Cited by 120Digital Mental Health InterventionsEducational Games and GamificationAnxiety, Depression, Psychometrics, Treatment, Cognitive Processes

Juegos serios para el tratamiento o la prevención de la depresión: una revisión sistemática

Open access
Fleming, Theresa M., Cheek, Colleen, Merry, Sally N., Thabrew, Hiran, Bridgman, Heather, Stasiak, Karolina, Shepherd, Matthew, Perry, Yael +1 more·2015·Revista de Psicopatología y Psicología Clínica

Abstract

Serious games (computerised interventions which utilise gaming for serious purposes) have been shown to support improved outcomes in several health conditions. We aimed to review evidence regarding serious games for depression. We undertook electronic searches of PsycInfo, EMBASE and Medline, using terms relevant to computer games and depression. We included fulltext articles published in English in peer-reviewed literature since 2000, where the intervention was designed to treat or prevent depression and which included pre-and post-intervention measurement of depression. Nine studies relating to a total of six interventions met inclusion criteria. Most studies were small and were carried out by the developers of the programs. All were tested with young people (ages between 9 and 25 years). Most reported promising results with some positive impact on depression although one universal program had mixed results. Serious gaming interventions show promise for depression, however evidence is currently very limited.

AI snapshot

Written from the paper’s full text.

TL;DR

This systematic review identified nine studies of six serious-game interventions for depression, almost all in young people aged 9–25 years. Most reported promising symptom improvements and adherence, but the evidence base is small, heterogeneous, and largely produced by intervention developers.

Key findings

  • Nine studies relating to six interventions met inclusion criteria; most were small, and all were tested with young people aged 9–25 years.
  • In the largest RCT, SPARX was as effective as treatment as usual on clinician-rated and self-report depression measures, with significantly higher remission rates for SPARX (43.7%) than treatment as usual (26.4%) (p=.030).
  • In another SPARX RCT versus waitlist, remission rates were significantly higher for SPARX (78.9%) than waitlist (36.4%) (p=.004).
  • The Journey showed significantly greater reductions in clinician-rated depression than an attention placebo (mean change intervention group = 17.6, CI = 14.13–21.00; attention placebo = 6.06, CI = 2.01–10.02; F(1,27)=20.6; p<.001), but not on self-report depression.
  • Adherence was promising where reported: 85% completed all Think Feel Do modules; 60–90% completed all seven SPARX modules; 94% completed all modules of The Journey. ReachOutCentral showed no significant pre-to-post improvement in depression symptoms on the K10, though resiliency improved for females.

Methods

  • Systematic review with electronic searches of PsycInfo, Medline, and EMBASE from inception to 21 June 2014, using terms for computer games and depression.
  • Eligible studies were English-language peer-reviewed articles published after 2000, any design (RCT, CCT, or open trial), delivered online/digitally, using gaming as an integral and primary method, and reporting pre- and post-intervention depression measurement.
  • Searches retrieved 2,137 publications; 43 studies were interrogated for inclusion, and 9 studies relating to 6 interventions were included. Data were extracted by six authors and checked by a seventh; heterogeneity precluded meta-analysis.

Limitations

  • The paper states that studies were generally small, interventions were heterogeneous, and most were carried out by persons involved in intervention development; these limitations precluded meaningful data synthesis.
  • The paper states that all included interventions focused on children, adolescents, or young people (aged 9–25 years), that program descriptions were limited, and that only peer-reviewed literature was reviewed.
  • Evident from the text: only one RCT had a large sample (n=187), most other trials had fewer than 34 participants, several programs were CD-ROM-based and not smartphone-based, and most were not publicly available outside research settings.

Model-written summary. Check it against the paper before relying on it.

Integrity signals

Registry

Crossref · 10.5944/rppc.vol.19.num.3.2014.13904

Cites

50 of 50 references verified0 citation errors · 0 not checkable

Statistics

Claims the paper makes

0 of 44 cited sources checked · 0 supported · 0 flagged

  • Findingown data

    Most included studies were carried out by the developers of the programs.

    “Most studies were small and were carried out by the developers of the programs.”
    Quote in the paperNot a substantial claim
  • Findingown data

    One universal program had mixed results.

    “Most reported promising results with some positive impact on depression although one universal program had mixed results.”
    Quote in the paperNot a substantial claim
  • Findingown data

    All included studies were tested with young people aged between 9 and 25 years.

