Cited by 1Educational Games and GamificationEducation and Critical Thinking DevelopmentProblem and Project Based Learning

Aprendizaje Basado en Juegos (GBL) en el desarrollo del pensamiento crítico [Games Based Learning (GBL) in the development of critical thinking]

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Román-Celi, Gabriela Estefanía·2023·Cognopolis. Revista de educación y pedagogía

Abstract

El Aprendizaje Basado en Juegos (GBL, por sus siglas en inglés) ha ganado relevancia en los últimos años como una metodología didáctica innovadora. Este artículo tiene como objetivo analizar el Aprendizaje Basado en Juegos (GBL) en el desarrollo del pensamiento crítico en estudiantes. Se adoptó un trabajo de revisión sistemática, 17 estudios fueron seleccionados para su inclusión. El Aprendizaje Basado en Juegos (GBL) se posiciona como una estrategia pedagógica eficaz para desarrollar el pensamiento crítico en la educación universitaria, al fomentar habilidades cognitivas avanzadas como el análisis, la síntesis y la evaluación. Sin embargo, su efectividad depende de diversos factores contextuales, entre ellos, la alfabetización tecnológica de los estudiantes, la capacitación de los docentes y el acceso a infraestructuras tecnológicas adecuadas.

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Crossref · 10.62574/5m9rgk11

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Authors
Román-Celi, G. E.
Affiliations
Universidad Nacional de Loja (EC)
Corresponding author
Román-Celi, Gabriela Estefanía
Venue
Cognopolis. Revista de educación y pedagogía
Published
2023-09-01
Volume
1
Issue
3
Pages
1-14
ISSN
3073-1240 (ISSN-L)
OpenAlex
W4404098150
Cited by
0
References
0
FWCI
0.00
Type
journal article
Language
es
Open access
Locations
Cognopolis Revista de educación y pedagogía (publishedVersion, cc-by-nc-sa)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Education and Critical Thinking Development
  • Social Sciences › Education › Problem and Project Based Learning
Keywords
game-based learning, critical thinking, university students, university teaching, technological literacy, teacher professional development, educational technology infrastructure

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