From Pixels to UI Actions: Learning to Follow Instructions via Graphical User Interfaces
Open accessAbstract
Much of the previous work towards digital agents for graphical user interfaces (GUIs) has relied on text-based representations (derived from HTML or other structured data sources), which are not always readily available. These input representations have been often coupled with custom, task-specific action spaces. This paper focuses on creating agents that interact with the digital world using the same conceptual interface that humans commonly use -- via pixel-based screenshots and a generic action space corresponding to keyboard and mouse actions. Building upon recent progress in pixel-based pretraining, we show, for the first time, that it is possible for such agents to outperform human crowdworkers on the MiniWob++ benchmark of GUI-based instruction following tasks.
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A relatively less explored area is facilitating agents to learn autonomously from their own experiences.
“A relatively less explored area is facilitating agents to learn autonomously from their own experiences, similar to a student gaining insights from practicing for an exam.”
From Expel: LLM agents are experiential learners (2024) · cites this paper as Shaw et al. 2023
Section 3.1 (page not available) describes improving an agent iteratively using successful episodes from its own tree-search policy, supporting the idea of learning from experience. It does not say that autonomous learning from experience is a relatively less explored area; it notes that prior work has explored reinforcement learning for agent improvement. (LLM, conf=0.79)
Experimental — accuracy not yet measuredMany existing work choose to focus only on a subset of MiniWoB++ tasks.
“many existing work choose to focus only on a subset of the tasks (Kim et al., 2024; Li et al., 2023d; Shaw et al., 2023).”
From OpenHands: An Open Platform for AI Software Developers as Generalist Agents (2024) · cites this paper as Shaw et al., 2023
Previous works on learning in LLM agents have primarily been trained on extensive human-labeled datasets or improved via iterative retries on a single task.
“Additionally, previous works on learning in LLM agents have primarily been trained on extensive human-labeled datasets (Lin et al. 2023a;Shaw et al. 2023) or improved via iterative retries (Shinn et al. 2023) on a single task.”
From Expel: LLM agents are experiential learners (2024) · cites this paper as Shaw et al. 2023
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Cited by 12
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- Authors
- Shaw, P., Joshi, M., Cohan, J., Berant, J., Pasupat, P., Hu, H., Khandelwal, U., Lee, K., & Toutanova, K. N.
- Venue
- Advances in Neural Information Processing Systems 36
- Published
- 2023
- Pages
- 34354-34370
- ISSN
- 1049-5258 (ISSN-L)
- OpenAlex
- W7133224230
- Cited by
- 12
- References
- 0
- Citations by year
- 2026: 3 · 2025: 3 · 2024: 5 · 2023: 1
- FWCI
- 2.78
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Licence
- cc-by
- Locations
- neural information processing systems (publishedVersion)
- arXiv (Cornell University) (submittedVersion, cc-by)
- arXiv (Cornell University) (cc-by)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Information Systems › Web Data Mining and Analysis
- Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
- Keywords
- instruction following, graphical user interface, human-computer interaction, visual grounding
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