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Affective Computing
Open accessAbstract
According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. The latest scientific findings indicate that emotions play an essential role in decision making, perception, learning, and more—that is, they influence the very mechanisms of rational thinking. Not only too much, but too little emotion can impair decision making. According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express emotions. Part 1 of this book provides the intellectual framework for affective computing. It includes background on human emotions, requirements for emotionally intelligent computers, applications of affective computing, and moral and social questions raised by the technology. Part 2 discusses the design and construction of affective computers. Although this material is more technical than that in Part 1, the author has kept it less technical than typical scientific publications in order to make it accessible to newcomers. Topics in Part 2 include signal-based representations of emotions, human affect recognition as a pattern recognition and learning problem, recent and ongoing efforts to build models of emotion for synthesizing emotions in computers, and the new application area of affective wearable computers.
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“In contrast, the goal of our system was to use on-body sensors with EDA and electrocardiogram (EKG), since these sensors have been shown to be reliable for emotion detection [14,17,18].”
From Food and Mood: Just-in-Time Support for Emotional Eating (2013) · cites this paper as [18]
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Opinion Mining and Sentiment Analysis
Pang, B., & Lee, L. (2008) · now publishers, Inc. eBooks · doi:10.1561/9781601981516 · Cited by 6,957
Statistical pattern recognition: a review
Jain, A. K., Duin, P., & Mao, J. (2000) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/34.824819 · Cited by 6,898
DEAP: A Database for Emotion Analysis ;Using Physiological Signals
Koelstra, S., Muhl, C., Soleymani, M., Lee, J.-S., Yazdani, A., Ebrahimi, T., Pun, T., Nijholt, A., & Patras, I. (2012) · IEEE Transactions on Affective Computing · doi:10.1109/t-affc.2011.15 · Cited by 5,093
Machines and Mindlessness: Social Responses to Computers
Nass, C., & Moon, Y. (2000) · Journal of Social Issues · doi:10.1111/0022-4537.00153 · Cited by 4,022
IEMOCAP: Interactive emotional dyadic motion capture database
Busso, C., Bulut, M., Lee, C.-C., Kazemzadeh, A., Mower, E., Kim, S., Chang, J. N., Lee, S., & Narayanan, S. S. (2008) · Language Resources and Evaluation · doi:10.1007/s10579-008-9076-6 · Cited by 3,869
Metadata
- Authors
- Picard, R. W.
- Affiliations
- MIT Media Lab (US)
- Corresponding author
- Picard, Rosalind W.
- ORCID
- Picard, Rosalind W.
- Venue
- MIT Press
- Publisher
- The MIT Press
- Published
- 1997-09-24
- OpenAlex
- W2339343773
- Cited by
- 7,382
- References
- 0
- Citations by year
- 2026: 376 · 2025: 295 · 2024: 212 · 2023: 266 · 2022: 208 · 2021: 274 · 2020: 322 · 2019: 356 · 2018: 283 · 2017: 279 · 2016: 301 · 2015: 318 · 2014: 315 · 2013: 335 · 2012: 329
- FWCI
- 92.96
- Type
- book
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- cc-by-nc-sa
- Locations
- The MIT Press eBooks (publishedVersion)
- PsycEXTRA Dataset (publishedVersion)
- DSpace@MIT (Massachusetts Institute of Technology) (submittedVersion, cc-by-nc-sa)
- DSpace@MIT (Massachusetts Institute of Technology) (submittedVersion, cc-by-nc)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Emotion and Mood Recognition
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Artificial Intelligence › Psychiatry, Mental Health, Neuroscience
- Keywords
- affective computing, emotion recognition, emotion models, emotion synthesis, wearable computers, human-computer interaction, decision-making, pattern recognition
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