    “All were tested with young people (ages between 9 and 25 years).”
    Quote in the paperNot a substantial claim
  • Findingown data

    Most included studies were small.

    “Most studies were small and were carried out by the developers of the programs.”
    Quote in the paperNot a substantial claim
  • Findingown data

    Nine studies relating to a total of six interventions met inclusion criteria.

    “Nine studies relating to a total of six interventions met inclusion criteria.”
    • Also stated in: § Results of the search · plain
      “Of the 43 studies interrogated for inclusion, 9 studies relating to six different interventions were eligible for inclusion.”
    Quote in the paperSubstantial claim
  • May combine two claims. 23
  • Classified as probably not a substantial claim. 30
  • May combine two claims.

    Findingown data

    Most included studies reported promising results with some positive impact on depression.

    “Most reported promising results with some positive impact on depression although one universal program had mixed results.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingcitation

    The open trial of ReachOutCentral enrolled 266 participants and obtained outcome data for 154.

    “Similarly, the open trials were small, all with fewer than 21 participants except in the open trial of ReachOutCentral (Shandley et al., 2010), which enrolled 266 participants and obtained outcome data for 154 of these.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingown data

    ReachOutCentral was tested with 18 to 25 year olds.

    “Eight studies focused on children and or adolescents (aged 9 to 19 years); while ReachOutCentral was tested with 18 to 25 year olds.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    The open trials were small, all with fewer than 21 participants except the open trial of ReachOutCentral.

    “Similarly, the open trials were small, all with fewer than 21 participants except in the open trial of ReachOutCentral (Shandley et al., 2010), which enrolled 266 participants and obtained outcome data for 154 of these.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingcitation

    In the CCT of Think Feel Do, there were no significant improvements on parent-rated anxiety or on the parent-rated Strengths and Difficulties Questionnaire.

    “Those who re-ceived the intervention had signifi cantly improved scores on the total anxiety score of the self-rated Spence Children's Anxiety Scale, as well as on social phobia and generalised anxiety subscales but no signifi cant improvements on parent-rated anxiety or on the parent-rated Strengths and Diffi culties Questionnaire (Attwood et al., 2012).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Findingcitation

    In study two, gNat Island had a positive impact but no outcome measurement is described.

    “Coyle et al. (2011), reported no outcome data but stated that in study one there were some improvements in Child Behaviour Checklist (CBCL) scores but not Youth Self Report (YSR) scores and in study two that gNat Island had a positive impact but no outcome measurement is described (Coyle et al., 2011).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingcitation

    In the trial of ReachOutCentral, there were significant improvements in resiliency for females, but not for males.

    “The authors did report that there were signifi cant improvements in resiliency for females, but not for males.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingnone given

    All of the studies had some measure of satisfaction, with at least moderate ratings for all the programs.

    “All of the studies had some measure of satisfaction, with at least moderate ratings for all the programs.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingcitation

    Coyle et al. (2011) reported no outcome data but stated that in study one there were some improvements in Child Behaviour Checklist (CBCL) scores but not Youth Self Report (YSR) scores.

    “Coyle et al. (2011), reported no outcome data but stated that in study one there were some improvements in Child Behaviour Checklist (CBCL) scores but not Youth Self Report (YSR) scores and in study two that gNat Island had a positive impact but no outcome measurement is described (Coyle et al., 2011).”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingcitation

    On average females spent a total of 91 minutes over 1.6 sessions on ReachOutCentral.

    “On average females spent a total of 91 minutes over 1.6 sessions on ReachOutCentral and males spent 69 minutes over 1.5 sessions (Shandley et al., 2010).”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    In the RCT by Stallard et al., only within-group analyses were undertaken so it is not clear if there were significant differences between groups across the outcome measures.

    “In the RCT by Stallard et al. (2011), while young people were randomised to Think Feel Do or a waitlist control, only within-group analyses were undertaken so it is not clear if there were signifi cant differences between groups across the outcome measures.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingnone given

    Studies are generally small and interventions are heterogeneous.

    “Studies are generally small and interventions are heterogeneous.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Findingnone given

    Optimal gaming components and design elements have yet to be explored.

    “Further, optimal gaming components and design elements have yet to be explored.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.

    Findingnone given

    Whether serious gaming might increase uptake of computerised therapies or increase adherence to them has not yet been tested.

