USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems

Gil-Gómez, José-Antonio, Manzano-Hernández, Pilar, Albiol-Pérez, Sergio, Aula-Valero, Carmen, Gil-Gómez, Hermenegildo, Lozano-Quilis, José-Antonio·2017·Sensors

Cited by (152)

Items 101–152 of 152

  1. The effects of an immersive virtual reality and telemedicine-based multi-component intervention in individuals with subjective cognitive decline: study protocol of a randomized controlled trial
    Maria Stefania De Simone, Silvia Zabberoni, Alberto Luiz Cunha da Costa, Erika Tenaglia, Gaetano Tieri · 2025 · Frontiers in Psychology
  2. Evaluating eXtended Reality (XR) and Desktop Modalities for AI Education
    Miguel A. Feijoo‐Garcia, Yiqun Zhang, Yiyin Gu, Alejandra J. Magana, Bedřich Beneš, Voicu S. Popescu · 2025 · SN Computer Science
  3. NeuroApp, serious games for enhancing neuroscience learning in undergraduate students: A pilot study
    Daniel Burguera-Bernalte, José‐Antonio Gil‐Gómez, Rosa Redolat, Patricia Mesa‐Gresa · 2025 · Entertainment Computing
  4. Assessing perceptions to a virtual reality intervention to improve trunk control in Parkinson’s disease: a preliminary study
    Alexander Stamenkovic, Matthew K. Underation, Leslie Jameleh Cloud, Peter E. Pidcoe, Mark S. Baron, Robert Hand, Christopher R. France, Susanne M. van der Veen, James S. Thomas · 2022 · Virtual Reality
  5. Is Virtual Rehabilitation Technology Ready to Be Widely Integrated in the Rehabilitation Area? An IT Governance Perspective
    JUAN-CARLOS MURIA-TARAZON, Hermenegildo Gil-Gómez, Patricia Mesa‐Gresa, José‐Antonio Gil‐Gómez · 2023 · Applied Sciences
  6. Investigating the role of graphic pressure and temporal measures in influencing graphic skills of individuals with autism using a digital platform
    Pragya Verma, Kumar Bhanu Khandelwal, Prachi Sharma, Uttama Lahiri · 2023 · Journal of Ambient Intelligence and Humanized Computing
  7. Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation
    Guilherme Freitas, Teresa Paulino, Sergi Bermúdez i Badia · 2023 · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health
  8. EMGrip: Integrating an e-textile forearm band with a computer game to detect changes in grip exertion
    Lohith Chatragadda, Adrian Valdez Franco, Kunal Mankodiya, Matthew J. Delmonico, Dhaval Solanki · 2023 · Wearable and Implantable Body Sensor Networks
  9. Cutting corners: donning under duress–a VR teaching tool
    Shikha Bansal, Julian Wiegelmann, Clyde T. Matava, Catherine Bereznicki, Fahad Alam · 2021 · Canadian Medical Education Journal
  10. A Failure Touchpoint Identification and Reconfiguration Approach for Enhancing Product–Service Symmetry
    Zhuo Liu, Suihuai Yu, Wenjun Du, Fangmin Cheng · 2025 · Symmetry
  11. Affective Embodied Agent for Patient Assistance in Virtual Rehabilitation
    Walfred Arreola, Jesús Joel Rivas, Luis R. Castrejón, Luis Enrique Sucar · 2025 · IEEE Transactions on Affective Computing
  12. Feasibility, Acceptability, and Tolerability of Fully-Immersive Virtual Reality Use Among Individuals with Neurological Conditions: A Mixed Methods Study
    Daniel Stam, Molly K. Watkins, Brea Galyen, Mitchell Olson, Kaitlyn Vomhof · 2025 · Games for Health Journal
  13. User Requirements and Involvement Methods in the Development of Hand Exoskeletons: A Review
    Sedef Süner-Pla-Cerdà, Batuhan Şahin, Kutluk Bilge Arıkan · 2024 · ACM Transactions on Human-Robot Interaction
