The DOI matches its Crossref record.
Perancangan Brosur Interaktif Berbasis Augmented Reality
Open accessAbstract
Abstrak — Augmented reality merupakan sebuah istilah untuk menggabungkan lingkungan dunia nyata dengan dunia virtual. Augmented reality menjadi sangat populer saat ini karena selain menarik, juga dapat di tampilkan secara realtime. Pada umumnya, augmented reality menambahkan objek digital pada realita dengan mengacu pada objek-objek tertentu pada dunia nyata, misalnya dengan menggunakan marker, marker teksture (surface), face detection/recognition, motion detection, dan GPS & Digital Compass. Oleh karena itu, pada tugas akhir ini di buatlah aplikasi yang bertujuan untuk mempromosikan suatu brosur mobil dengan memanfaatkan konsep augmented reality yang menggunakan marker dan virtual button sebagai objek acuan pada dunia nyata dan animasi mobil sebagai objek dari dunia virtual yang ditambahkan pada lingkup dunia nyata agar lebih menarik. Marker yang dibuat berfungsi untuk memanggil model 3D mobil agar muncul di layar smartphone android dengan mengunakan library vuforia SDK. Sedangkan unity 3D berfungsi untuk membuat interaksi dengan model 3D mobil dan merancang aplikasi agar dapat dijalankan pada smartphone berbasis android, yaitu untuk mengontrol objek ke kiri,kanan,atas,bawah, memutar, maupun memperbesar dan untuk melihat data dari harga dan spesifikasi yang terdapat pada brosur. Kata kunci - Android, Augmented Reality, Brosur, Marker. Abstract - Augmented reality is a term used to explain the combination between the real world and the virtual world. Recently, augmented reality is a most popular application. Besides it is more interesting, augmented reality can be showed object as realtime. In general, augmented reality adding the digital object at real object according to certain objects in the real world. For example: marker, marker texture (surface), face detection/recognition, motion detection, and GPS & Digital Compass. Therefore, this report are made to fullfil academic requirements by develop an application. The purpose of the application are to promotes a product of car through augmented reality concept by using marker and virtual button as reference object in the real world and car animation as an object in the virtual world. Marker are made to calling a 3D car model to show up on android smartphone screen by using library vuforia SDK. Whereas the function of unity 3D are to create interaction with 3D car model and support the application to running in android smartphone such as control to move and shift the object to left or right, top or down, turn around and zoom out or zoom in. The application are using to read brochure’s content such as price, product specification, etc. Keywords: Android, Augmented Reality, Brochure, Marker.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“One emerging approach is the use of Augmented Reality (AR)-based media, which combines the real world with virtual objects in an interactive manner (Rumajar et al., 2015).”
From Innovation of Augmented Reality Learning Media Using Assemblr Edu to Improve Science Learning Motivation and Outcomes of Sixth Grade Students (2025) · cites this paper as Rumajar et al., 2015
Citations
Cited by
Sorted by citations
Krismapera, Putrayasa, I. B., & Sanjaya, D. B. (2025) · Journal of Innovation and Research in Primary Education · doi:10.56916/jirpe.v4i3.1964 · Cited by 1
Metadata
- Authors
- Rumajar, R., Lumenta, A. S. M., & Sugiarso, B. A.
- ORCID
- Sugiarso, Brave A.
- Venue
- Jurnal Teknik Elektro dan Komputer
- Publisher
- Universitas Sam Ratulangi
- Published
- 2015-11-05
- Volume
- 4
- Issue
- 6
- Pages
- 1-9
- ISSN
- 2301-8402 (ISSN-L)
- 2685-368X
- OpenAlex
- W2199638249
- Cited by
- 19
- References
- 0
- Citations by year
- 2025: 1 · 2024: 3 · 2023: 2 · 2022: 2 · 2021: 3 · 2020: 4 · 2019: 2 · 2017: 2
- FWCI
- 0.53
- Type
- journal article
- Language
- id
- Open access
- hybrid
- doi.org
- Licence
- cc-by-sa
- Locations
- E-JOURNAL TEKNIK ELEKTRO DAN KOMPUTER (publishedVersion, cc-by-sa)
- E-JOURNAL TEKNIK ELEKTRO DAN KOMPUTER
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Keywords
- augmented reality, car brochures, marker-based AR, Vuforia SDK, Unity game engine, Android application, virtual buttons, 3D model interaction
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review