Chen, Nian-Shing
National Taiwan Normal University
8 papers on CoChatORCID 0000-0001-7768-0997
Most cited papers
- Verified
Human-centered Artificial Intelligence in education: Seeing the invisible through the visible
Yang, S. J. H., Ogata, H., Matsui, T., & Chen, N.-S. (2021) · Computers and Education: Artificial Intelligence
Ethics and Social Impacts of AIArtificial Intelligence in Education
Cited by 379
- Verified
Effects of teacher role on student engagement in WeChat-Based online discussion learning
Xu, B., Chen, N.-S., & Chen, G. (2020) · Computers & Education
Online and Blended LearningTechnology-Enhanced Education Studies
Cited by 271
- Verified
Empowering personalized learning with an interactive e-book learning system for elementary school students
Huang, Y.-M., Liang, T.-H., Su, Y.-N., & Chen, N.-S. (2012) · Educational Technology Research and Development
Intelligent Tutoring Systems and Adaptive LearningMobile Learning in Education
Cited by 245
- Verified
Effects of high level prompts and peer assessment on online learners’ reflection levels
Chen, N.-S., Wei, C.-W., Wu, K.-T., & Uden, L. (2009) · Computers & Education
Reflective Practices in EducationStudent Assessment and Feedback
Cited by 199
- Verified · note
The effects of interaction types on learning outcomes in a blog-based interactive learning environment
Quadir, B., Yang, J. C., & Chen, N.-S. (2022) · Interactive Learning Environments
Online and Blended LearningEducational Technology in Learning
Cited by 77
- Verified
Automatic modeling learner’s personality using learning analytics approach in an intelligent Moodle learning platform
Tlili, A., Denden, M., Essalmi, F., Jemni, M., Chang, M., Kinshuk, & Chen, N.-S. (2023) · Interactive Learning Environments
Online Learning and AnalyticsIntelligent Tutoring Systems and Adaptive Learning
Cited by 65
- Verified · note
Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018.
Quadir, B., Chen, N.-S., & Isaias, P. (2022) · Interactive Learning Environments
Online Learning and AnalyticsEducational and Technological Research
Cited by 46
- Verified
Digital game-playing to enhance English vocabulary and content learning among anxious foreign language students
Yang, Y.-F., Goh, A. P. I., Hu, C.-C., Chen, N.-S., & Lai, S.-C. (2025) · Computer Assisted Language Learning
Educational Games and GamificationEFL/ESL Teaching and Learning
Cited by 14
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