The DOI matches its Crossref record.
Situated Language and Learning: A Critique of Traditional Schooling
Abstract
Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers?In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today.Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students.The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'.Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.
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“We conceptualize language as a situated, dialogic, and generative practice [63,68,69].”
From A Systematic Review of Generative AI in K–12: Mapping Goals, Activities, Roles, and Outcomes via the 3P Model (2025) · cites this paper as [68]
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The Ecology of Games: Connecting Youth, Games and Learning
Jordan, T. (2009) · Information Communication & Society · doi:10.1080/13691180802552890 · Cited by 429
McVee, M. B., Dunsmore, K., & Gavelek, J. R. (2005) · Review of Educational Research · doi:10.3102/00346543075004531 · Cited by 427
Nurturing Affinity Spaces and Game-Based Learning
Gee, J. P., & Hayes, E. (2012) · Cambridge University Press eBooks · doi:10.1017/cbo9781139031127.015 · Cited by 174
Self-citationChen, M. A., & Hwang, G. (2020) · Interactive Learning Environments · doi:10.1080/10494820.2020.1734626 · Cited by 153
Yıldız, E., & Bukow, W.-D. (2014) · Kultur & Konflikt · doi:10.14361/transcript.9783839425046 · Cited by 137
Metadata
- Authors
- Gee, J. P.
- Corresponding author
- Gee, James Paul
- ORCID
- Gee, James Paul
- Venue
- Routledge eBooks
- Publisher
- Routledge
- Published
- 2012-10-02
- OpenAlex
- W4251157997
- Cited by
- 174
- References
- 0
- Citations by year
- 2026: 9 · 2025: 18 · 2024: 18 · 2023: 14 · 2022: 8 · 2021: 11 · 2020: 13 · 2019: 16 · 2018: 6 · 2017: 15 · 2016: 4 · 2015: 9 · 2014: 6 · 2013: 4 · 2012: 7
- FWCI
- 9.23
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- Routledge eBooks (publishedVersion)
- Topics
- Social Sciences › Education › Innovative Education and Learning Practices
- Social Sciences › Education › Literacy, Media, and Education
- Social Sciences › Education › Linguistics and Education Research
- Keywords
- disciplinary language, language acquisition, literacy, educational inequality, disadvantaged students, minority students, video games, out-of-school learning, communities of practice, digital literacy, educational psychology, education policy
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