Cited by 39Artificial Intelligence in GamesGame Theory and ApplicationsArtificial Intelligence Applications

GTBench: Uncovering the Strategic Reasoning Capabilities of LLMs via Game-Theoretic Evaluations

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Duan, Jinhao, Zhang, Renming, Diffenderfer, James, Kailkhura, Bhavya, Sun, Lichao, Stengel-Eskin, Elias, Bansal, Mohit, Chen, Tianlong +1 more·2024·Advances in Neural Information Processing Systems 37

Abstract

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial. This paper evaluates LLMs' reasoning abilities in competitive environments through game-theoretic tasks, e.g., board and card games that require pure logic and strategic reasoning to compete with opponents. We first propose GTBench, a language-driven environment composing 10 widely recognized tasks, across a comprehensive game taxonomy: complete versus incomplete information, dynamic versus static, and probabilistic versus deterministic scenarios. Then, we (1) Characterize the game-theoretic reasoning of LLMs; and (2) Perform LLM-vs.-LLM competitions as reasoning evaluation. We observe that (1) LLMs have distinct behaviors regarding various gaming scenarios; for example, LLMs fail in complete and deterministic games yet they are competitive in probabilistic gaming scenarios; (2) Most open-source LLMs, e.g., CodeLlama-34b-Instruct and Llama-2-70b-chat, are less competitive than commercial LLMs, e.g., GPT-4, in complex games, yet the recently released Llama-3-70b-Instruct makes up for this shortcoming. In addition, code-pretraining greatly benefits strategic reasoning, while advanced reasoning methods such as Chain-of-Thought (CoT) and Tree-of-Thought (ToT) do not always help. We further characterize the game-theoretic properties of LLMs, such as equilibrium and Pareto Efficiency in repeated games. Detailed error profiles are provided for a better understanding of LLMs' behavior. We hope our research provides standardized protocols and serves as a foundation to spur further explorations in the strategic reasoning of LLMs.

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  • One possible cause of conflict is a multiplicity of potential solutions (or equilibria).

    “One possible cause of conflict is a multiplicity of potential solutions (or equilibria , see also Section 2.1).”

    From Multi-Agent Risks from Advanced AI (2025) · cites this paper as Duan et al., 2024

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Authors
Duan, J., Zhang, R., Diffenderfer, J., Kailkhura, B., Sun, L., Stengel-Eskin, E., Bansal, M., Chen, T., & Xu, K.
Venue
Advances in Neural Information Processing Systems 37
Published
2024
Pages
28219-28253
ISSN
1049-5258 (ISSN-L)
OpenAlex
W4415798246
Cited by
39
References
0
Citations by year
2026: 22 · 2025: 12 · 2024: 5
FWCI
9.43
Type
conference paper
Language
en
Open access
Locations
  • neural information processing systems (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Decision Sciences › Management Science and Operations Research › Game Theory and Applications
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence Applications
Keywords
large language models, strategic reasoning, game theory, benchmarking

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