AR-enabled circular construction of a computationally designed reclaimed wood shell structure
Open accessAbstract
The research presents a design-by-availability case study focusing on utilizing wood waste from secondary material streams in combination with augmented reality (AR) for complex three-dimensional assembly. It realized a double-curved shell structure using irregular reclaimed elements, seamlessly integrating digital design principles with manual craft skills. The research exemplifies a digital upcycling method for wood waste, turning small-scale wood scraps into more significant structural components. By integrating wood-nailing principles into a computational design framework and issuing assembly instructions through AR technology, the study demonstrates a design-to-build approach centered on locally available materials, showcasing the potential of digital craft and circular construction practices.
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Demonstrators such as the Re/Place Pavilion, Nail-It Pavilion, and TerraTimber project have shown how digital design concepts can be generated and fabricated using digital tools to position irregular timber elements.
“Demonstrators, such as the Re/Place Pavilion (Studio Chris Fox 2022), Nail-It Pavilion (Fischer et al. 2024), and TerraTimber project (Fischer et al. 2025), have shown how digital design concepts can be generated and fabricated using digital tools, such as CNC machines and augmented-reality-assisted processes, to position irregular timber elements.”
From Multi-functional adaptive robotic fabrication strategy for irregular reclaimed timber in large-scale building components for circular construction (2026) · cites this paper as Fischer et al. 2024
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Research works printed but not linked: 3
- M. Bolpagni, R. Gavina, und D. Ribeiro, Hrsg., Industry 4.0 for the Built Environment: Methodologies, Technologies and Skills, Bd. 20. in Structural Integrity, vol. 20, pp. 98 -101. Cham: Springer International Publishing, 2022. doi: 10.1007/978-3-030-82430-3 · DOI
- S. Wang, D. Lin, und L. Sun, "Human-cyber-physical system for post-digital design and construction of lightweight timber structures", Automation in Construction, Bd. 154, S. 105033, Okt. 2023, doi: 10.1016/j.autcon.2023.105033. · DOI
- G. Lee, "Code-Bothy: Mixed reality and craft sustainability, "Frontiers of Architectural Research, Bd. 11, Nr. 4, S. 681-690, Aug. 2022, doi: 10.1016/j.foar.2022.05.002. · DOI
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Fischer, D., Zanetti, E., Zareian, M., & Dörstelmann, M. (2026) · Construction Robotics · doi:10.1007/s41693-026-00193-1
Self-citation
- Authors
- Fischer, D., Haußer, T., Witt, V. J., Kranz, F., La Magna, R., & Dörstelmann, M.
- Venue
- International Association for Shell and Spatial Structures (IASS)
- Publisher
- International Association for Shell and Spatial Structures (IASS)
- Published
- 2024
- OpenAlex
- W7124953122
- Cited by
- 0
- References
- 0
- FWCI
- 0.00
- Type
- conference paper
- Language
- en
- Open access
- Locations
- Repository KITopen (Karlsruhe Institute of Technology) (submittedVersion)
- KITopen (other-oa)
- Topics
- Physical Sciences › Engineering › Architecture › Architecture and Computational Design
- Physical Sciences › Engineering › Building and Construction › Sustainable Design and Development
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- augmented reality, circular construction, reclaimed wood, computational design, nailing, assembly instructions, digital craft, local materials
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