  14. Tracking Systems and Visualization Devices in Virtual, Augmented, and Mixed Reality Games for Motor and Cognitive Rehabilitation and Training: A Scoping Review
    Emmanouil Drakakis, Christos Goumopoulos · 2026 · Applied Sciences
  15. Patient Attitudes Toward Virtual Reality Telerehabilitation After Subacute Stroke: A Follow-Up Study
    Alice Najsrová, Šárka Baníková, István Szegedi, Natálie Horáková, Dominika Hotkova¹, Katerina Vitova, Iva Fiedorová, Jana Trdá, Ondrej Volny · 2026 · Bratislavské lekárske listy/Bratislava medical journal
  16. Quantitative Research on the Satisfaction of Shared Medical Equipment Under Sharing Economy
    Huzhi Xue, Runtong Zhang · 2023 · Advances in Economics and Management Research
  17. A Groundbreaking Technology in Virtual Rehabilitation to Improve Falls in Older People
    Marlene Goncalves, Sergio Albiol-Pérez, Javier López Lombano, Sonsoles Valdivia‐Salas, Sandra Patricia Cano, Erika Giselle Gutierrez, Nancy Jacho-Guanoluisa, César A. Collazos · 2018 · Advances in intelligent systems and computing
  18. The Use of Virtual Cues in Acquired Brain Injury Rehabilitation. Meaningful Evidence
    Sergio Albiol-Pérez, Alvaro-Felipe Bacca-Maya, Erika-Jissel Gutierrez-Beltran, Sonsoles Valdivia‐Salas, Ricardo Jariod Gaudés, Sandra Patricia Cano, Nancy Jacho-Guanoluisa · 2019 · Advances in intelligent systems and computing
  19. Virtual Training System for Mechanical Transhumeral Prostheses
    Andrea Montero, Andrea Celeste Padilla Gutiérrez, Carlos Galván Duque · 2019 · World Congress on Medical Physics and Biomedical Engineering, September 7 - 12, 2009, Munich, Germany
  20. Examination of the Effect of Rehabili-Mouse, a Desktop Rehabilitation Robot for Upper Limb Paresis after Stroke
    Rena Wakabayashi, Kimio Saito, Toshiki Matsunaga, Satoaki Chida, Kai Kagami, Takehiro IWAMI, Satoru KIZAWA, Yuki Terata, Masumi Ogasawara, Yoichi Shimada et al. · 2021 · Open Journal of Orthopedics
  21. Enhancement of Input Error Correction Using Efficient Search in Voice User Interface (Vui)
    Noman Sarwar, Bilal Arif, Muhammad Azam, Naseer Ahmad, Fahad Sabah · 2022 · SSRN Electronic Journal
  22. Feasibility and Utility of a Virtual Reality Laboratory Exercise in an Undergraduate Neuroscience Course
    Alleyne P. R. Broomell, Mykenzi Allison, Gillian D. Ellern · 2022 · Journal of Undergraduate Neuroscience Education
  23. An ecological assessment of decision-making under risk and ambiguity through the virtual serious game Kalliste Decision Task
    Francisco Molins, José‐Antonio Gil‐Gómez, Miguel Ángel Serrano, Patricia Mesa‐Gresa · 2024 · Scientific Reports
  24. Design and Psychometrics of a Satisfaction Questionnaire for Tele Speech Therapy Services in Tehran
    Shakiba Hadian Dehkordi, Kianoush Abdi, Samaneh Hoseinzadeh, Zahra Haj Sadeghi · 2024 · فصلنامه علمی پژوهشی توانبخشی
  25. Global Advances in the Diagnosis, Management, and Treatment of Low Back Pain
    2025 · Frontiers research topics
  26. Investigating dose-response patterns in virtual reality rehabilitation: a pilot study of patient satisfaction in subacute stroke
    Iva Fiedorová, Šárka Baníková, Alice Najsrová, István Szegedi, Katerina Vitova, Jana Trdá, Ondřej Volný · 2025 · Frontiers in Rehabilitation Sciences
  27. The Most Commonly Utilized Questionnaires for Evaluating Virtual, Augmented, and Mixed Reality in Healthcare: A Scoping Review
