Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review

Gkintoni, Evgenia, Vantaraki, Fedra, Skoulidi, Charitini, Anastassopoulos, Panagiotis, Vantarakis, Apostolos·2024·Behavioral Sciences

Cited by (138)

Items 101–138 of 138

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  18. Meta-analyses of randomized controlled trials assessing the effect of digital tools on step count and moderate-to-vigorous physical activity in healthy children and adolescents
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  20. Effectiveness of an AI- and Gamification-Based Health Literacy Program for Improving Alcohol-Preventive Behaviors Among Hazardous-Drinking Vocational Students: A Quasi-Experimental Study
    Potjana Jitjamnong, Chakkrit Ponrachom, Nannapat Ketkosan · 2026 · International Journal of Environmental Research and Public Health
  21. Digital public health interventions using gamification to prevent or reduce overweight and obesity in children and adolescents: a scoping review
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