Cited by 2Educational Games and GamificationSecond Language Acquisition and LearningEFL/ESL Teaching and Learning

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Playful Learning Game to Improve Vocabulary Acquisition in the English Language

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Loor Gómez, Shirley Katherine, Vivero Cedeño, Nancy Johanna·2025·Reincisol.

Abstract

Playful learning has emerged as an effective tool to enhance vocabulary acquisition in English language teaching; this approach allows students to engage actively and meaningfully, promoting the retention and comprehension of new words; this paper explores the impact of educational games on the vocabulary development of beginner and intermediate-level students, analyzing how gamification fosters motivation and autonomous learning; various games, both digital and traditional, implemented in English classrooms are examined, showing that the use of playful resources not only reinforces learning but also reduces anxiety and improves attitudes towards the language; results obtained from case studies and surveys reveal that students involved in playful activities showed significant vocabulary acquisition compared to those following conventional methods; it is concluded that playful learning is not just a complementary tool but an essential strategy to transform the process of teaching English, fostering dynamic, inclusive, and student-centered educational environments.

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Crossref · 10.59282/reincisol.v4(7)702-717

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Metadata

Authors
Loor Gómez, S. K., & Vivero Cedeño, N. J.
Venue
Reincisol.
Published
2025-01-01
Volume
4
Issue
7
Pages
702-717
ISSN
2953-6421 (ISSN-L)
OpenAlex
W4407062585
Cited by
2
References
0
Citations by year
2026: 1 · 2025: 1
FWCI
4.00
Type
journal article
Language
en
Open access
Locations
  • Reincisol (publishedVersion, cc-by-nc-sa)
  • Dialnet (Universidad de la Rioja) (submittedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
Keywords
playful learning, game-based learning, vocabulary acquisition, English as a foreign language, gamification, student motivation, self-directed learning, language anxiety, language attitudes, video games, traditional games, beginner and intermediate learners

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CoChat. (2026). Citation check: Playful Learning Game to Improve Vocabulary Acquisition in the English Language. https://app.cochat.ai/papers/10.59282/reincisol.v4(7)702-717
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Loor Gómez, S. K., & Vivero Cedeño, N. J. (2025). Playful Learning Game to Improve Vocabulary Acquisition in the English Language. Reincisol. https://doi.org/10.59282/reincisol.v4(7)702-717