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Hermeneutics of play
Abstract
This chapter discusses how hermeneutics can be applied to play and games. Hermeneutics is the theory of interpretation, with a long history of being used to understand different types of texts. This chapter draws especially from philosophical hermeneutics, a general theory of understanding, and combines it with perspectives from game studies. Many of the insights developed in hermeneutics apply to games, but there are some aspects of games that differ from most media. Games are comprised of interactive processes, making them especially suited for conveying ideas about things that develop or change. Unlike most media, they also evaluate their players through their performances. If one misunderstands a game, it may be impossible to continue playing it.
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Metadata
- Authors
- Arjoranta, J.
- Corresponding author
- Arjoranta, Jonne
- ORCID
- Arjoranta, Jonne
- Venue
- The Routledge Handbook of Philosophy of Games
- Publisher
- Routledge
- Published
- 2025-10-22
- Pages
- 266-276
- OpenAlex
- W4415493436
- Cited by
- 0
- References
- 0
- FWCI
- 0.00
- Type
- book chapter
- Language
- en
- Open access
- closed
- Locations
- Routledge eBooks (publishedVersion)
- Jyväskylä University Digital Archive (University of Jyväskylä) (submittedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Philosophy › Hermeneutics and Narrative Identity
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- hermeneutics, play, games, philosophical hermeneutics, game studies, interpretation, interactivity, player performance
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