immersive multimedia (L. N. Lee et al., 2019).”
Background
- Authors
- Lee, L. N., Kim, M. J., & Hwang, W. J.
- Affiliations
- Department of Software and Information Systems, University of North Carolina at Charlotte, Charlotte, NC 28223, USA
- Hanyang University (KR)
- Kyung Hee University (KR)
- Corresponding author
- Kim, Mi Jeong
- Venue
- Applied Sciences
- Publisher
- MDPI AG
- Published
- 2019-08-30
- Volume
- 9
- Issue
- 17
- Pages
- 3556
- ISSN
- 2076-3417 (ISSN-L)
- OpenAlex
- W2970255715
- Cited by
- 209
- References
- 8
- Citations by year
- 2026: 22 · 2025: 42 · 2024: 52 · 2023: 42 · 2022: 23 · 2021: 19 · 2020: 9
- FWCI
- 28.92
- Type
- journal article
- Language
- en
- Open access
- gold
- dx.doi.org
- Licence
- Locations
- Applied Sciences (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- the Ministry of Land, Infrastructure and Transport of the Korean government (19AUDP-B127891-03)
- Topics
- Social Sciences › Demography › Technology Use by Older Adults
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- augmented reality, virtual reality, older adults, well-being, physical well-being, psychological well-being, social well-being, social isolation, quality of life, evaluation framework, elderly-friendly design, research gaps, user motivation
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