Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
Gkintoni, Evgenia, Vantaraki, Fedra, Skoulidi, Charitini, Anastassopoulos, Panagiotis, Vantarakis, Apostolos·2024·Behavioral Sciences
Cited by (138)
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- ВОЗМОЖНОСТИ ПРИМЕНЕНИЯ НАСТОЛЬНЫХ ИГР В ПСИХИАТРИИS. V. Semenova, Ю.А. Яковлева · 2026 · Человеческий капитал.
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- Design of a Gamified Mobile Application for Preventive Student Mental Health SupportMega Kartika Sari, Merryana Lestari, Agustinus Fritz Wijaya, Donny Avianto, Robin William Awi, Harun Bless Kanaan Simamora · 2026 · International Conference on Current Research in Artificial Intelligence and Data Science (ICCRAIDS)
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- Meta-analyses of randomized controlled trials assessing the effect of digital tools on step count and moderate-to-vigorous physical activity in healthy children and adolescentsGarden Tabacchi, Roberta Cottone, Antonino Scardina, Marta Giardina, Antonella Amato, Sonya Vasto, Giulia Accardi, Valentina Di Liberto, Monica Frinchi, Paolo Boffetta et al. · 2026 · Frontiers in Digital Health
- Early Intervention Through EngagementMarie Grace Avelino Gomez · 2026 · Advances in computational intelligence and robotics book series
- Effectiveness of an AI- and Gamification-Based Health Literacy Program for Improving Alcohol-Preventive Behaviors Among Hazardous-Drinking Vocational Students: A Quasi-Experimental StudyPotjana Jitjamnong, Chakkrit Ponrachom, Nannapat Ketkosan · 2026 · International Journal of Environmental Research and Public Health
- Digital public health interventions using gamification to prevent or reduce overweight and obesity in children and adolescents: a scoping reviewJan-Torge Daus, Claudia Ruth Pischke, Kader Chami, Paula Mayara Matos Fialho · 2026 · Journal of Public Health
- Feasibility and Engagement With a Gamified Health Literacy Intervention for Alcohol Use Prevention: A Pilot Study Among Ethnic Minority AdolescentsPimpisa Chomsri, Mullika Matrakul, Wichaya Henkeaw · 2026 · Journal of Technology in Behavioral Science
- Effects of Competitive Exergames on Waist-to-Hip Ratio among Overweight and Obese Male Adolescents in China: A Pilot StudyChunqing Liu, Kim Geok Soh, H. Saad, Ranintya Meikahani, Heri Yogo Prayadi · 2025 · International Journal of Education and Training (InjET)
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- Effectiveness of Game-Based Learning on Awareness of Myths and Facts of Mental Illness Among Upper Primary School Students in Kottayam DistrictAnajo Jose, Gincy Mathew, Athira Rajagopalan, Merlin Lal, Nandhana Ravi, Narthana Shaji, Parvathymol S. · 2026 · International Journal of Advances in Nursing Management
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- Gamification and the Development of Metacognitive Processes: A Systematic Literature ReviewClaudia Viviana Varela Quiroga, Mauricio Esteban Buitrago Ropero · 2026 · F1000Research