Bridgman, Heather
University of Tasmania
5 papers on CoChatORCID 0000-0002-1232-952X
Most cited papers
- Verified · note
Juegos serios para el tratamiento o la prevención de la depresión: una revisión sistemática
Fleming, T. M., Cheek, C., Merry, S. N., Thabrew, H., Bridgman, H., Stasiak, K., Shepherd, M., Perry, Y., & Hetrick, S. (2015) · Revista de Psicopatología y Psicología Clínica
Digital Mental Health InterventionsEducational Games and Gamification
Cited by 120
- Verified
Health and well-being of international university students, and comparison with domestic students, in Tasmania, Australia
Skromanis, S., Cooling, N., Rodgers, B., Purton, T., Fan, F., Bridgman, H., Harris, K., Presser, J., & Mond, J. (2018) · International Journal of Environmental Research and Public Health
International Student and Expatriate ChallengesMigration, Health and Trauma
Cited by 113
- Verified
Integrating Health Behavior Theory and Design Elements in Serious Games
Cheek, C., Fleming, T., Lucassen, M. F., Bridgman, H., Stasiak, K., Shepherd, M., & Orpin, P. (2015) · JMIR Mental Health
Educational Games and GamificationDigital Mental Health Interventions
Cited by 95
- Verified
Evaluating the effects of mindfulness-based interventions for informal palliative caregivers: a systematic literature review.
Jaffray, L., Bridgman, H., Stephens, M., & Skinner, T. (2016) · Palliative Medicine
Mindfulness and Compassion InterventionsPalliative Care and End-of-Life Issues
Cited by 88
- Verified
Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression
Cheek, C., Bridgman, H., Fleming, T., Cummings, E., Ellis, L., Lucassen, M. F., Shepherd, M., & Skinner, T. (2014) · JMIR Serious Games
Digital Mental Health InterventionsMental Health Treatment and Access
Cited by 51
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