Cited by 0Digital Games and MediaHermeneutics and Narrative IdentityEducational Games and Gamification

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Hermeneutics of play

Arjoranta, Jonne·2025·The Routledge Handbook of Philosophy of Games

Abstract

This chapter discusses how hermeneutics can be applied to play and games. Hermeneutics is the theory of interpretation, with a long history of being used to understand different types of texts. This chapter draws especially from philosophical hermeneutics, a general theory of understanding, and combines it with perspectives from game studies. Many of the insights developed in hermeneutics apply to games, but there are some aspects of games that differ from most media. Games are comprised of interactive processes, making them especially suited for conveying ideas about things that develop or change. Unlike most media, they also evaluate their players through their performances. If one misunderstands a game, it may be impossible to continue playing it.

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Crossref · 10.4324/9781315304991-23

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Metadata

Authors
Arjoranta, J.
Corresponding author
Arjoranta, Jonne
Venue
The Routledge Handbook of Philosophy of Games
Publisher
Routledge
Published
2025-10-22
Pages
266-276
OpenAlex
W4415493436
Cited by
0
References
0
FWCI
0.00
Type
book chapter
Language
en
Open access
closed
Locations
  • Routledge eBooks (publishedVersion)
  • Jyväskylä University Digital Archive (University of Jyväskylä) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Arts and Humanities › Philosophy › Hermeneutics and Narrative Identity
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
hermeneutics, play, games, philosophical hermeneutics, game studies, interpretation, interactivity, player performance

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