Cited by 12Educational Games and GamificationDigital Games and MediaMotivation and Self-Concept in Sports

Games that Motivate to Learn: Design Serious Games by Identified Regulations

Open access
Deen, Menno, Schouten, Ben A.M.·2011·Advances in Game-Based Learning

Abstract

To accomplish this fit, game designers could not conceal the learning within a game, but explicitly communicate the constructed knowledge to the player. Progressive feedback, the availability of various learning styles in the game, and the embedding of the game in a social environment, might satisfy students’ needs for competence, autonomy and relatedness to significant others. When these needs are satisfied within the context of the educational instructions, students might become motivated to learn during play, and even when the game is over.

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Crossref · 10.4018/978-1-60960-495-0.ch016

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3 of 3 references verified0 citation errors · 0 not checkable

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Authors
Deen, M., & Schouten, B. A. M.
Affiliations
Fontys University of Applied Sciences (NL)
Venue
Advances in Game-Based Learning
Publisher
IGI Global
Published
2011-05-25
Pages
330-351
ISSN
  • 2327-1825 (ISSN-L)
  • 2327-1833
OpenAlex
W2503387106
Cited by
12
References
3
Citations by year
2026: 1 · 2023: 1 · 2022: 1 · 2021: 1 · 2017: 1 · 2016: 1 · 2015: 2 · 2014: 3 · 2013: 1
FWCI
4.07
Type
book chapter
Language
en
Open access
Licence
other-oa
Locations
  • Advances in game-based learning book series (publishedVersion)
  • TU/e Research Portal (submittedVersion)
  • TU/e Research Portal (submittedVersion, other-oa)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
Keywords
game-based learning, intrinsic motivation, game design, learning styles, social learning, autonomy, competence, relatedness, embedded learning

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