    “Whether serious gaming might increase uptake of computerised therapies or increase adherence to them has not yet been tested.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingnone given

    Most included studies provided very little program description and programs cannot be accessed easily for review.

    “Most studies provided very little program description and programs cannot be accessed easily for review.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Findingnone given

    Whether serious gaming might also have negative effects is unknown.

    “Whether serious gaming might also have negative effects is also unknown.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Findingown data

    All included studies were carried out by persons involved in the development of the intervention, and all but one (Merry et al., 2012) are small trials.

    “However, all have been carried out by persons involved in the development of the intervention and all but one (Merry et al., 2012) are small trials.”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites Merry et al., 2012

      Not checked in the free run.

  • May combine two claims.

    Findingown data

    In most included studies, the game is played on a computer and involves a fantasy world in which the user undertakes a virtual journey while learning real-life skills.

    “In most of these cases, the game is played on a computer and involves a fantasy world in which the user undertakes a virtual journey as they learn real life skills.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable).

    Findingnone given

    We are at the beginning of exploring how serious games might impact on depression.

    “We are at the beginning of exploring how serious games might impact on depression.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Findingnone given

    It has been difficult to find out much information about the content of the interventions.

    “It has been diffi cult to fi nd out much information about the content of the interventions.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Serious games have been effective for improving knowledge and adherence to treatment in conditions such as asthma, diabetes and cancer.

    “Serious games have been effective for improving knowledge and adherence to treatment in conditions such as asthma, diabetes and cancer (Murray, Burns, See, Lai, & Nazareth, 2005;Stinson, Wilson, Gill, Yamada, & Holt, 2009).”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Murray et al., 2005

      Not checked in the free run.

    • cites Stinson et al., 2009

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    NICE guidelines currently recommend the use of CCBT for anxiety and depression as part of a stepped-care approach.

    “The National Institute for Clinical Excellence (NICE) guidelines currently recommend the use of CCBT for anxiety and depression as part of a stepped-care approach (NICE, 2009).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites NICE, 2009

      Not checked in the free run.

  • May combine two claims.

    Premisecitation

    CCBT programs are promising or effective for the treatment of depression.

    “Systematic reviews have found CCBT programs to be promising or effective for the treatment of depression (Hedman, Ljotsson, & Lindefors, 2012;Newman, Szkodny, Llera, & Przeworski, 2011;Richards, & Richardson, 2012)”
    Quote in the paperSubstantial claim0 of 3 sources checked
    • cites Hedman et al., 2012

      Not checked in the free run.

    • cites Newman et al., 2011

      Not checked in the free run.

    • cites Richards & Richardson, 2012

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Social Learning Theory describes the importance of learning from others who are credible and likeable.

    “Social Learning Theory describes the importance of learning from others who are credible and likeable (Baranowski, Buday, Thompson, & Baranowski, 2008)”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Baranowski et al., 2008

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    The combination of a narrative within games, together with clear learning objectives can facilitate deep learning.

    “The combination of a narrative within games, together with clear learning objectives can facilitate deep learning (Dondlinger, 2007).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Dondlinger, 2007

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    Well-designed computer games have multiple benefits including increased motivation for learning, improved attention and problem solving, and increased social engagement.

    “Well-designed computer games have been shown to have multiple benefi ts including increased motivation for learning, improved attention and problem solving, and increased social engagement (Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012;Papastergiou, 2009)”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Connolly et al., 2012

      Not checked in the free run.

    • cites Papastergiou, 2009

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    Visual imagery and immersion may promote understanding of abstract concepts and improve retention.

    “Visual imagery and immersion may promote understanding of abstract concepts and improve retention (Andrews, 2011;Salzman, Dede, & Loftin, 1999).”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Andrews, 2011

      Not checked in the free run.

    • cites Salzman et al., 1999

      Not checked in the free run.

  • May combine two claims.

    Premisecitation

    Connolly et al. (2012) reviewed empirical evidence on serious games and Primack et al. (2012) reviewed video games for health-related outcomes, however neither identified any games for depression.

    “Connolly et al. (2012) reviewed empirical evidence on serious games and Primack et al. (2012) reviewed video games for health-related outcomes, however neither identifi ed any games for depression.”
    Quote in the paperSubstantial claim0 of 2 sources checked
    • cites Connolly et al., 2012

      Not checked in the free run.

