GTBench: Uncovering the Strategic Reasoning Capabilities of LLMs via Game-Theoretic Evaluations
Open accessAbstract
As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments through game-theoretic tasks, e.g., board and card games that require pure logic and strategic reasoning to compete with opponents. We first propose GTBench, a language-driven environment composing 10 widely recognized tasks, across a comprehensive game taxonomy: complete versus incomplete information, dynamic versus static, and probabilistic versus deterministic scenarios. Then, we (1) Characterize the game-theoretic reasoning of LLMs; and (2) Perform LLM-vs.-LLM competitions as reasoning evaluation. We observe that (1) LLMs have distinct behaviors regarding various gaming scenarios; for example, LLMs fail in complete and deterministic games yet they are competitive in probabilistic gaming scenarios; (2) Most open-source LLMs, e.g., CodeLlama-34b-Instruct and Llama-2-70b-chat, are less competitive than commercial LLMs, e.g., GPT-4, in complex games, yet the recently released Llama-3-70b-Instruct makes up for this shortcoming. In addition, code-pretraining greatly benefits strategic reasoning, while advanced reasoning methods such as Chain-of-Thought (CoT) and Tree-of-Thought (ToT) do not always help. We further characterize the game-theoretic properties of LLMs, such as equilibrium and Pareto Efficiency in repeated games. Detailed error profiles are provided for a better understanding of LLMs' behavior. We hope our research provides standardized protocols and serves as a foundation to spur further explorations in the strategic reasoning of LLMs.
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One possible cause of conflict is a multiplicity of potential solutions (or equilibria).
“One possible cause of conflict is a multiplicity of potential solutions (or equilibria , see also Section 2.1).”
From Multi-Agent Risks from Advanced AI (2025) · cites this paper as Duan et al., 2024
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Multi-Agent Risks from Advanced AI
Hammond, L., Chan, A., Clifton, J., Hoelscher-Obermaier, J., Khan, A., McLean, E., Smith, C., Barfuss, W., Foerster, J., Gavenčiak, T., et al. (2025) · arXiv · doi:10.48550/arxiv.2502.14143 · Cited by 10 · see citing works
Can LLMs Correct Themselves? A Benchmark of Self-Correction in LLMs
Tie, G., Yuan, Z., Zhao, Z., Hu, C., Gu, T., Zhang, R., Zhang, S., Wu, J., Tu, X., Jin, M., et al. (2025) · arXiv · doi:10.48550/arxiv.2510.16062
Self-citation
- Authors
- Duan, J., Zhang, R., Diffenderfer, J., Kailkhura, B., Sun, L., Stengel-Eskin, E., Bansal, M., Chen, T., & Xu, K.
- ORCID
- Venue
- Advances in Neural Information Processing Systems 37
- Published
- 2024
- Pages
- 28219-28253
- ISSN
- 1049-5258 (ISSN-L)
- OpenAlex
- W4415798246
- Cited by
- 39
- References
- 0
- Citations by year
- 2026: 22 · 2025: 12 · 2024: 5
- FWCI
- 9.43
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- neural information processing systems (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Decision Sciences › Management Science and Operations Research › Game Theory and Applications
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
- Keywords
- large language models, strategic reasoning, game theory, benchmarking
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