Cited by 1Architecture and Computational DesignSustainable Design and DevelopmentAugmented Reality Applications

AR-enabled circular construction of a computationally designed reclaimed wood shell structure

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Fischer, Daniel, Haußer, Tamara, Witt, Vincent Johannes, Kranz, Fanny, La Magna, Riccardo, Dörstelmann, Moritz·2024·International Association for Shell and Spatial Structures (IASS)

Abstract

The research presents a design-by-availability case study focusing on utilizing wood waste from secondary material streams in combination with augmented reality (AR) for complex three-dimensional assembly. It realized a double-curved shell structure using irregular reclaimed elements, seamlessly integrating digital design principles with manual craft skills. The research exemplifies a digital upcycling method for wood waste, turning small-scale wood scraps into more significant structural components. By integrating wood-nailing principles into a computational design framework and issuing assembly instructions through AR technology, the study demonstrates a design-to-build approach centered on locally available materials, showcasing the potential of digital craft and circular construction practices.

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DataCite · 10.5445/ir/1000189756

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  • Demonstrators such as the Re/Place Pavilion, Nail-It Pavilion, and TerraTimber project have shown how digital design concepts can be generated and fabricated using digital tools to position irregular timber elements.

    “Demonstrators, such as the Re/Place Pavilion (Studio Chris Fox 2022), Nail-It Pavilion (Fischer et al. 2024), and TerraTimber project (Fischer et al. 2025), have shown how digital design concepts can be generated and fabricated using digital tools, such as CNC machines and augmented-reality-assisted processes, to position irregular timber elements.”

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Research works printed but not linked: 3

  1. M. Bolpagni, R. Gavina, und D. Ribeiro, Hrsg., Industry 4.0 for the Built Environment: Methodologies, Technologies and Skills, Bd. 20. in Structural Integrity, vol. 20, pp. 98 -101. Cham: Springer International Publishing, 2022. doi: 10.1007/978-3-030-82430-3 · DOI
  2. S. Wang, D. Lin, und L. Sun, "Human-cyber-physical system for post-digital design and construction of lightweight timber structures", Automation in Construction, Bd. 154, S. 105033, Okt. 2023, doi: 10.1016/j.autcon.2023.105033. · DOI
  3. G. Lee, "Code-Bothy: Mixed reality and craft sustainability, "Frontiers of Architectural Research, Bd. 11, Nr. 4, S. 681-690, Aug. 2022, doi: 10.1016/j.foar.2022.05.002. · DOI

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Authors
Fischer, D., Haußer, T., Witt, V. J., Kranz, F., La Magna, R., & Dörstelmann, M.
Venue
International Association for Shell and Spatial Structures (IASS)
Publisher
International Association for Shell and Spatial Structures (IASS)
Published
2024
OpenAlex
W7124953122
Cited by
0
References
0
FWCI
0.00
Type
conference paper
Language
en
Locations
  • Repository KITopen (Karlsruhe Institute of Technology) (submittedVersion)
  • KITopen (other-oa)
Topics
  • Physical Sciences › Engineering › Architecture › Architecture and Computational Design
  • Physical Sciences › Engineering › Building and Construction › Sustainable Design and Development
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
Keywords
augmented reality, circular construction, reclaimed wood, computational design, nailing, assembly instructions, digital craft, local materials

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