I can see clearly now the walls have gone: IP law vs. mods, cheats and hacks in video games
Open accessAbstract
This article explores the role of copyright protection in addressing the risks of mods, cheats and hacking software in video games. We consider the implications of the recent decision of the CJEU in the long-running Sony v. Datel dispute and seek to reconcile its conclusions with the earlier UK litigation in Take-Two v. James. We also consider the role of other forms of intellectual property protection in addressing mods and cheat software, the differences in approach a games developer might take in relation to single-player and multiplayer games, and whether, in appropriate circumstances tolerating activities, such as modding could make commercial sense.
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- Authors
- Trebble, A., Aronsson-Storrier, A., & Costin, J.
- Venue
- Interactive Entertainment Law Review
- Publisher
- Edward Elgar Publishing
- Published
- 2026-06-01
- Volume
- 9
- Issue
- 1
- Pages
- 34-44
- ISSN
- 2515-3870 (ISSN-L)
- 2515-3889
- OpenAlex
- W4413362221
- Cited by
- 0
- References
- 0
- FWCI
- 0.00
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Interactive Entertainment Law Review (publishedVersion, cc-by-nc-nd)
- Topics
- Social Sciences › Law › Intellectual Property Law
- Social Sciences › Political Science and International Relations › Intellectual Property Rights and Media
- Social Sciences › Business, Management and Accounting › Marketing › Copyright and Intellectual Property
- Keywords
- game modding, game hacking, copyright protection, intellectual property law, Court of Justice of the European Union, multiplayer games, single-player games
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