Isotani, Seiji
Universidade de São Paulo
5 papers on CoChatORCID 0000-0003-1574-0784
Most cited papers
- Verified
Tailored gamification in education: A literature review and future agenda
Oliveira, W., Hamari, J., Shi, L., Toda, A. M., Rodrigues, L., Palomino, P. T., & Isotani, S. (2023) · Education and Information Technologies
Educational Games and GamificationDigital Games and Media
Cited by 341
- Verified
Explaining Individual and Collective Programming Students’ Behavior by Interpreting a Black-Box Predictive Model
Pereira, F. D., Fonseca, S. C., Oliveira, E. H. T., Cristea, A. I., Bellhauser, H., Rodrigues, L., Oliveira, D. B. F., Isotani, S., & Carvalho, L. S. G. (2021) · IEEE Access
Online Learning and AnalyticsTeaching and Learning Programming
Cited by 63
- Verified
GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems
Dermeval, D., Albuquerque, J., Bittencourt, I. I., Isotani, S., Silva, A. P., & Vassileva, J. (2019) · Frontiers in Artificial Intelligence
Intelligent Tutoring Systems and Adaptive LearningEducational Games and Gamification
Cited by 43
- Verified
Does gamification affect flow experience? A systematic literature review
Oliveira, W., Pastushenko, O., Rodrigues, L., Toda, A. M., Palomino, P. T., Hamari, J., & Isotani, S. (2021) · arXiv
Educational Games and GamificationFlow Experience in Various Fields
Cited by 37
- Verified
Toward human–AI collaboration: a recommender system to support CS1 instructors to select problems for assignments and exams
Pereira, F. D., Rodrigues, L., Henklain, M. H. O., Freitas, H., Oliveira, D. F., Cristea, A. I., Carvalho, L., Isotani, S., Benedict, A., Dorodchi, M., et al. (2023) · IEEE Transactions on Learning Technologies
Teaching and Learning ProgrammingRecommender Systems and Techniques
Cited by 26
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