    Sadrieh Hajesmaeel‐Gohari, Maryam Mehdipour · 2025 · International Journal of Human-Computer Interaction
  28. Méditation guidée en réalité virtuelle immersive : une étude pilote comparative auprès d’une population adulte saine
    Milena Broillet · 2025 · Cortica
  29. Additional file 1 of Virtual reality simulation to enhance advanced trauma life support trainings – a randomized controlled trial
    Tanja Birrenbach, Raphael Stuber, Conrad Eric Müller, Sutter, Paul-Martin, Wolf E. Hautz, Aristomenis K. Exadaktylos, Müller, Martin, Rafael Wespi, Thomas C. Sauter · 2024 · Figshare
  30. Additional file 1 of Study protocol for a randomized controlled trial of the NEIVATECH virtual reality system to improve visual function in children with anisometropic amblyopia
    Leal Vega, L., David Pablo Pinero, Carlos Javier Hernández-Rodríguez, Ainhoa Molina‐Martín, León Morales-Quezada, A.I. Vallelado Álvarez, Arenillas Lara, J. F., Coco Martín, M. B. · 2022 · Figshare
  31. Additional file 1 of Development and usability testing of a fully immersive VR simulation for REBOA training
    Tanja Birrenbach, Rafael Wespi, Wolf E. Hautz, Berger, J., P. Schwab, Papagiannakis, G., Exadaktylos, A. K., Sauter, T. C. · 2023 · Figshare
  32. Virtual learning with Matterport: A novel approach to teaching psychomotor skills in nursing
    Jack Potter, Karen Ann Theobald, Sandra Johnston · 2025 · Clinical Simulation in Nursing
  33. Mobile Application for Improvement of Self-Management of Type 2 Diabetes: Usability Studies
    Andreia Pinto, Glória Conceição, João Viana, Cristina Santos, Gonçalo Miranda, P. J. Santos, Alberto Freitas · 2026 · Lecture notes in networks and systems
  34. Functional immersive rehabilitation for a severely burned patient with refractory pain: A case report
    Cristián Lathrop, Carolina Pino, Benjamín Peralta-Wieland · 2026 · Physiotherapy Theory and Practice
  35. Feasibility, Usability and Acceptance of a Multi-Component Cognitive Intervention Using Immersive Virtual Reality and Telemedicine in Individuals with Subjective Cognitive Decline
    Maria Stefania De Simone, Attilia Costa, Silvia Zabberoni, Gaetano Tieri · 2026 · Journal of Clinical Medicine
  36. Integrating Virtual Reality Into a Structural Geology Curriculum: Two Longitudinal Case Studies of Blended Immersive Learning in Practice
    Cael Aidin Gallagher, Selen Türkay, Mackenzie Muir, David Conroy, Christoph Eckart Schrank · 2026 · Human Behavior and Emerging Technologies
  37. A Rapid Review on Using Memory Palace Techniques in Virtual Reality for Memory Assessment
    Halil İbrahim Şahın, Ahmet Reşit Kavsaoğlu · 2026 · GAZI UNIVERSITY JOURNAL OF SCIENCE
  38. Evaluation of a gamified digital intervention programme for self-management of chronic obstructive pulmonary disease: protocol for convergent mixed-methods usability testing study
    Mingli Pang, Jinsong Chen, Joanna Ting Wai Chu, Chris Bullen · 2026 · Critical Public Health
  39. Advancing Firefighter Training through Online Virtual Reality: Firefighters’ Subjective Reactions
    Lila Lenora Carden, Laveria F. Hutchison, David Crawley, Paul Ehmer · 2026 · Technology Knowledge and Learning
  40. Digital Innovations in Disaster Response: Bridging Gaps and Saving Lives
    2026 · Frontiers research topics
