The DOI matches its Crossref record, with a small difference in title or year.
The Ethics of Computer Games
Abstract
This chapter develops a comprehensive ethical framework that can be used to understand, analyze, and perhaps even predict the ethical issues computer games pose, as well as the possible solutions that developers, players, and theorists can apply. The framework applies two different and consolidated ethical frameworks—information ethics and virtue ethics—to the findings of Chapter 2 and 3. The central questions are: how do we play these ethical systems, and how do we tackle the ethical issues they raise? The chapter concludes with a general theory for the understanding of computer game ethics.
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Arrambide, K., Yoon, J., MacArthur, C., Rogers, K., Luz, A., & Nacke, L. E. (2022) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3491102.3502019 · Cited by 12
Metadata
- Authors
- Sicart, M.
- Affiliations
- Massachusetts Institute of Technology (US)
- Corresponding author
- Sicart, Miguel
- ORCID
- Sicart, Miguel
- Venue
- The Ethics of Computer Games
- Publisher
- The MIT Press
- Published
- 2009-04-24
- Pages
- 107-150
- OpenAlex
- W169766694
- Cited by
- 437
- References
- 0
- Citations by year
- 2026: 21 · 2025: 15 · 2024: 40 · 2023: 25 · 2022: 25 · 2021: 26 · 2020: 26 · 2019: 42 · 2018: 30 · 2017: 22 · 2016: 23 · 2015: 26 · 2014: 25 · 2013: 24 · 2012: 23
- FWCI
- 26.73
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- The MIT Press eBooks (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Arts and Humanities › Philosophy › Philosophical Ethics and Theory
- Physical Sciences › Computer Science › Artificial Intelligence › Ethics and Social Impacts of AI
- Keywords
- video games, information ethics, virtue ethics, ethical frameworks, game developers, gamers
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