    • cites Primack et al., 2012

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    Titles and abstracts were searched by one of three authors to exclude studies that obviously did not meet the inclusion criteria.

    “Titles and abstracts were searched by one of three authors to exclude studies that obviously did not meet the inclusion criteria.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    Six authors extracted data into a data extraction form that had been piloted with one paper.

    “Six authors extracted data into a data extraction form that had been piloted with one paper.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    A seventh author checked this data extraction and resolved any anomalies, inconsistencies or queries with regard to this information with the other authors.

    “A seventh author (SH) checked this data extraction and resolved any anomalies, inconsistencies or queries with regard to this information with the other authors.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductnone given

    Full text articles of studies that appeared relevant or possibly relevant for inclusion were requested and inspected independently by two of six authors with disagreements resolved by discussion.

    “Full text articles of studies that appeared relevant or possibly relevant for inclusion were requested and inspected independently by two of six authors with disagreements resolved by discussion.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning

    This limitation does not reflect the diverse population of game users.

    “This limitation does not refl ect the diverse population of game users.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: Games are now popular among many age groups.
    • Rests on an assumption: Young people have led the uptake of computerised games.
  • Classified as probably not a substantial claim. May combine two claims.

    Study design and conductnone given

    Inconsistent terms used to describe the aims or purpose of computerised programs targeting users with depression and the lack of a consistent nomenclature for serious gaming added complexity in defining included and excluded studies for this review.

    “Inconsistent terms used to describe the aims or purpose of computerised programs targeting users with depression and the lack of a consistent nomenclature for serious gaming added complexity in defi ning included and excluded studies for this review.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Serious gaming can add features of play, mystery and narrative.

    “Serious gaming can add features of play, mystery and narrative (Klopfer, Osterweil, & Salen, 2009).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Klopfer, Osterweil, & Salen, 2009

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    Serious gaming may be valuable in increasing immersion and can allow the use of visual metaphor and egocentric as well as exocentric learning perspectives.

    “Serious gaming may be valuable in increasing immersion and can allow the use of visual metaphor and egocentric as well as exocentric learning perspectives (Dede, 2009;Dondlinger, 2007).”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites Dede, 2009

      Not checked in the free run.

    • cites Dondlinger, 2007

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationreasoning

    The finding that many included interventions are delivered via technology such as CD-ROM highlights the important issue of time-lag from program development to published peer-reviewed findings and dissemination.

    “The fi nding that many of the included interventions are delivered via technology such as CD-ROM highlights the important issue of time-lag from program development to published peer-reviewed fi ndings and dissemination.”
    Quote in the paperNot a substantial claim
    • Rests on an assumption: CD-ROMs are rapidly dating and cannot be utilised on many devices.
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Models for rapid development, testing and dissemination systems for evidence-based mental health interventions have been proposed.

    “Models for such systems have been proposed (Glasgow, Phillips, & Sanchez, 2013).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Glasgow, Phillips, & Sanchez, 2013

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    The Playmancer project has developed physical fitness and movement based programs for older people.

    “the Playmancer project has developed physical fi tness and movement based programs for older people (Kalapanidas et al., 2010).”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Kalapanidas et al., 2010

      Not checked in the free run.

  • May combine two claims.

    Interpretationreasoning

    Overall, the included studies had promising findings in terms of adherence (when reported) and impact on symptoms.

    “Overall there were promising fi ndings in terms of adherence (when reported) and in terms of impact on symptoms.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Computer gaming programs have been used for cognitive decline among older persons.

    “Computer gaming programs have been used for cognitive decline among older persons (Lim, & Chun, 2013)”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Lim, & Chun, 2013

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductnone given

    The review authors made thoughtful judgments about inclusion criteria and were explicit about these.

    “We have endeavored to make thoughtful judgments about inclusion criteria and have been explicit about these.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Study design and conductreasoning

    These various limitations mean that the review can only make very tentative conclusions about the possible appeal and impact of serious games for depression.

    “These various limitations mean that we can only make very tentative conclusions about the possible appeal and impact of serious games for depression.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationreasoning

    It is likely that there is no universal method that will suit all problems and goals of treatment, or all ways that people wish to access help.

    “As the medium by which we can communicate broadens, it is likely that there is no universal method that will suit all problems and goals of treatment, or the all ways that people wish to access help.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    The review explored only peer-reviewed literature regarding serious games for depression.