  41. Home-based virtual reality augmented vestibular rehabilitation for persistent postural-perceptual dizziness: A pilot feasibility trial
    Dharsha Petrie, Tjerk Joppe Lagrand, Gretta Palmer, David D. G. Palmer, Trevor Glen Russell, Alexander Lehn · 2026 · Journal of Psychosomatic Research
  42. Activation of the flexor reflex for gait training in chronic stroke patients
    Aida Sehle, Joachim Liepert · 2026 · Frontiers in Neurology
  43. Design and validation of an immersive virtual rehabilitation system for individuals with vestibular disorders: A feasibility study
    Abdulaziz Ibrahem-Altwijri, Sergio Albiol-Pérez, María-Dolores Cortés-Vega, Cristina García‐Muñoz, Rocio Sasián Ramírez de Arellano, José‐Antonio Gil‐Gómez, José-Antonio Lozano-Quilis, María Jesús Casuso-Holgado · 2026 · PLoS ONE
  44. Combining EEG-guided HD-tACS and Immersive Virtual Reality for Social Prediction Training in Congenital and Acquired Cerebellar Damage: A randomized sham-controlled trial protocol
    Andrea Ciricugno, Renato Borgatti, Zaira Cattaneo, Francesco Di Russo, Marco Iosa, Viola Oldrati, Romina Romaniello, Claudia Salera, Libera Siciliano, Gaetano Tieri et al. · 2026 · PLoS ONE
  45. Non-Immersive Virtual Reality for gait and balance training with Rehametrics in children with Cerebral Palsy: protocol for a pre-post single group pilot study (Preprint)
    Elizabeth Vidal, Lucy Delgado-Barra, Eveling Castro-Gutiérrez, Robert Arisaca, Emilia Biffi · 2026
  46. Feasibility of a portable exoskeleton robotic system based on mirror visual feedback for hand rehabilitation
    Jianwei Lai, Aiguo Song, Ye Lu, Jiajin Wang, Wenbin Zhang, Xiao Li, Baoguo Xu, Xiangshan Wei, Hongxing Wang · 2026 · EngMedicine
  47. Co-Designing Embodied Telehealth for XR Physical Rehabilitation in Integrated Veteran Care
    Aviv Elor, Adrian Parrales, Maxim Kuznetsov, Michael O. Powell, Ash Robbins, Felicia Skelton, Hilary N. Touchett · 2026 · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health
  48. Wearable System for Knee Rehabilitation Monitoring with Near Real-time Feedback
    Ankan Ghosh, Ziqing Zhen, Swarup Bhunia, Sandip Ray · 2026 · IEEE International Midwest Symposium on Circuits and Systems (MWSCAS)
  49. Acute Heart-Rate Responses and User Experience During Immersive Virtual Reality and Camera-Based Versions of a Digital Painting Task: An Exploratory Randomized Crossover Study
    Iria Trillo-Charlín, Javier Bravo-Aparicio, Esperanza Barroso‐Corroto, Héctor Beltrán-Alacreu · 2026 · Applied Sciences
  50. Effects of Virtual Reality on PostOperative WEllbeing and recovery (POWER of VR) in children and adolescents undergoing major surgery: study protocol for a prospective, multicentre randomised controlled trial
    Hannah Louise van Rhoon, Sanne Elisabeth Hoeks, Jorinde A. W. Polderman, Thomas G. de Leeuw, Jan J. van Wijk, Bram Dierckx, Jan A.M. Bollen, Simon van der Pol, Marly MMA Smit, Egbert Gezinus Mik et al. · 2026 · BMJ Open
  51. Cross‐Cultural Adaptation and Psychometric Validation of the Arabic User Satisfaction Evaluation Questionnaire (USEQ)
    Aws Abed Al Raheem Magableh, Khalid Suliman Al-Tahat · 2026 · Advances in Human-Computer Interaction
  52. The Bright and Dark Sides of AI Dependency on Students’ Critical Thinking: The Roles of Cognitive Fatigue and Engagement
    Mohamad Arief Rafsanjani, Riza Yonisa Kurniawan, Handri Dian Wahyudi, Prattana Srisuk · 2026 · The Journal of Behavioral Science