The DOI matches its Crossref record; 47 of the 47 references it cites were found in a registry or an index.
The effect of the use of indigenous knowledge-based Physics comics of Android-based marbles games on verbal representation and critical thinking abilities in Physics teaching
Open accessAbstract
This research aims to reveal the effectiveness of the use of an indigenous knowledge-based physics comic of Android-based marbles games on verbal representation and critical thinking abilities. It is a quasi-experiment applying the pretest-posttest control group design. The research sample consists of two classes: the control and experimental classes, each of which consists of 35 students established using the cluster random sampling technique. The effectiveness of the indigenous knowledge-based physics comic of marbles games was analyzed using the quantitative method applying the effect size analysis. The result of the effect size analysis obtained from Cohen’s f in verbal representation ability is 0.11 interpreted as medium effect size and critical thinking ability is 0.43 interpreted as large effect size. This shows that the developed indigenous knowledge-based physics comic of Android-based marbles games in physics teaching gives effects to verbal representation and critical thinking abilities of the students. In other words, the developed comic is effective in improving verbal representation and critical thinking abilities.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The cited source says what the claim attributes to it.
In the citing paper
“Results of the study showed that the use of Native knowledge marble games integrated with Android-based comics improved students’ verbal representation and critical thinking abilities in physics instruction.”
From A Systematic Review of Pedagogical Practices for Integrating Indigenous Knowledge Systems in Science Teaching (2024) · cites this paper as Damayanti & Kuswanto, 2021
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
1 retracted
Using the Concept of Game-Based Learning in Education
Liu, Z.-Y., Shaikh, Z. A., & Газизова, Ф. С. (2020) · International Journal of Emerging Technologies in Learning (iJET) · doi:10.3991/ijet.v15i14.14675 · Cited by 161 · cited 1×
“Traditional games themselves can be a real example which is contextual in teaching activities (Liu, Shaikh & Gazizova, 2020).”
BackgroundRetractedStatistical Power Analysis for the Behavioral Sciences
Muller, K. E., & Cohen, J. (1989) · Technometrics · doi:10.2307/1270020 · Cited by 99,603
Statistical Power Analysis for the Behavioral Sciences (2nd ed.).
Lachenbruch, P. A., & Cohen, J. (1989) · Journal of the American Statistical Association · doi:10.2307/2290095 · Cited by 37,421
Ennis, R. H. (1993) · Theory Into Practice · doi:10.1080/00405849309543594 · Cited by 1,101 · cited 1×
“Critical thinking indicators according to Ennis (1993) are capable of: (1) formulating the main problem; (2) disclose facts; (3) select the logical argument; (4) detect bias with different viewpoints; (5) draw conclusions.”
BackgroundSynthesis of discipline-based education research in physics
Docktor, J. L., & Mestre, J. P. (2014) · Physical Review Special Topics - Physics Education Research · doi:10.1103/physrevstper.10.020119 · Cited by 656 · cited 1×
“One of the forms of the exercises in problem solving ability can be done through representation ability (Docktor & Mestre, 2014).”
BackgroundSmartphone addiction among university students in the light of some variables
Aljomaa, S. S., Al.Qudah, M. F., Albursan, I. S., Bakhiet, S. F., & Abduljabbar, A. S. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.03.041 · Cited by 456
Uhls, Y. T., Michikyan, M., Morris, J., Garcia, D., Small, G. W., Zgourou, E., & Greenfield, P. M. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.05.036 · Cited by 257
(2014) · Educational Technology & Society · Cited by 246
Representation use and strategy choice in physics problem solving
Cock, M. D. (2012) · Physical Review Special Topics - Physics Education Research · doi:10.1103/physrevstper.8.020117 · Cited by 182 · cited 1×
“Physics representation is related to four representations: verbal representation, figure or diagram, mathematical and symbolic, and graphs (De Cock, 2012; Selamet, Mahardika & Supriadi, 2018).”
BackgroundBatlolona, J. R., Wartono, W., & Hudha, M. N. (2017) · Eurasia Journal of Mathematics Science and Technology Education · doi:10.12973/ejmste/80632 · Cited by 150 · cited 1×
“The skill that needs to be developed is higher order thinking skill, one of which is critical thinking ability (Wartono, Hudha & Batlolona, 2017).”
Background
Research works printed but not linked: 3
Cited by
Sorted by citations
Ogegbo, A. A., & Ramnarain, U. (2024) · African Journal of Research in Mathematics, Science and Technology Education · doi:10.1080/18117295.2024.2374133 · Cited by 54
“For instance, in a study that explored the use of comic-based Native marble games to teach science concepts in Indonesia, Damayanti and Kuswanto (2021) explained how the comic media was developed with narration and storylines based on the Native knowledge of marble games and used as a mediating…”
Dewi, P. S., & Kuswanto, H. (2023) · Journal of Technology and Science Education · doi:10.3926/jotse.1714 · Cited by 19
Self-citationProfile of High School Students' Critical Thinking Skills about Renewable Energy Materials
Yuliarti, Y., Marlina, L., Siahaan, S. M., Fathurohman, A., & Sudirman, S. (2023) · Jurnal Penelitian Pendidikan IPA · doi:10.29303/jppipa.v9i11.5418 · Cited by 8
“Apart from using varied learning models, choosing interesting learning media such as comics will also improve students' critical thinking skills (Aditia, Muhlisin, & Singgih, 2022; Maghfiroh & Kuswanto, 2022; Pyatt, 2021).”
BackgroundMgeladze, A., & Kapanadze, M. (2025) · Eurasia Journal of Mathematics Science and Technology Education · doi:10.29333/ejmste/16715 · Cited by 3
Physics teaching in basic and secondary education from an ethnoeducational perspective in Colombia
García-González, J. R., & Fontalvo, L. M. V. (2026) · Multidisciplinary Reviews · doi:10.31893/multirev.2026342 · Cited by 2
“The international evidence in these studies (Govender & Mudzamiri, 2022; Damayanti & Kuswanto, 2021) validates that the introduction of indigenous, ancestral artifacts, with technological tools culturally adapted, permit the development of the critical thought and the verbal reasoning.”
Metadata
- Authors
- Damayanti, A. E., & Kuswanto, H.
- Affiliations
- Yogyakarta State University (ID)
- Venue
- Journal of Technology and Science Education
- Publisher
- Omnia Publisher SL
- Published
- 2021-09-21
- Volume
- 11
- Issue
- 2
- Pages
- 581
- ISSN
- 2013-6374 (ISSN-L)
- OpenAlex
- W3201229013
- Cited by
- 9
- References
- 47
- Citations by year
- 2026: 3 · 2025: 1 · 2024: 3 · 2023: 2
- FWCI
- 2.20
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Journal of Technology and Science Education (publishedVersion, cc-by-nc)
- Dialnet (Universidad de la Rioja) (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- RACO (Revistes Catalanes amb Accés Obert) (Consorci de Serveis Universitaris de Catalunya) (submittedVersion, other-oa)
- UPCommons institutional repository (Universitat Politècnica de Catalunya) (submittedVersion, cc-by-nc)
- Funders
- Badan Riset dan Inovasi Nasional
- Topics
- Social Sciences › Education › Educational Methods and Outcomes
- Social Sciences › Education › STEM Education
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- indigenous knowledge, physics comics, Android game, verbal representation, critical thinking, physics education, game-based learning
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review