    “We have explored only peer-reviewed literature regarding serious games for depression.”
    Quote in the paperNot a substantial claim
45 of 45
  • The paper relies on this without support.

    A large and increasing proportion of internet access is via smartphones.

    “even though a large and increasing proportion of internet access is via smartphones.”
  • The paper relies on this without support.

    CD-ROMs are rapidly dating and cannot be utilised on many devices.

    “The CD-ROM is rapidly dating and cannot be utilised on many devices.”
  • The paper relies on this without support.

    Games are now popular among many age groups.

    “While young people have led the uptake of computerised games, games are now popular among many age groups.”
  • The paper relies on this without support.

    Young people have led the uptake of computerised games.

    “While young people have led the uptake of computerised games, games are now popular among many age groups.”
4 of 4

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Statistics recomputed

Every reported test result, recomputed from its test statistic and degrees of freedom. A result shows as not adding up only once an independent check has confirmed it.

  • Consistentz = -2.09reported p < .05 · recomputed p = .037

    “(Z=-2.09, p < .05”

  • ConsistentF(2, 23) = 9.39reported p = .001 · recomputed p = .001

    “F(2,23)=9.39, p = .001”

  • ConsistentF(1, 264) = 11.89reported p = 0 · recomputed p < .001

    “F(1,264)=11.89, p = .00”

  • ConsistentF(1, 177) = 15.51reported p = 0 · recomputed p < .001

    “F(1,177)=15.51, p = .00”

4 of 4

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

Each contradiction between two passages listed here was confirmed by an independent check.

  • SPARX RADS-II result is called significant despite p=.052

    Major

    The text says SPARX produced a significantly greater reduction on the RADS-II, but Table 2 gives p=.052 for that result, above the .05 significance threshold used elsewhere in the paper.

  • Only four controlled trials had sample sizes below 34

    Minor

    Table 1 lists the controlled-trial sample sizes as 22, 20, 187, 32, 34 and 30. Four, not five, are below 34; The Journey trial had exactly 34 participants.

  • Rainbow SPARX open trial had 21 participants, not fewer than 21

    Minor

    The text says every open trial other than ReachOutCentral had fewer than 21 participants, whereas Table 1 lists 21 for the Rainbow SPARX open trial.

3 of 3

Cites

Flagged first, then by citations

Research works printed but not linked: 2

  1. Wittchen, H.-U., & Jacobi, F. (2005). Size and burden of mental disorders in europe-a critical review and a p p r a i s a l o f 2 7 s t u d i e s . E u r o p e a n Neuropsychopharmacology, 15, 357-376.
  2. Wittgenstein, L., & Anscombe, G. (2009). Philosophical investigations: The German text with an English translation. P. Hacker & J. Schulte. Oxford UK: Wiley- Blackwell.

Cited by

Sorted by citations

Authors
Fleming, T. M., Cheek, C., Merry, S. N., Thabrew, H., Bridgman, H., Stasiak, K., Shepherd, M., Perry, Y., & Hetrick, S.
Affiliations
  • University of Auckland (NZ)
  • University of Tasmania (AU)
  • Black Dog Institute (AU)
  • The University of Melbourne (AU)
Venue
Revista de Psicopatología y Psicología Clínica
Published
2015-01-15
Volume
19
Issue
3
Pages
227
ISSN
  • 1136-5420 (ISSN-L)
  • 2254-6057
OpenAlex
W104801597
Cited by
120
References
50
Citations by year
2026: 2 · 2025: 7 · 2024: 16 · 2023: 11 · 2022: 14 · 2021: 10 · 2020: 20 · 2019: 6 · 2018: 10 · 2017: 15 · 2016: 6 · 2015: 3
FWCI
18.34
Type
journal article
Language
es
Open access
Licence
cc-by-nc-nd
Locations
  • Revista de Psicopatología y Psicología Clínica (publishedVersion, cc-by-nc-nd)
  • Minerva Access (University of Melbourne) (submittedVersion)
  • eCite Digital Repository (University of Tasmania) (submittedVersion)
Topics
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
Keywords
serious games, depression, depression treatment, depression prevention, youth, mental health interventions

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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Classified by jev-1.13-20260917 (gold-guideline-v0.2) on 2026-10-09.

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