Analysis and Design of the Web Game on Descriptive Statistics through the ADDIE Model, Data Science and Machine Learning
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This mixed research aims to analysis and design the Web Game On Descriptive Statistics (WGODS) through the ADDIE model, data science and machine learning. The sample consists of 61 students from a university in Mexico. WGODS is a technological tool (quiz game) that presents various questions and answers about statistics (quantitative and qualitative data). The results of the linear regression (machine learning) indicate that the content and aesthetics of WGODS have a positive influence on the educational process. The ADDIE model allows the organization of WGODS considering the needs of the students. Also, data science identifies 4 predictive models on the use of WGODS in the field of statistics through the decision tree technique. Finally, teachers can transform the organization and development of school activities through the ADDIE model and technology. In particular, WGODS improves the educational process on the quantitative and qualitative data through a pleasant, attractive, simple, easy and useful web interface.
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The use of pedagogical models is required for automated AI systems, digital educational games, VR worlds, and other online applications to achieve an ideal educational framework for assimilation of knowledge and development of complex skills.
“However, the use of pedagogical models is required in order for such systems to be able to achieve an ideal educational framework for the assimilation of knowledge and development of complex skills as required by modern competitive reality (e.g., Salas-Rueda et al. [19]; and Yu et al. [20]).”
From A Comparative Study of the ADDIE Instructional Design Model in Distance Education (2022) · cites this paper as Salas-Rueda et al. [19]
The ADDIE model encourages the organization and creation of innovative, useful, and creative spaces in an online training context, thus contributing to the improvement of learners' academic performance, motivation, and involvement.
“Additionally, this model encourages the organization and creation of innovative, useful, and creative spaces in an online training context, thus contributing to the improvement of learners' academic performance, motivation, and involvement (e.g., Salas-Rueda et al. [19]).”
From A Comparative Study of the ADDIE Instructional Design Model in Distance Education (2022) · cites this paper as Salas-Rueda et al. [19]
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References 40 · Cited by 55
- Authors
- Salas-Rueda, R.-A., Salas-Rueda, É.-P., & Salas-Rueda, R.-D.
- Affiliations
- Universidad Autónoma Metropolitana (MX)
- Tecnológico de Monterrey (MX)
- Venue
- International Journal of Education in Mathematics, Science and Technology
- Publisher
- ISTES Organization
- Published
- 2020-05-17
- Volume
- 8
- Issue
- 3
- Pages
- 245
- ISSN
- 2147-611X (ISSN-L)
- OpenAlex
- W3032980859
- Cited by
- 55
- References
- 40
- Citations by year
- 2026: 4 · 2025: 5 · 2024: 5 · 2023: 20 · 2022: 9 · 2021: 8 · 2020: 4
- FWCI
- 15.48
- Type
- journal article
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- Locations
- International Journal of Education in Mathematics Science and Technology (publishedVersion, cc-by-nc)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Mathematics › Statistics and Probability › Statistics Education and Methodologies
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- online games, ADDIE model, educational game design, quiz game, qualitative and quantitative data, decision tree, university students
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